Page 235 - Monster Manual Expanded III Dragonix
P. 235
Taurusphinx two Claw attacks. If both Claw attacks hit the same target, the target
takes an extra 4 (1d8) slashing damage.
Large monstrosity, chaotic neutral
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Armor Class 14 (natural armor) Hit: 16 (2d10 + 5) piercing damage.
Hit Points 102 (12d10 + 36)
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Speed 40 ft., fly 60 ft.
Hit: 9 (1d8 + 5) slashing damage.
STR DEX CON INT WIS CHA Bellow (2/Day). The sphinx emits a magical bellow. Each time it
20 (+5) 12 (+1) 17 (+3) 6 (-2) 10 (+0) 8 (-1) bellows before finishing a long rest, the bellow is louder and the
effect is different, as detailed below. Each creature within 60 feet of
Skills Athletics +8, Perception +3 the sphinx and able to hear the bellow must make a saving throw.
Damage Resistances bludgeoning, piercing, and slashing from First Bellow. Each creature that fails a DC 14 Constitution saving
nonmagical weapons throw is deafened for 1 minute. A deafened creature can repeat
Damage Immunities psychic the saving throw at the end of each of its turns, ending the effect on
Condition Immunities charmed, frightened itself on a success.
Senses truesight 120 ft., passive Perception 13 Second Bellow. Each creature that fails a DC 14 Constitution
Languages Common, Sphinx saving throw is deafened for 1 minute. A deafened creature is
Challenge 7 (2,900 XP) Proficiency Bonus +3 stunned and can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
Charge. If the sphinx moves at least 20 feet straight toward a Legendary Actions
creature and then hits it with a gore attack on the same turn, the
target takes an extra 11 (2d10) piercing damage. The sphinx can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Inscrutable. The sphinx is immune to any effect that would sense only at the end of another creature's turn. The sphinx regains spent
its emotions or read its thoughts, as well as any divination spell that legendary actions at the start of its turn.
it refuses. Wisdom (Insight) checks made to ascertain the sphinx's
Claw Attack. The sphinx makes one Claw attack.
intentions or sincerity have disadvantage.
Teleport (Costs 2 Actions). The sphinx magically teleports, along
Reckless. At the start of its turn, the sphinx can gain advantage on with any equipment it is wearing or carrying, up to 60 feet to an
all melee weapon attack rolls it makes during that turn, but attack unoccupied space it can see.
rolls against it have advantage until the start of its next turn. Raking Pounce (Costs 3 Actions). The sphinx moves up to its
speed and makes two Claw attacks. If both Claw attacks hit the
Magic Weapons. The sphinx's weapon attacks are magical.
same target, the target takes an extra 4 (1d8) slashing damage.
Actions
Multiattack. The sphinx makes three attacks: one Gore attack and
Taurusphinx
The irascible and dimwitted taurusphinx possesses the
body of a lion, the wings of a falcon, and the head of
a bull. It is a very territorial creature and will attack
and drive off anything that it sees encroaching
where it lives, including other male sphinxes.
The taurusphinx has an intense desire for
gynosphinxes and will stop at nothing to mate
with them. It collects treasure in the hopes
of offering it to a gynosphinx. Gynosphinxes
detest taurusphinxes, however, and avoid
them at all costs.
Grasslands Hunter. The taurusphinx
is usually found in plains, grassy hills,
savannahs, and tundras and makes its
lair in caves and ruins. The taurusphinx
is omnivorous, feeding primarily on grass
but supplements its diet with meat. It
usually hunts grazing mammals but will
not hesitate to prey on humanoids if food
is scarce.
Mighty Beast. In combat, a taurusphinx
will first charge at its prey, goring it with
its massive horns. If the target is still alive
after this brutal attack, the taurusphinx
usually finishes it off with its raking claws.
Against numerous or more formidable foes, the
taurusphinx will use its powerful bellow to
deafen and stun them.
234 Bestiary

