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Lammasu
Lammasu
The lammasus are a race of noble creatures who
worship and serve the deities of Arcadia, Bytopia, and
Mount Celestia. They appear as large winged lions
with humanoid heads. They have robust bodies that
are covered in a rich coat of yellow-gold fur. They
usually have thick auburn or dark red hair, with
male lammasus' hair resembling a lion's mane.
Lammasus live for about 150-200 years old.
Divine Champion. The lammasu fosters
peace, cures the sick and wounded, and
defends the weak and helpless. Many seek
its wisdom and help, especially when facing
supernatural threats. The lammasu always
tries to resolve conflicts through peaceful
means. If combat is unavoidable, it will
attack with its claws but will try not to kill
anyone. Instead, it will force its enemies to
immediately submit or surrender. Against
powerful evil creatures such as fiends and
undead, however, the lammasu will not
hold back, using its divine spells and
devastating fiery breath to full measure.
Reclusive Guardians. Lammasus
typically form prides that number around
4-6 members but solitary lammasus are
not uncommon. They usually reside
in abandoned temples and ruins that
are always within an hour's travel to
communities and settlements they watch
over and protect. They sometimes live
with couatls, green duwendes, opinicuses,
pixies, sprites, and threskisphinxes who
help tend fruit and vegetable gardens.
Lammasu attacks hit the same target, the target takes an extra 9 (2d8) slashing
damage.
Large monstrosity, lawful good
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7
Armor Class 17 (natural armor) (1d8 + 3) slashing damage.
Hit Points 52 (7d10 + 14) Innate Spellcasting. The lammasu’s innate spellcasting ability is
Speed 30 ft., fly 60 ft.
Charisma. The lammasu can innately cast the following spells,
requiring no material components:
STR DEX CON INT WIS CHA
2/day: greater invisibility (self only)
17 (+3) 14 (+2) 14 (+2) 16 (+3) 16 (+3) 14 (+2)
1/day: dimension door
Saving Throws Wis +6, Cha +5 Spellcasting. The lammasu is a 7th-level spellcaster. Its spellcasting
Skills Arcana +6, Insight +6, Perception +6, Religion +9 ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It
Condition Immunities charmed, exhaustion, frightened has the following cleric spells prepared:
Senses darkvision 60 ft., passive Perception 16 Cantrips (at will): guidance, light, sacred flame (2d8), thaumaturgy
Languages Celestial, Common, Draconic 1st level (4 slots): bless, cure wounds, detect evil and good
Challenge 5 (2,300 XP) Proficiency Bonus +3 2nd level (3 slots): aid, enhance ability, lesser restoration
3rd level (3 slots): mass healing word, remove curse
Pounce. If the lammasu moves at least 20 feet straight toward 4th level (1 slot): banishment, freedom of movement
a creature and then hits it with a Claw attack on the same turn,
Fire Breath (Recharge 5–6). The lammasu exhales fire in a 30-foot
that target must succeed on a DC 13 Strength saving throw or be cone. Each creature in that area must make a DC 13 Dexterity saving
knocked prone.
throw, taking 27 (6d8) fire damage on a failed save, or half as much
Actions damage on a successful one.
Multiattack. The lammasu makes two Claw attacks. If both Claw
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Bestiary

