Page 256 - Monster Manual Expanded III Dragonix
P. 256
Blackguard, Legendary
Medium humanoid (any race), any non-good alignment
Armor Class 20 (plate, shield)
Hit Points 238 (28d8 + 112)
Speed 30 ft.
STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 18 (+4) 12 (+1) 16 (+3) 18 (+4)
Saving Throws Con +9, Wis +8, Cha +9
Skills Athletics +10, Deception +9, Intimidation +9
Senses passive Perception 13
Languages any two languages (usually Abyssal, Common, Infernal)
Dreadful Aspect (Recharges after a Short or Long Rest). The
Challenge 16 (15,000 XP) Proficiency Bonus +5
blackguard exudes magical menace. Each enemy within 30 feet of
the blackguard must succeed on a DC 17 Wisdom saving throw or
Legendary Resistance (3/Day). If the blackguard fails a saving
be frightened for 1 minute. If a frightened target ends its turn more
throw, it can choose to succeed instead.
than 30 feet away from the blackguard, the target can repeat the
Magic Weapons. The blackguard’s weapon attacks are magical. saving throw, ending the effect on itself on a success.
Actions Summon Fiend (1/Day). The blackguard summons a barbed
devil, barlgura, or mezzoloth. A summoned fiend appears in an
Multiattack. The blackguard makes three attacks with its
unoccupied space within 60 feet of the blackguard and acts as
Longsword or its Shortbow.
an ally of the blackguard. It remains for an hour, until it or the
Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. blackguard dies, or until its summoner dismisses it as an action.
Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing Legendary Actions
damage if used with two hands, plus 4 (1d8) necrotic damage.
The blackguard can take 3 legendary actions, choosing from the
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one
options below. Only one legendary action option can be used at a
target. Hit: 3 (1d6) piercing damage plus 4 (1d8) necrotic damage.
time and only at the end of another creature's turn. The blackguard
Spellcasting. The blackguard is a 17th-level spellcaster. Its regains spent legendary actions at the start of its turn.
spellcasting ability is Charisma (spell save DC 17, +9 to hit with
Charge. The blackguard moves up to its speed.
spell attacks). It has the following paladin spells prepared:
Attack. The blackguard makes a melee or ranged weapon attack.
1st level (4 slots): command, cure wounds, inflict wounds, hellish Command Fiend. The blackguard targets an allied fiend it can see
rebuke within 30 feet of it. If the target can see and hear the blackguard,
2nd level (3 slots): aid, crown of madness, darkness, zone of truth the target can use its reaction to make one melee weapon attack or
3rd level (3 slots): animate dead, bestow curse, blinding smite, move up to half its speed.
dispel magic Cast a Spell (Costs 1-3 Actions). The blackguard expends a spell
4th level (3 slots): banishment, blight, confusion, find greater steed slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing
5th level (1 slot): contagion, destructive wave, dominate person so costs 1 legendary action per level of the spell.
Appendix A. NonPlayer Characters 255

