Page 182 - Monster Manual Expanded III Dragonix
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Lammasu





        Lammasu
        The lammasus are a race of noble creatures who
        worship and serve the deities of Arcadia, Bytopia, and
        Mount Celestia. They appear as large winged lions
        with humanoid heads. They have robust bodies that
        are covered in a rich coat of yellow-gold fur. They
        usually have thick auburn or dark red hair, with
        male lammasus' hair resembling a lion's mane.
        Lammasus live for about 150-200 years old.
          Divine Champion. The lammasu fosters
        peace, cures the sick and wounded, and
        defends the weak and helpless. Many seek
        its wisdom and help, especially when facing
        supernatural threats. The lammasu always
        tries to resolve conflicts through peaceful
        means. If combat is unavoidable, it will
        attack with its claws but will try not to kill
        anyone. Instead, it will force its enemies to
        immediately submit or surrender. Against
        powerful evil creatures such as fiends and
        undead, however, the lammasu will not
        hold back, using its divine spells and
        devastating fiery breath to full measure.
          Reclusive Guardians. Lammasus
        typically form prides that number around
        4-6 members but solitary lammasus are
        not uncommon. They usually reside
        in abandoned temples and ruins that
        are always within an hour's travel to
        communities and settlements they watch
        over and protect. They sometimes live
        with couatls, green duwendes, opinicuses,
        pixies, sprites, and threskisphinxes who
        help tend fruit and vegetable gardens.




         Lammasu                                               attacks hit the same target, the target takes an extra 9 (2d8) slashing
                                                               damage.
         Large monstrosity, lawful good
                                                               Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7
         Armor Class 17 (natural armor)                        (1d8 + 3) slashing damage.
         Hit Points 52 (7d10 + 14)                             Innate Spellcasting. The lammasu’s innate spellcasting ability is
         Speed 30 ft., fly 60 ft.
                                                               Charisma. The lammasu can innately cast the following spells,
                                                               requiring no material components:
              STR           DEX           CON           INT           WIS           CHA
                                                               2/day: greater invisibility (self only)
                17 (+3)      14 (+2)       14 (+2)      16 (+3)     16 (+3)      14 (+2)
                                                               1/day: dimension door
         Saving Throws Wis +6, Cha +5                          Spellcasting. The lammasu is a 7th-level spellcaster. Its spellcasting
         Skills Arcana +6, Insight +6, Perception +6, Religion +9   ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It
         Condition Immunities charmed, exhaustion, frightened  has the following cleric spells prepared:
         Senses darkvision 60 ft., passive Perception 16       Cantrips (at will): guidance, light, sacred flame (2d8), thaumaturgy
         Languages Celestial, Common, Draconic                 1st level (4 slots): bless, cure wounds, detect evil and good
         Challenge 5 (2,300 XP)       Proficiency Bonus +3     2nd level (3 slots): aid, enhance ability, lesser restoration
                                                               3rd level (3 slots): mass healing word, remove curse
         Pounce. If the lammasu moves at least 20 feet straight toward   4th level (1 slot): banishment, freedom of movement
         a creature and then hits it with a Claw attack on the same turn,
                                                               Fire Breath (Recharge 5–6). The lammasu exhales fire in a 30-foot
         that target must succeed on a DC 13 Strength saving throw or be   cone. Each creature in that area must make a DC 13 Dexterity saving
         knocked prone.
                                                               throw, taking 27 (6d8) fire damage on a failed save, or half as much
         Actions                                               damage on a successful one.
         Multiattack. The lammasu makes two Claw attacks.  If both Claw

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