Page 203 - Monster Manual Expanded III Dragonix
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Ooze Elemental
        The ooze paraelemental is a creature that appears as a vaguely
        humanoid-shaped mass of dark, writhing, noxious sludge that can
        squeeze through the smallest cracks and openings.
          Vitriolic Form. The body of an ooze paraelemental is so acidic
        that it easily corrodes any nonmagical metal it touches. While
        it does not require food or sustenance, the ooze paraelemental
        cannot resist itself from dissolving organic and mineral matter, an
        act which it greatly enjoys and savors.
          Swamp Dweller. The ooze paraelemental is native to the Swamp
        of Oblivion, a chaotic place of slime and mud. While it rarely
        leaves its home plane, it may be encountered in the Ethereal
        Plane, and the foulest bogs, fens, marshes, and sewer systems
        of the Material Plane. Ooze paraelementals are slightly more
        intelligent than other paraelementals, with some even able
        to form and lead groups to gain control of the Swamp of
        Oblivion.
          Toxic Associates. Ooze paraelementals rarely share
        the company of other beings as they tend to eat
        anything they can dissolve.  However, it has been
        observed that they tolerate and cohabitate with
        acid-breathing dragons, hags, mud mephits,
        oozes, and otyughs.  They are subservient to
        Ghaunadaur, That Which Lurks, and Juiblex
        the Slime Lord and often work with their
        followers as guardians.









         Ooze Paraelemental                                    Corrode Metal. Any nonmagical weapon made of metal that hits the
                                                               paraelemental corrodes. After dealing damage, the weapon takes a
         Large elemental, neutral
                                                               permanent and cumulative −1 penalty to damage rolls. If its penalty
                                                               drops to −5, the weapon is destroyed. Nonmagical ammunition made
         Armor Class 12 (natural armor)                        of metal that hits the ooze is destroyed after dealing damage.
         Hit Points 102 (12d10 + 36)                             The paraelemental can eat through 2-inch-thick, nonmagical metal
         Speed 30 ft., burrow 10 ft., swim 20 ft.              in 1 round.
                                                               Actions
             STR           DEX           CON           INT           WIS           CHA
                15 (+2)       12 (+1)      16 (+3)       7 (-2)        10 (+0)        6 (-2)  Multiattack. The paraelemental makes two Slam attacks.
                                                               Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
         Damage Resistances bludgeoning, piercing, and slashing from   11 (2d8 + 2) bludgeoning damage plus 7 (2d6) acid damage and if
           nonmagical attacks
                                                               the target is wearing nonmagical metal armor, its armor is partly
         Damage Immunities acid, poison
                                                               corroded and takes a permanent and cumulative −1 penalty to the AC
         Condition Immunities exhaustion, grappled, paralyzed, petrified,
                                                               it offers. The armor is destroyed if the penalty reduces its AC to 10.
           poisoned, prone, restrained, unconscious
         Senses darkvision 60 ft., passive Perception 10       Hurl Acid. Ranged Spell Attack: +5 to hit, range 30 ft., one target.
         Languages Aquan, Terran                               Hit: 5 (1d10) acid damage and if the target is wearing nonmagical
         Challenge 5 (1,800 XP)       Proficiency Bonus +3     metal armor, its armor is partly corroded and takes a permanent and
                                                               cumulative −1 penalty to the AC it offers. The armor is destroyed if
         Amorphous. The paraelemental can move through a space as   the penalty reduces its AC to 10.
         narrow as 1 inch wide without squeezing.

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