Page 27 - Monster Manual Expanded III Dragonix
P. 27

Bariaurs
                                                                Bariaur

        Bariaur                                                 Large celestial, chaotic good
        The bariaur is a hybrid creature similar to the centaur. It has the
                                                                Armor Class 15 (hide armor, shield)
        lower body of a ram or ewe and an upper torso of a humanoid,   Hit Points 26 (4d10 + 4)
        with male bariaurs growing long, curved horns out from their   Speed 40 ft., climb 30 ft.
        foreheads. Most bariaurs wear simple clothing or hide armor over
        their upper bodies.                                          STR           DEX           CON           INT           WIS           CHA
          Carefree Nomads. The bariaur is a creature full of wanderlust.           13 (+1)      12 (+1)      12 (+1)      10 (+0)      12 (+1)      12 (+1)
        It gets along well with like-minded creatures such as elves and fey.
        A bariaur often dyes its hide and hair in vibrant colors and wears   Skills Athletics +3, Perception +3
        jewelry to express its carefree persona and originality. A bariaur   Senses darkvision 60 ft., passive Perception 13
        is usually encountered in meadows, plains, and highlands but can   Languages Celestial, Common
        often be found in significant numbers in the House of Nature and   Challenge 1 (200 XP)       Proficiency Bonus +2
        Ysgard. A bariaur frequently travels in large groups of more than
        40, comprised of extended families and led by a shaman or priest.    Charge. If the bariaur moves at least 20 feet straight toward a target
          Ardent Competitors. The bariaur may be a carefree and   and then hits it with a Ram attack on the same turn, the target takes
        winsome creature, it is also a skilled warrior. Regardless of its   an extra 5 (2d4) damage.
        path into adulthood, all bariaurs train in archery and melee   Magic Resistance. The bariaur has advantage on saving throws
        weapons. It enjoys competition, often participating in contests   against spells and other magical effects.
        and games of any sort, such as drinking, jousting, singing, story-
                                                                Sure-Footed. The bariaur has advantage on Strength and Dexterity
        telling, or wrestling. If it meets someone formidable, such as an
                                                                saving throws made against effects that would knock it prone.
        adventurer, the bariaur sees it as a sign of courage and honor to
                                                                Actions
        challenge that creature to a contest of its choice. The bariaur does
        not take the outcome of such matches seriously, but enjoys and
                                                                Multiattack. The bariaur makes two melee attacks: one with its War
        values the act itself and will often treat its competitor as a friend   Pick or ram and one with its Hooves. Or it makes two Longbow
        afterward.                                              attacks.
          Beleaguered Quarries. Bariaurs come into conflict with
                                                                War Pick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
        creatures that prey on them - bulettes, chimeras, dracotaurs,
                                                                Hit: 5 (1d8 + 1) piercing damage.
        dragons, giants, rocs, winter wolves, and wyverns. If they cannot
        stave off such attacks, they will seek and hire adventurers that   Hooves. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
        could help.                                             6 (2d4 + 1) bludgeoning damage.
                                                                Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
                                                                (1d4 + 1) bludgeoning damage.
                                                                Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one
                                                                creature. Hit: 5 (1d8 + 1) piercing damage.








































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