Page 256 - Monster Manual Expanded III Dragonix
P. 256

Blackguard, Legendary

         Medium humanoid (any race), any non-good alignment
         Armor Class 20 (plate, shield)
         Hit Points 238 (28d8 + 112)
         Speed 30 ft.
             STR           DEX           CON           INT           WIS           CHA
                20 (+5)       11 (+0)      18 (+4)      12 (+1)     16 (+3)      18 (+4)

         Saving Throws Con +9, Wis +8, Cha +9
         Skills Athletics +10, Deception +9, Intimidation +9
         Senses passive Perception 13
         Languages any two languages (usually Abyssal, Common, Infernal)
                                                                Dreadful Aspect (Recharges after a Short or Long Rest). The
         Challenge 16 (15,000 XP)      Proficiency Bonus +5
                                                                blackguard exudes magical menace. Each enemy within 30 feet of
                                                                the blackguard must succeed on a DC 17 Wisdom saving throw or
         Legendary Resistance (3/Day). If the blackguard fails a saving
                                                                be frightened for 1 minute. If a frightened target ends its turn more
         throw, it can choose to succeed instead.
                                                                than 30 feet away from the blackguard, the target can repeat the
         Magic Weapons. The blackguard’s weapon attacks are magical.  saving throw, ending the effect on itself on a success.
         Actions                                                Summon Fiend (1/Day).  The blackguard summons a barbed
                                                                devil, barlgura, or mezzoloth. A summoned fiend appears in an
         Multiattack. The blackguard makes three attacks with its
                                                                unoccupied space within 60 feet of the blackguard and acts as
         Longsword or its Shortbow.
                                                                an ally of the blackguard. It remains for an hour, until it or the
         Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.   blackguard dies, or until its summoner dismisses it as an action.
         Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing  Legendary Actions
         damage if used with two hands, plus 4 (1d8) necrotic damage.
                                                                The blackguard can take 3 legendary actions, choosing from the
         Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one
                                                                options below. Only one legendary action option can be used at a
         target. Hit: 3 (1d6) piercing damage plus 4 (1d8) necrotic damage.
                                                                time and only at the end of another creature's turn. The blackguard
         Spellcasting. The blackguard is a 17th-level spellcaster. Its   regains spent legendary actions at the start of its turn.
         spellcasting ability is Charisma (spell save DC 17, +9 to hit with
                                                                Charge. The blackguard moves up to its speed.
         spell attacks). It has the following paladin spells prepared:
                                                                Attack. The blackguard makes a melee or ranged weapon attack.
         1st level (4 slots): command, cure wounds, inflict wounds, hellish   Command Fiend.  The blackguard targets an allied fiend it can see
           rebuke                                                 within 30 feet of it.  If the target can see and hear the blackguard,
         2nd level (3 slots): aid, crown of madness, darkness, zone of truth    the target can use its reaction to make one melee weapon attack or
         3rd level (3 slots): animate dead, bestow curse, blinding smite,     move up to half its speed.
           dispel magic                                         Cast a Spell (Costs 1-3 Actions). The blackguard expends a spell
         4th level (3 slots): banishment, blight, confusion, find greater steed    slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing
         5th level (1 slot): contagion, destructive wave, dominate person    so costs 1 legendary action per level of the spell.
                                                                              Appendix A. NonPlayer Characters    255
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