Page 185 - Monster Manual Expanded III Dragonix
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Dark Naga
The devious dark naga has a 15-foot long serpentine body
covered in glossy dark gray scales that often has a black and
blue striped pattern. It has a hoodless head and a tail that
ends in a sharp stinger from which drips a sleep-inducing
venom.
Creature of Avarice. The dark naga craves wealth and
power above all and will go to extreme lengths to accumulate
them. Unlike other nagas that tend to be solitary, the dark
naga recognizes the value of forging alliances with other
beings. It works with creatures it knows can eventually
exploit and quietly eliminates those it sees as future threats.
Dark nagas, however, hate their kind and cannot stand each
other's presence. They will ruthlessly slay the other at the
first opportunity.
Master Manipulators. Dark nagas dwell within
ancient ruins, sprawling dungeons, and even urban
sewers – anywhere they can build a following of potential
worshippers. Some dark nagas have managed to control
humanoid tribes such as kobolds, goblinoids, lizardfolk,
and orcs by establishing themselves as advisers to
their chieftains. They exert their influence and subtly
manipulate the chieftains to make decisions that help
further the dark nagas' goals. They are very successful at
doing these because of their natural ability to mask their
lies and true intentions.
Giver of Nightmares. The dark naga is a skilled
sorcerer, able to cast spells quicker or make its spells
more potent. Anyone that succumbs to the venom of its
stinger falls unconscious. In this state, the victim is in a deep
sleep and experiencing a harrowing nightmare that is difficult
to wake from. If the victim succeeds in waking, the ordeal still
leaves it shaken.
Dark Naga 6 (1d6 + 3) piercing damage.
Large monstrosity, lawful evil Sting. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.
Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13
Constitution saving throw or become poisoned for 1 minute. Until
Armor Class 15 (natural armor)
Hit Points 67 (9d10 + 18) this poison ends, the target is unconscious and is in a nightmare-
Speed 40 ft. haunted sleep. An unconscious creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success.
If the unconscious creature takes damage, or someone uses an action
STR DEX CON INT WIS CHA
to shake or slap it awake, it gains advantage on its saving throw. A
16 (+3) 17 (+3) 14 (+2) 15 (+2) 15 (+2) 16 (+3)
creature that awakens from this effect becomes frightened until the
end of its next turn.
Saving Throws Wis +5, Cha +6
Skills Deception +9, Persuasion +9, Stealth +6 Sorcery Points. The naga has 7 sorcery points. It can spend 1 or
Damage Immunities poison more sorcery points to gain one of the following benefits:
Condition Immunities charmed, poisoned Heightened Spell: When the naga casts a spell that forces a creature
Senses darkvision 60 ft., passive Perception 12 to make a saving throw to resist the spell's effects, the naga can spend
Languages Common, Infernal 3 sorcery points to give one target of the spell disadvantage on its first
Challenge 6 (2,300 XP) Proficiency Bonus +3 saving throw against the spell.
Quickened Spell: When the naga casts a spell that has a casting time
Inscrutable. The naga is immune to any effect that would sense its of 1 action, the naga can spend 2 sorcery points to change the casting
emotions or read its thoughts, as well as any divination spell that time to 1 bonus action for this casting.
it refuses. Wisdom (Insight) checks made to ascertain the naga's
Spellcasting. The naga is a 7th-level spellcaster. Its spellcasting
intentions or sincerity have disadvantage.
ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It
Rejuvenation. If it dies, the naga returns to life in 1d6 days and has the following sorcerer spells prepared:
regains all its hit points. Only a wish spell can prevent this trait from Cantrips (at will): chill touch (2d8), detect magic, mage hand,
functioning. minor illusion, true strike
Actions 1st level (4 slots): charm person, magic missile, shield
2nd level (3 slots): darkness, scorching ray, suggestion
Multiattack. The naga makes two melee attacks: one with its Bite 3rd level (3 slots): lightning bolt, major image
and one with its Sting. 4th level (1 slot): greater invisibility
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit:
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Bestiary

