Page 218 - Monster Manual Expanded III Dragonix
P. 218
Wolf-in-Sheep's-Clothing
At first glance, the wolf-in-sheep's-clothing appears nothing more
than an old tree stump with a deep gash, with several exposed roots
extending from its base. Often resting on top of its stump is a small
creature, such as a furry mammal or bird. This appearance is all a
ruse, however, as the wolf-in-sheep's-clothing is a vicious hunter. If
inspected closely, one will notice that the deep gash, which is
filled with rows of sharp poisonous thorns, is the creature's
mouth. The wolf-in-sheep's-clothing uses its roots like
tentacles to move and snatch prey.
Create Lure. The wolf-in-sheep's-clothing has a unique
trait that makes it a very successful ambush predator.
It has a strange organ inside its body that it can push
out on top of its 'head.' This organ can then transform
and mimic a small creature that the wolf-in-sheep's-
clothing has eaten. This mimic is then used as a lure,
manipulated to move and twitch, in conjunction with
the creature's Mimicry ability, to make it look alive in
order to draw the attention of would-be prey. A few
have become crafty enough to create small sleeping
humanoids and place enticing items beside them to
would-be robbers.
Sinister Partners. The wolf-in-sheep's-clothing
lives where it can blend in naturally with its
surroundings and where prey is plentiful. Thus, it is
often encountered in forests, swamps, and other areas
where there is dense foliage and undergrowth. It is
normally a solitary creature, but a few have been
known to tolerate the presence of black duwendes,
harpies, and tikbalangs. These creatures lure victims
to the wolf-in-sheep's-clothing, which does the dirty
work. Once the wolf-in-sheep's-clothing has fed, they
carefully scoop up any valuable spoils that the wolf-
in-sheep's-clothing discards. As long as they keep the
wolf-in-sheep's-clothing fed, it leaves them alone.
Wolf-in-Sheep's-Clothing attacks. If it is grappling with a creature, it can also use its Bite.
Large plant, unaligned Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target it is
grappling with. Hit: 9 (2d6 + 2) piercing damage, and the target must
Armor Class 11 (natural armor) succeed on a DC 13 Constitution saving throw or be poisoned for 1
Hit Points 76 (9d10 + 27) minute.
Speed 15 ft.
Root Tendril. Melee Weapon Attack: +5 to hit, reach 10 ft., one
creature. Hit: 7 (1d6 + 4) bludgeoning damage plus 2 (1d4) piercing
STR DEX CON INT WIS CHA damage and if the target is Large or smaller creature, it is also
16 (+3) 6 (-2) 16 (+3) 6 (-2) 12 (+1) 6 (-2) grappled (escape DC 13) and pulled 5 feet toward the wolf-in-sheep's-
clothing. Until this grapple ends, the target is restrained and the
Damage Vulnerabilities fire wolf-in-sheep's-clothing can automatically hit the target with its root
Damage Resistances bludgeoning, piercing tendril. The wolf-in-sheep's-clothing has seven root tendrils, each of
Condition Immunities blinded, deafened, frightened which can grapple only one target.
Senses blindsight 60 ft. (blind beyond this radius), passive Each root tendril can be attacked (AC 11; 15 hit points; immunity to
Perception 11 poison and psychic damage). Destroying a tendril deals no damage
Languages --- to the wolf-in-sheep's-clothing, which can grow a replacement tendril
Challenge 3 (700 XP) Proficiency Bonus +2 after 24 hours.
Create Lure. The wolf-in-sheep's-clothing extends an organ from the
False Appearance. While the wolf-in-sheep's-clothing remains top of its body and alters the shape and appearance of this organ to
motionless, it is indistinguishable from a normal tree stump. that of a Small or smaller creature that it has eaten. This organ or
Mimicry. The wolf-in-sheep's-clothing can mimic any sound it has "lure," can't move from its position. However, the wolf-in-sheep's-
heard, including voices. A creature that hears the sounds can tell clothing can manipulate the lure to make it look alive, as if it is
they are imitations with a successful DC 14 Wisdom (Insight) check. breathing, nodding, or waving. The lure's disguise isn't perfect and
will not hold up to physical inspection (glassy eyes, texture of skin
Rooted. The wolf-in-sheep's-clothing has advantage on Strength and feels rubbery, etc.)
Dexterity saving throws made against effects that would pull, push,
A creature can discern if the lure is real by using its action to inspect
or knock it prone.
it and must succeed on a DC 13 Intelligence (Investigation) check.
Actions The creature must be within at least 15 feet of the lure to inspect it.
Multiattack. The wolf-in-sheep's-clothing makes two Root Tendril
217
Bestiary

