Page 255 - Monster Manual Expanded III Dragonix
P. 255

Bard, Legendary                                        Bonus Actions
         Medium humanoid (any race), any alignment              Taunt (4/Day). The bard targets one creature within 30 feet of it.
                                                                If the target can hear the bard, the target must succeed on a DC
                                                                15 Charisma saving throw or have disadvantage on ability checks,
         Armor Class 15 (studded leather)
         Hit Points 78 (12d8 + 24)                              attack rolls, and saving throws until the start of the bard’s next turn.
                                                                Legendary Actions
         Speed 30 ft.
                                                                The bard can take 3 legendary actions, choosing from the options
             STR           DEX           CON           INT           WIS           CHA
                                                                below. Only one legendary action option can be used at a time and
                 11 (+0)      16 (+3)      14 (+2)      10 (+0)      13 (+1)      18 (+4)
                                                                only at the end of another creature's turn. The bard regains spent
                                                                legendary actions at the start of its turn.
         Saving Throws Dex +6, Cha +7
         Skills Acrobatics +6, Perception +4, Performance +7    Move. The bard moves up to half its speed without provoking
         Senses passive Perception 14                             opportunity attacks.
         Languages any two languages                            Cantrip. The bard casts a cantrip.
         Challenge 8 (3,900 XP)       Proficiency Bonus +3      Attack The bard makes a melee or ranged attack.
                                                                Cast a Spell (Costs 1-2 Actions). The bard expends a spell slot
         Legendary Resistance (2/Day). If the bard fails a saving throw, it can     to cast a 1st- or 2nd-level spell that it has prepared. Doing so
         choose to succeed instead.                               costs 1 legendary action per level of the spell.
         Song of Rest. The bard can perform a song while taking a short
         rest. Any ally who hears the song regains an extra 1d6 hit points
         if it spends any Hit Dice to regain hit points at the end of that rest.
         The bard can confer this benefit on itself as well.
         Actions

         Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
         target. Hit: 6 (1d6 + 3) piercing damage.
         Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one
         target. Hit: 6 (1d6 + 3) piercing damage.
         Spellcasting. The bard is a 12th-level spellcaster. Its spellcasting
         ability is Charisma (spell save DC 15). The bard has the following
         bard spells prepared:
         Cantrips (at will): friends, mage hand, minor illusion, vicious
           mockery (3d4)
         1st level (4 slots):  healing word, heroism, thunderwave
         2nd level (3 slots): invisibility, shatter, suggestion
         3rd level (3 slots): dispel magic, fireball, motivational speech
         4th level (3 slots): charm monster, greater invisibility
         5th level (2 slots): destructive wave, mass cure wounds
         6th level (1 slot): mass suggestion, Otto's irresistible dance



































       254          Appendix A. NonPlayer Characters
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