Page 183 - Monster Manual Expanded III Dragonix
P. 183

Greater Lammasu
                                                                 Golden Protector
        The greater lammasus are powerful, wise, and experienced
        lammasus. They often form, train, and lead prides of lammasus   Large monstrosity (dragon), lawful good
        when the threat of a powerful supernatural evil looms.
                                                                 Armor Class 19 (natural armor)
        Golden Protector                                         Hit Points 142 (15d10 + 60)
                                                                 Speed 30 ft., fly 60 ft., swim 30 ft.
        A golden protector, revered by all lammasus, is the extremely rare
        offspring of a lammasu and a gold dragon. It bears several physical   STR           DEX           CON           INT           WIS           CHA
        and mental traits of both its parents, making it a very formidable          21 (+5)      14 (+2)       18 (+4)      16 (+3)     20 (+5)       17 (+3)
        creature. It travels to the Astral Plane, Ethereal Plane, Outer
        Planes, and the Material Plane, providing aid whenever it can.  Saving Throws Dex +7, Con +9, Wis +10, Cha +8
                                                                 Skills Arcana +8, Insight +10, Perception +10, Religion +13
                                                                 Damage Immunities fire
         Lammasu, Greater                                        Condition Immunities charmed, exhaustion, frightened
                                                                 Senses blindsight 30 ft., darkvision 120 ft., passive Perception 20
         Large monstrosity, lawful good
                                                                 Languages Celestial, Common, Draconic
                                                                 Challenge 14 (11,500 XP)      Proficiency Bonus +5
         Armor Class 17 (natural armor)
         Hit Points 102 (12d10 + 36)                             Pounce. If the golden protector moves at least 20 feet straight
         Speed 30 ft., fly 60 ft.                                toward a creature and then hits it with a Claw attack on the same
                                                                 turn, that target must succeed on a DC 18 Strength saving throw or
             STR           DEX           CON           INT           WIS           CHA   be knocked prone.
                18 (+4)      14 (+2)       16 (+3)      16 (+3)     20 (+5)      14 (+2)
                                                                 Actions
         Saving Throws Con +7, Wis +9, Cha +6                    Multiattack. The golden protector makes one Bite attack and two
         Skills Arcana +7, Insight +9, Perception +9, Religion +11  Claw attacks.  If both Claw attacks hit the same target, the target
         Condition Immunities charmed, exhaustion, frightened    takes an extra 7 (2d6) slashing damage.
         Senses darkvision 60 ft., passive Perception 19
                                                                 Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10
         Languages Celestial, Common, Draconic
                                                                 (1d10 + 5) slashing damage plus 4 (1d8) radiant damage.
         Challenge 9 (5,000 XP)       Proficiency Bonus +4
                                                                 Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9
                                                                 (1d8 + 5) slashing damage plus 4 (1d8) radiant damage.
         Pounce. If the lammasu moves at least 20 feet straight toward
         a creature and then hits it with a Claw attack on the same turn,   Innate Spellcasting. The golden protector’s innate spellcasting
         that target must succeed on a DC 16 Strength saving throw or be   ability is Charisma. The golden protector can innately cast the
         knocked prone.                                          following spells, requiring no material components:
         Actions                                                 2/day: greater invisibility (self only)
                                                                 1/day each: dimension door, plane shift
         Multiattack. The lammasu makes two Claw attacks.  If both Claw
                                                                 Spellcasting. The golden protector is a 15th-level spellcaster. Its
         attacks hit the same target, the target takes an extra 9 (2d8) slashing
                                                                 spellcasting ability is Wisdom (spell save DC 18, +10 to hit with
         damage.
                                                                 spell attacks). It has the following cleric spells prepared:
         Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8
                                                                 Cantrips (at will): guidance, light, sacred flame (3d8), thaumaturgy
         (1d8 + 4) slashing damage plus 4 (1d8) radiant damage.
                                                                 1st level (4 slots): bless, cure wounds, detect evil and good
         Innate Spellcasting. The lammasu’s innate spellcasting ability is   2nd level (3 slots): aid, enhance ability, lesser restoration
         Charisma. The lammasu can innately cast the following spells,   3rd level (3 slots): dispel magic, mass healing word, remove curse
         requiring no material components:                       4th level (3 slots): banishment, death ward, freedom of movement
                                                                 5th level (2 slots): greater restoration, raise dead
         2/day: greater invisibility (self only)
                                                                 6th level (1 slot): heal, heroes's feast
         1/day: dimension door
                                                                 7th level (1 slot): divine word, resurrection
         Spellcasting. The lammasu is a 12th-level spellcaster. Its   8th level (1 slot): antimagic field, holy aura
         spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell
                                                                 Breath Weapons (Recharge 5–6). The golden protector uses one of
         attacks). It has the following cleric spells prepared:
                                                                 the following breath weapons.
         Cantrips (at will): guidance, light, sacred flame (3d8), thaumaturgy
                                                                 Fire Breath. The golden protector exhales fire in a 30-foot cone.
         1st level (4 slots): bless, cure wounds, detect evil and good
                                                                   Each creature in that area must make a DC 17 Dexterity saving
         2nd level (3 slots): aid, enhance ability, lesser restoration
                                                                   throw, taking 49 (11d8) fire damage on a failed save, or half as
         3rd level (3 slots): dispel magic, mass healing word, remove curse
                                                                   much damage on a successful one.
         4th level (3 slots): banishment, death ward, freedom of movement
                                                                 Weakening Breath. The golden protector exhales gas in a 30-foot
         5th level (2 slots): greater restoration, hallow, raise dead
                                                                   cone. Each creature in that area must succeed on a DC 17
         6th level (1 slot): heal, heroes's feast
                                                                   Strength saving throw or have disadvantage on Strength-based
          Breath (Recharge 5–6). The lammasu exhales fire in a 30-foot     attack rolls, Strength checks, and Strength saving throws for 1
         cone. Each creature in that area must make a DC 13 Dexterity     minute. A creature can repeat the saving throw at the end of each
         saving throw, taking 40 (9d8) fire damage on a failed save, or half as     of its turns, ending the effect on itself on a success.
         much damage on a successful one.
                                                                 Preserve Life (1/Day): The golden protector chooses any number
         Preserve Life (1/Day): The lammasu chooses any number of   of creatures it can see within 30 feet of it.  The golden protector
         creatures it can see within 30 feet of it.  The lammasu restores 60   restores 75 hit points, divided among the target creatures.  The
         hit points, divided among the target creatures.  The lammasu can   golden protector can restore no more than half of a creature's hit
         restore no more than half of a creature's hit point maximum.  point maximum.
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