Page 202 - Monster Manual Expanded III Dragonix
P. 202
Magma Paraelemental
Spawned within the core of massive volcanoes
located at the edges of where Elemental Planes of
Earth and Fire touch, the magma paraelemental
is a hulking being composed of lava and stone.
Its upper body appears as a stocky, muscular
humanoid with searing red lava glowing from
within the cracks on its body, its eyes, and
mouth. Its lower half is a mass of hot molten
rock, which it uses to crawl over the ground
like a snail, burning every surface it passes.
Hot-Blooded. The magma paraelemental's
body is scorchingly hot that its mere touch
causes flesh and objects to catch fire. Those
foolish enough to strike it with bare hands and
weapons soon discover the folly of their actions, as the
quick contact of their attack is enough to roast their
flesh.
Hot Companions. In the Material Plane, magma
elementals inhabit places of intense heat and often
within the presence of magma, such as volcanoes, lava
beds, and deep within Toril's core. It is not surprising
that they associate with azers, duergar, efreet, fire
giants, magma mephits, salamanders, smoke
mephits, and red dragons, serving as
guards, siege troops, or smelters. They
are also sometimes summoned by
followers of Grumbar, Imix, Kossuth,
Ogrémoch, and Surtur.
Magma Paraelemental Heated Weapons. When the paraelemental hits with a metal melee
weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Large elemental, neutral
Illumination. The paraelemental sheds bright light in a 10-foot radius
and dim light in an additional 10 feet.
Armor Class 13 (natural armor)
Hit Points 102 (12d10 + 36) Siege Monster. The paraelemental deals double damage to objects
Speed 40 ft. and structures.
Water Susceptibility. For every 10 feet the paraelemental moves in
STR DEX CON INT WIS CHA water, or for every 2 gallons of water splashed on it, it takes 1 cold
15 (+2) 10 (+0) 16 (+3) 5 (-3) 10 (+0) 6 (-2)
damage.
Actions
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks Multiattack. The paraelemental makes two Slam attacks.
Damage Immunities fire, poison
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11
Condition Immunities exhaustion, grappled, paralyzed, petrified,
poisoned, prone, restrained, unconscious (2d8 + 2) bludgeoning damage plus 3 (1d6) fire damage. If the target
is a creature or a flammable object, it ignites. Until a creature takes
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 10
an action to douse the fire, the target takes 5 (1d10) fire damage at
Languages Ignan, Terran
the start of each of its turns.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Hurl Magma. Ranged Spell Attack: +5 to hit, range 30 ft., one target.
Heated Body. A creature that touches the paraelemental or hits Hit: 5 (1d10) fire damage. If the target is a creature or a flammable
it with a melee attack while within 5 feet of it takes 5 (1d10) fire object, it ignites. Until a creature takes an action to douse the fire, the
damage. target takes 5 (1d10) fire damage at the start of each of its turns.
201
Bestiary

