Page 234 - Monster Manual Expanded III Dragonix
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Luposphinx
The rapacious luposphinx bears the head of a giant
wolf on its leonine body. It is a shrewd creature
that constantly seeks to expand its territory. It does
this by forming packs of subservient beasts and
humanoids, establishing itself as their alpha.
Woodland Predator. The luposphinx lives in
temperate swamps, coastal prairies, and woodland
areas. It makes its lair in the ruins of temples and
keeps or large caves. The luposphinx will eat any
type of meat, even carrion, but it has developed a
taste for elven and halfling flesh and goes out of its
way to hunt for them.
Pack Tactics. In combat, the luposphinx usually
lets its allies attack first. It then picks the most
vulnerable target, maneuvering into a position
where it can flank it and possibly attack by surprise.
If faced with large numbers of enemies, the
luposphinx can let loose a terrifying howl that can
cause creatures to turn and flee.
Monstrous Allies. Luposphinxes tend to associate
with and dominate bugbears, goblins, xvarts, wolves,
dire wolves, and winter wolves. They have also been
known to work with werewolves and with cultists of
Malar the Beast Lord.
Luposphinx attacks. If both Claw attacks hit the same target, the target takes an
extra 4 (1d8) slashing damage.
Large monstrosity, neutral evil
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must
Armor Class 15 (natural armor)
succeed on a DC 13 Strength saving throw or be knocked prone.
Hit Points 75 (10d10 + 20)
Speed 40 ft., fly 60 ft. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage.
STR DEX CON INT WIS CHA
Howl (2/Day). The sphinx emits a magical howl. Each enemy
17 (+3) 15 (+2) 14 (+2) 8 (-1) 15 (+2) 12 (+1)
creature within 100 feet of the sphinx and able to hear the howl
must make a DC 13 Wisdom saving throw or become frightened
Skills Perception +5, Stealth +5, Survival +5
for 1 minute. A frightened creature must spend its turns trying to
Damage Resistances bludgeoning, piercing, and slashing from
move as far away from the sphinx as it can, and it can’t willingly
nonmagical weapons
move to a space within 30 feet of it. The frightened creature also
Damage Immunities psychic
can’t take reactions. For its action, it can use only the Dash action or
Condition Immunities charmed, frightened
try to escape from an effect that prevents it from moving. If there’s
Senses truesight 120 ft., passive Perception 15
nowhere to move, the creature can use the Dodge action. A creature
Languages Common, Sphinx
can repeat the saving throw at the end of each of its turns, ending the
Challenge 5 (1,800 XP) Proficiency Bonus +3
effect on itself on a success.
Legendary Actions
Keen Hearing and Smell. The sphinx has advantage on Wisdom
(Perception) checks that rely on hearing or smell. The sphinx can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Inscrutable. The sphinx is immune to any effect that would sense
only at the end of another creature's turn. The sphinx regains spent
its emotions or read its thoughts, as well as any divination spell that
legendary actions at the start of its turn.
it refuses. Wisdom (Insight) checks made to ascertain the sphinx's
intentions or sincerity have disadvantage. Claw Attack. The sphinx makes one Claw attack.
Teleport (Costs 2 Actions). The sphinx magically teleports, along
Magic Weapons. The sphinx's weapon attacks are magical.
with any equipment it is wearing or carrying, up to 60 feet to an
Pack Tactics. The sphinx has advantage on an attack roll against unoccupied space it can see.
a creature if at least one of the sphinx's allies is within 5 feet of the Raking Pounce (Costs 3 Actions). The sphinx moves up to its
creature and the ally isn't incapacitated. speed and makes two Claw attacks. If both Claw attacks hit the
same target, the target takes an extra 4 (1d8) slashing damage.
Actions
Multiattack. The sphinx makes one Bite attack and two Claw
233
Bestiary

