Page 183 - Monster Manual Expanded III Dragonix
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Greater Lammasu
Golden Protector
The greater lammasus are powerful, wise, and experienced
lammasus. They often form, train, and lead prides of lammasus Large monstrosity (dragon), lawful good
when the threat of a powerful supernatural evil looms.
Armor Class 19 (natural armor)
Golden Protector Hit Points 142 (15d10 + 60)
Speed 30 ft., fly 60 ft., swim 30 ft.
A golden protector, revered by all lammasus, is the extremely rare
offspring of a lammasu and a gold dragon. It bears several physical STR DEX CON INT WIS CHA
and mental traits of both its parents, making it a very formidable 21 (+5) 14 (+2) 18 (+4) 16 (+3) 20 (+5) 17 (+3)
creature. It travels to the Astral Plane, Ethereal Plane, Outer
Planes, and the Material Plane, providing aid whenever it can. Saving Throws Dex +7, Con +9, Wis +10, Cha +8
Skills Arcana +8, Insight +10, Perception +10, Religion +13
Damage Immunities fire
Lammasu, Greater Condition Immunities charmed, exhaustion, frightened
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 20
Large monstrosity, lawful good
Languages Celestial, Common, Draconic
Challenge 14 (11,500 XP) Proficiency Bonus +5
Armor Class 17 (natural armor)
Hit Points 102 (12d10 + 36) Pounce. If the golden protector moves at least 20 feet straight
Speed 30 ft., fly 60 ft. toward a creature and then hits it with a Claw attack on the same
turn, that target must succeed on a DC 18 Strength saving throw or
STR DEX CON INT WIS CHA be knocked prone.
18 (+4) 14 (+2) 16 (+3) 16 (+3) 20 (+5) 14 (+2)
Actions
Saving Throws Con +7, Wis +9, Cha +6 Multiattack. The golden protector makes one Bite attack and two
Skills Arcana +7, Insight +9, Perception +9, Religion +11 Claw attacks. If both Claw attacks hit the same target, the target
Condition Immunities charmed, exhaustion, frightened takes an extra 7 (2d6) slashing damage.
Senses darkvision 60 ft., passive Perception 19
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10
Languages Celestial, Common, Draconic
(1d10 + 5) slashing damage plus 4 (1d8) radiant damage.
Challenge 9 (5,000 XP) Proficiency Bonus +4
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9
(1d8 + 5) slashing damage plus 4 (1d8) radiant damage.
Pounce. If the lammasu moves at least 20 feet straight toward
a creature and then hits it with a Claw attack on the same turn, Innate Spellcasting. The golden protector’s innate spellcasting
that target must succeed on a DC 16 Strength saving throw or be ability is Charisma. The golden protector can innately cast the
knocked prone. following spells, requiring no material components:
Actions 2/day: greater invisibility (self only)
1/day each: dimension door, plane shift
Multiattack. The lammasu makes two Claw attacks. If both Claw
Spellcasting. The golden protector is a 15th-level spellcaster. Its
attacks hit the same target, the target takes an extra 9 (2d8) slashing
spellcasting ability is Wisdom (spell save DC 18, +10 to hit with
damage.
spell attacks). It has the following cleric spells prepared:
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8
Cantrips (at will): guidance, light, sacred flame (3d8), thaumaturgy
(1d8 + 4) slashing damage plus 4 (1d8) radiant damage.
1st level (4 slots): bless, cure wounds, detect evil and good
Innate Spellcasting. The lammasu’s innate spellcasting ability is 2nd level (3 slots): aid, enhance ability, lesser restoration
Charisma. The lammasu can innately cast the following spells, 3rd level (3 slots): dispel magic, mass healing word, remove curse
requiring no material components: 4th level (3 slots): banishment, death ward, freedom of movement
5th level (2 slots): greater restoration, raise dead
2/day: greater invisibility (self only)
6th level (1 slot): heal, heroes's feast
1/day: dimension door
7th level (1 slot): divine word, resurrection
Spellcasting. The lammasu is a 12th-level spellcaster. Its 8th level (1 slot): antimagic field, holy aura
spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell
Breath Weapons (Recharge 5–6). The golden protector uses one of
attacks). It has the following cleric spells prepared:
the following breath weapons.
Cantrips (at will): guidance, light, sacred flame (3d8), thaumaturgy
Fire Breath. The golden protector exhales fire in a 30-foot cone.
1st level (4 slots): bless, cure wounds, detect evil and good
Each creature in that area must make a DC 17 Dexterity saving
2nd level (3 slots): aid, enhance ability, lesser restoration
throw, taking 49 (11d8) fire damage on a failed save, or half as
3rd level (3 slots): dispel magic, mass healing word, remove curse
much damage on a successful one.
4th level (3 slots): banishment, death ward, freedom of movement
Weakening Breath. The golden protector exhales gas in a 30-foot
5th level (2 slots): greater restoration, hallow, raise dead
cone. Each creature in that area must succeed on a DC 17
6th level (1 slot): heal, heroes's feast
Strength saving throw or have disadvantage on Strength-based
Breath (Recharge 5–6). The lammasu exhales fire in a 30-foot attack rolls, Strength checks, and Strength saving throws for 1
cone. Each creature in that area must make a DC 13 Dexterity minute. A creature can repeat the saving throw at the end of each
saving throw, taking 40 (9d8) fire damage on a failed save, or half as of its turns, ending the effect on itself on a success.
much damage on a successful one.
Preserve Life (1/Day): The golden protector chooses any number
Preserve Life (1/Day): The lammasu chooses any number of of creatures it can see within 30 feet of it. The golden protector
creatures it can see within 30 feet of it. The lammasu restores 60 restores 75 hit points, divided among the target creatures. The
hit points, divided among the target creatures. The lammasu can golden protector can restore no more than half of a creature's hit
restore no more than half of a creature's hit point maximum. point maximum.
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