Page 255 - Monster Manual Expanded III Dragonix
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Bard, Legendary Bonus Actions
Medium humanoid (any race), any alignment Taunt (4/Day). The bard targets one creature within 30 feet of it.
If the target can hear the bard, the target must succeed on a DC
15 Charisma saving throw or have disadvantage on ability checks,
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24) attack rolls, and saving throws until the start of the bard’s next turn.
Legendary Actions
Speed 30 ft.
The bard can take 3 legendary actions, choosing from the options
STR DEX CON INT WIS CHA
below. Only one legendary action option can be used at a time and
11 (+0) 16 (+3) 14 (+2) 10 (+0) 13 (+1) 18 (+4)
only at the end of another creature's turn. The bard regains spent
legendary actions at the start of its turn.
Saving Throws Dex +6, Cha +7
Skills Acrobatics +6, Perception +4, Performance +7 Move. The bard moves up to half its speed without provoking
Senses passive Perception 14 opportunity attacks.
Languages any two languages Cantrip. The bard casts a cantrip.
Challenge 8 (3,900 XP) Proficiency Bonus +3 Attack The bard makes a melee or ranged attack.
Cast a Spell (Costs 1-2 Actions). The bard expends a spell slot
Legendary Resistance (2/Day). If the bard fails a saving throw, it can to cast a 1st- or 2nd-level spell that it has prepared. Doing so
choose to succeed instead. costs 1 legendary action per level of the spell.
Song of Rest. The bard can perform a song while taking a short
rest. Any ally who hears the song regains an extra 1d6 hit points
if it spends any Hit Dice to regain hit points at the end of that rest.
The bard can confer this benefit on itself as well.
Actions
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one
target. Hit: 6 (1d6 + 3) piercing damage.
Spellcasting. The bard is a 12th-level spellcaster. Its spellcasting
ability is Charisma (spell save DC 15). The bard has the following
bard spells prepared:
Cantrips (at will): friends, mage hand, minor illusion, vicious
mockery (3d4)
1st level (4 slots): healing word, heroism, thunderwave
2nd level (3 slots): invisibility, shatter, suggestion
3rd level (3 slots): dispel magic, fireball, motivational speech
4th level (3 slots): charm monster, greater invisibility
5th level (2 slots): destructive wave, mass cure wounds
6th level (1 slot): mass suggestion, Otto's irresistible dance
254 Appendix A. NonPlayer Characters

