Page 236 - Monster Manual Expanded III Dragonix
P. 236
Threskisphinx
The noble threskisphinx has the body and limbs of a lion and the
great feathered wings and head of an ibis. It is a collector and
devourer of knowledge, always procuring and searching
for books, tomes, and various written materials that
discuss arcana, geography, history, mathematics,
nature, and religion. Because of its great wisdom, the
threskisphinx is often sought by royalty, scholars,
wizards, and adventurers. The threshkisphinx will
not hesitate to share its knowledge for as long as
those who receive it will use it for good.
Reclusive Collector. The threskisphinx lives
where it can keep its library and collection of books
and historical relics organized and well-kept, as
well as where it can scribe its own works in privacy.
Such places would be abandoned castles, keeps,
monasteries, temples, and wizard's towers. It
obsessively keeps its lair clean and pristine,
using magic to ensure it is free of molds and
pests. The threskisphinx will rarely allow visitors
inside its abode, let alone its library. It may
take a considerable gift and an impressive
reputation for the threskisphinx to make an
exception.
Magic Suppressor. A threskisphinx abhors
combat and will never willingly get into a
physical confrontation. It will always try to
resolve a conflict through peaceful means
or through a battle of wits. If forced to fight,
the threskisphinx will mainly use its spells and
focus on suppressing enemies' magical items.
Threskisphinx Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) slashing damage.
Large monstrosity, neutral good
Spellcasting. The sphinx is an 8th-level spellcaster. Its spellcasting
ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It
Armor Class 15 (natural armor)
has the following druid spells prepared:
Hit Points 105 (14d10 + 28)
Speed 40 ft., fly 60 ft. Cantrips (at will): druidcraft, guidance, produce flame (2d8)
1st level (4 slots): cure wounds, create or destroy water, fog cloud,
STR DEX CON INT WIS CHA goodberry
16 (+3) 14 (+2) 15 (+2) 18 (+4) 18 (+4) 16 (+3) 2nd level (3 slots): find traps, healing spirit, lesser restoration
3rd level (3 slots): daylight, dispel magic, tidal wave
Skills Arcana +7, Insight +7, Nature +7, Perception +7 4th level (2 slots): freedom of movement, polymorph
Damage Resistances bludgeoning, piercing, and slashing from Suppress Magic (Recharge 5–6). The sphinx targets one magic
nonmagical weapons item it can see within 120 feet of it. If the magic item isn’t an
Damage Immunities psychic
artifact, its magical properties are suppressed for 10 minutes,
Condition Immunities charmed, frightened
until the sphinx is incapacitated or dies, or until the sphinx uses a
Senses truesight 120 ft., passive Perception 17
bonus action to end the effect.
Languages Common, Sphinx
Challenge 8 (3,900 XP) Proficiency Bonus +3 Legendary Actions
The sphinx can take 3 legendary actions, choosing from the options
Inscrutable. The sphinx is immune to any effect that would sense below. Only one legendary action option can be used at a time and
its emotions or read its thoughts, as well as any divination spell that only at the end of another creature's turn. The sphinx regains spent
it refuses. Wisdom (Insight) checks made to ascertain the sphinx's legendary actions at the start of its turn.
intentions or sincerity have disadvantage.
Cantrip. The sphinx casts a cantrip.
Magic Weapons. The sphinx's weapon attacks are magical. Claw Attack. The sphinx makes one Claw attack.
Actions Teleport (Costs 2 Actions). The sphinx magically teleports, along
with any equipment it is wearing or carrying, up to 60 feet to an
Multiattack. The sphinx makes two Claw attacks. If both Claw unoccupied space it can see.
attacks hit the same target, the target takes an extra 9 (2d8) slashing Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list
damage. of prepared spells, using a spell slot as normal.
235
Bestiary

