Page 269 - Monster Manual Expanded III Dragonix
P. 269

Legendary ranger                                       Spellcasting. The ranger is a 14th-level spellcaster. Its spellcasting
                                                                ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It
         Medium humanoid (any race), any alignment
                                                                has the following ranger spells prepared:
                                                                1st level (4 slots): cure wounds, longstrider, snare
         Armor Class 16 (studded leather)
                                                                2nd level (3 slots): lesser restoration, spike growth
         Hit Points 105 (14d8 + 42)
                                                                3rd level (3 slots): flame arrow, lightning arrow
         Speed 35 ft.
                                                                4th level (1 slot): freedom of movement
             STR           DEX           CON           INT           WIS           CHA   Legendary Actions
                 12 (+1)      18 (+4)      16 (+3)      10 (+0)      16 (+3)      10 (+0)
                                                                The ranger can take 3 legendary actions, choosing from the options
                                                                below. Only one legendary action option can be used at a time and
         Saving Throws Str +4, Dex +7
                                                                only at the end of another creature's turn. The ranger regains spent
         Skills Perception +9, Stealth +7, Survival +6
                                                                legendary actions at the start of its turn.
         Senses passive passive Perception 19
         Languages any two languages (usually Common)           Detect. The ranger makes a Wisdom (Perception) check.
         Challenge 8 (3,900 XP)       Proficiency Bonus +3      Move. The ranger moves up to half its speed without provoking
                                                                  opportunity attacks.
         Archery Fighting Style. The ranger gains +2 bonus to attack rolls it   Attack. The ranger makes a melee or ranged weapon attack.
         makes with ranged weapons (included in the attack).    Cast a Spell (Costs 1-2 Actions). The ranger expends a spell slot
                                                                  to cast a 1st- or 2nd-level spell that it has prepared. Doing so
         Legendary Resistance (2/Day). If the ranger fails a saving throw, it     costs 1 legendary action per level of the spell.
         can choose to succeed instead.
         Multiattack Defense. When a creature hits the ranger with an attack,
         the ranger gains a +4 bonus to AC against all subsequent attacks
         made by that creature for the rest of the turn.
         Favored Foe (3/Day). When the ranger hits a creature with an attack
         roll, it can mark the target as its favored enemy for 1 minute or until
         it loses its concentration (as if it were concentrating on a spell).  The
         first time on each of its turns that it hits the favored enemy and deal
         damage to it, including when it marks it, it can increase that damage
         by 4 (1d8).
         Actions
         Multiattack. The ranger makes two Shortsword attacks or two
         Longbow attacks.
         Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
         Hit: 7 (1d6 + 4) piercing damage.
         Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one
         creature. Hit: 8 (1d8 + 4) piercing damage.






































       268          Appendix A. NonPlayer Characters
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