Page 268 - Monster Manual Expanded III Dragonix
P. 268
Priest, Legendary
Medium humanoid (any race), any alignment
Armor Class 14 (chain shirt)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 13 (+1) 18 (+4) 13 (+1)
Saving Throws Wis +7, Cha +4
Skills Medicine +10, Persuasion +4, Religion +7
Senses passive Perception 14
Languages any two languages
Challenge 8 (3,900 XP) Proficiency Bonus +3
Legendary Resistance (2/Day). If the priest fails a saving throw, it
can choose to succeed instead.
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning
damage if wielded with two hands.
Spellcasting. The priest is an 10th-level spellcaster. Its spellcasting
ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It
has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame (2d8), thaumaturgy,
word of radiance (2d6)
1st level (4 slots): command, cure wounds, guiding bolt, sanctuary
2nd level (3 slots): aid, blindness/deafness, hold person
3rd level (3 slots): dispel magic, mass healing word, spirit guardians
4th level (3 slots): banishment, guardian of faith*
5th level (2 slots): dispel evil and good, flame strike
*The priest casts this spell on itself before combat.
Bonus Actions
Divine Eminence. As a bonus action, the priest can expend a spell
slot to cause its melee weapon attacks to magically deal an extra 10
(3d6) radiant (good) or necrotic (evil) damage to a target on a hit.
This benefit lasts until the end of the turn. If the priest expends a
spell slot of 2nd level or higher, the extra damage increases by 1d6
for each level above 1st.
Legendary Actions
The priest can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The priest regains spent
legendary actions at the start of its turn.
Move. The priest moves up to half its speed without provoking
opportunity attacks.
Cantrip. The priest casts a cantrip.
Quarterstaff. The priest attacks with its Quarterstaff.
Cast a Spell (Costs 1-2 Actions). The priest expends a spell slot
to cast a 1st- or 2nd-level spell that it has prepared. Doing so
costs 1 legendary action per level of the spell.
Appendix A. NonPlayer Characters 267

