Page 254 - Monster Manual Expanded III Dragonix
P. 254
Barbarian, Legendary Rage (Recharges after a Short or Long Rest). The barbarian enters
a rage at the start of its turn. The rage lasts for 1 minute or until the
Medium humanoid (any race), any non-lawful alignment
barbarian is incapacitated. While raging, the barbarian gains the
following benefits:
Armor Class 14
• The barbarian has advantage on Strength checks and Strength
Hit Points 105 (14d8 + 42)
saving throws.
Speed 30 ft.
• When it makes a melee weapon attack, the barbarian gains a +5
bonus to the damage roll (included in the attack).
STR DEX CON INT WIS CHA
• The barbarian can make a single melee weapon attack as a bonus
18 (+4) 12 (+1) 17 (+3) 9 (-1) 12 (+1) 12 (+1)
action on each of its turns after this one.
• The barbarian has resistance to bludgeoning, piercing, and slash-
Saving Throws Str +8, Con +7
ing damage.
Skills Athletics +8, Survival +5
Damage Resistance damage from nonmagical bludgeoning, Legendary Actions
piercing, and slashing (from Rage)
The barbarian can take 3 legendary actions, choosing from the
Senses passive Perception 11
options below. Only one legendary action option can be used at a
Languages any one language (usually Common)
time and only at the end of another creature's turn. The barbarian
Challenge 9 (5,000 XP) Proficiency Bonus +4 regains spent legendary actions at the start of its turn.
Charge. The barbarian moves up to its speed.
Legendary Resistance (2/Day). If the barbarian fails a saving throw,
Intimidating Presence. The barbarian targets one creature it
it can choose to succeed instead.
can see within 30 feet of it. If the target can see and hear the
Unarmored Defense. While the barbarian is wearing no armor, its barbarian, it must succeed on a DC 13 Wisdom saving throw or
AC includes its Constitution modifier. become frightened of the barbarian for 1 minute. A creature
Actions can repeat the saving throw at the end of each of its turns ending
the effect on itself on a success. If a creature’s saving throw is
Multiattack. The barbarian makes two melee attacks. successful or the effect ends for it, the creature is immune to
barbarian's Intimidating Presence for the next 24 hours.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Attack (Costs 2 Actions). The barbarian makes a melee or ranged
Hit: 10 (1d12 + 4) slashing damage, or 15 (1d12 + 9) slashing
attack.
damage while raging.
Reactions
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach
5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) Retaliation. When the barbarian takes damage from a creature that
piercing damage, or 12 (1d6 + 9) piercing damage is within 5 feet of it, the barbarian makes a melee weapon attack
while raging. against that creature.
Bonus Actions
Appendix A. NonPlayer Characters 253

