Page 269 - Monster Manual Expanded III Dragonix
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Legendary ranger Spellcasting. The ranger is a 14th-level spellcaster. Its spellcasting
ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It
Medium humanoid (any race), any alignment
has the following ranger spells prepared:
1st level (4 slots): cure wounds, longstrider, snare
Armor Class 16 (studded leather)
2nd level (3 slots): lesser restoration, spike growth
Hit Points 105 (14d8 + 42)
3rd level (3 slots): flame arrow, lightning arrow
Speed 35 ft.
4th level (1 slot): freedom of movement
STR DEX CON INT WIS CHA Legendary Actions
12 (+1) 18 (+4) 16 (+3) 10 (+0) 16 (+3) 10 (+0)
The ranger can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Saving Throws Str +4, Dex +7
only at the end of another creature's turn. The ranger regains spent
Skills Perception +9, Stealth +7, Survival +6
legendary actions at the start of its turn.
Senses passive passive Perception 19
Languages any two languages (usually Common) Detect. The ranger makes a Wisdom (Perception) check.
Challenge 8 (3,900 XP) Proficiency Bonus +3 Move. The ranger moves up to half its speed without provoking
opportunity attacks.
Archery Fighting Style. The ranger gains +2 bonus to attack rolls it Attack. The ranger makes a melee or ranged weapon attack.
makes with ranged weapons (included in the attack). Cast a Spell (Costs 1-2 Actions). The ranger expends a spell slot
to cast a 1st- or 2nd-level spell that it has prepared. Doing so
Legendary Resistance (2/Day). If the ranger fails a saving throw, it costs 1 legendary action per level of the spell.
can choose to succeed instead.
Multiattack Defense. When a creature hits the ranger with an attack,
the ranger gains a +4 bonus to AC against all subsequent attacks
made by that creature for the rest of the turn.
Favored Foe (3/Day). When the ranger hits a creature with an attack
roll, it can mark the target as its favored enemy for 1 minute or until
it loses its concentration (as if it were concentrating on a spell). The
first time on each of its turns that it hits the favored enemy and deal
damage to it, including when it marks it, it can increase that damage
by 4 (1d8).
Actions
Multiattack. The ranger makes two Shortsword attacks or two
Longbow attacks.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one
creature. Hit: 8 (1d8 + 4) piercing damage.
268 Appendix A. NonPlayer Characters

