Page 203 - Monster Manual Expanded III Dragonix
P. 203
Ooze Elemental
The ooze paraelemental is a creature that appears as a vaguely
humanoid-shaped mass of dark, writhing, noxious sludge that can
squeeze through the smallest cracks and openings.
Vitriolic Form. The body of an ooze paraelemental is so acidic
that it easily corrodes any nonmagical metal it touches. While
it does not require food or sustenance, the ooze paraelemental
cannot resist itself from dissolving organic and mineral matter, an
act which it greatly enjoys and savors.
Swamp Dweller. The ooze paraelemental is native to the Swamp
of Oblivion, a chaotic place of slime and mud. While it rarely
leaves its home plane, it may be encountered in the Ethereal
Plane, and the foulest bogs, fens, marshes, and sewer systems
of the Material Plane. Ooze paraelementals are slightly more
intelligent than other paraelementals, with some even able
to form and lead groups to gain control of the Swamp of
Oblivion.
Toxic Associates. Ooze paraelementals rarely share
the company of other beings as they tend to eat
anything they can dissolve. However, it has been
observed that they tolerate and cohabitate with
acid-breathing dragons, hags, mud mephits,
oozes, and otyughs. They are subservient to
Ghaunadaur, That Which Lurks, and Juiblex
the Slime Lord and often work with their
followers as guardians.
Ooze Paraelemental Corrode Metal. Any nonmagical weapon made of metal that hits the
paraelemental corrodes. After dealing damage, the weapon takes a
Large elemental, neutral
permanent and cumulative −1 penalty to damage rolls. If its penalty
drops to −5, the weapon is destroyed. Nonmagical ammunition made
Armor Class 12 (natural armor) of metal that hits the ooze is destroyed after dealing damage.
Hit Points 102 (12d10 + 36) The paraelemental can eat through 2-inch-thick, nonmagical metal
Speed 30 ft., burrow 10 ft., swim 20 ft. in 1 round.
Actions
STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 7 (-2) 10 (+0) 6 (-2) Multiattack. The paraelemental makes two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
Damage Resistances bludgeoning, piercing, and slashing from 11 (2d8 + 2) bludgeoning damage plus 7 (2d6) acid damage and if
nonmagical attacks
the target is wearing nonmagical metal armor, its armor is partly
Damage Immunities acid, poison
corroded and takes a permanent and cumulative −1 penalty to the AC
Condition Immunities exhaustion, grappled, paralyzed, petrified,
it offers. The armor is destroyed if the penalty reduces its AC to 10.
poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10 Hurl Acid. Ranged Spell Attack: +5 to hit, range 30 ft., one target.
Languages Aquan, Terran Hit: 5 (1d10) acid damage and if the target is wearing nonmagical
Challenge 5 (1,800 XP) Proficiency Bonus +3 metal armor, its armor is partly corroded and takes a permanent and
cumulative −1 penalty to the AC it offers. The armor is destroyed if
Amorphous. The paraelemental can move through a space as the penalty reduces its AC to 10.
narrow as 1 inch wide without squeezing.
202
Bestiary

