Page 28 - Monster Manual Expanded III Dragonix
P. 28

Bariaur Hunter                                         Bariaur Priest of Ehlonna

         Large celestial, chaotic good                          Large celestial, chaotic good

         Armor Class 17 (hide armor, shield)                    Armor Class 15 (hide armor, shield)
         Hit Points 52 (8d10 + 8)                               Hit Points 75 (10d10 + 20)
         Speed 40 ft., climb 30 ft.                             Speed 40 ft., climb 30 ft.

              STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                 16 (+3)      16 (+3)       12 (+1)     10 (+0)      14 (+2)      12 (+1)          12 (+1)      12 (+1)      14 (+2)      11 (+0)      18 (+4)      14 (+2)

         Skills Perception +4, Stealth +5, Survival +6          Skills Nature +2, Perception +6, Survival +6
         Senses darkvision 60 ft., passive Perception 14        Senses darkvision 60 ft., passive Perception 16
         Languages Celestial, Common                            Languages Celestial, Common
         Challenge 2 (450 XP)         Proficiency Bonus +2      Challenge 4 (1,100 XP)       Proficiency Bonus +2
         Charge. If the bariaur moves at least 20 feet straight toward a target   Charge. If the bariaur moves at least 20 feet straight toward a target
         and then hits it with a Ram attack on the same turn, the target takes   and then hits it with a Ram attack on the same turn, the target takes
         an extra 5 (2d4) damage.                               an extra 5 (2d4) damage.
         Magic Resistance. The bariaur has advantage on saving throws   Magic Resistance. The bariaur has advantage on saving throws
         against spells and other magical effects.              against spells and other magical effects.
         Sure-Footed. The bariaur has advantage on Strength and Dexterity   Sure-Footed. The bariaur has advantage on Strength and Dexterity
         saving throws made against effects that would knock it prone.  saving throws made against effects that would knock it prone.
         Slayer. In the first round of a combat, the bariaur has advantage   Actions
         on attack rolls against any creature that hasn’t taken a turn yet. If
                                                                Multiattack. The bariaur makes two attacks: one with its Scimitar or
         the bariaur hits a creature that round who was surprised, the hit is
                                                                Ram and one with its Hooves.
         automatically a critical hit.
         Actions                                                Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
                                                                Hit: 4 (1d6 + 1) slashing damage.
         Multiattack. The bariaur makes two melee attacks: one with its
                                                                Hooves. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
         Scimitar or Ram and one with its Hooves.  Or it makes two Longbow
                                                                Hit: 6 (2d4 + 1) bludgeoning damage.
         attacks.
                                                                Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
         Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                (1d4 + 1) bludgeoning damage.
         Hit: 6 (1d6 + 3) slashing damage.
                                                                Spellcasting. The bariaur is a 5th-level spellcaster. Its spellcasting
         Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                ability is Wisdom (save DC 14, +6 to hit with spell attacks). The
         Hit: 8 (2d4 + 3) bludgeoning damage.
                                                                bariaur has the following cleric spells prepared:
         Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5   Cantrips (at will): guidance, sacred flame (2d8), thaumaturgy
         (1d4 + 3) bludgeoning damage.                          1st level (4 slots): animal friendship, bless, detect evil and good,
                                                                  guiding bolt, healing word, speak with animals
         Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one
                                                                2nd level (3 slots): aid, barkskin, lesser restoration, prayer of healing,
         creature. Hit: 7 (1d8 + 3) piercing damage.
                                                                  protection from poison, summon beast
                                                                3rd level (2 slots): erupting earth, plant growth, spirit guardians
         Bariaur Shaman                                        Sure-Footed. The bariaur has advantage on Strength and Dexterity
                                                               saving throws made against effects that would knock it prone.
         Large celestial, chaotic good
                                                               Actions
         Armor Class 16 (hide armor, shield)
                                                               Multiattack. The bariaur makes two attacks: one with its Scimitar or
         Hit Points 67 (9d10 + 18)
                                                               Ram and one with its Hooves.
         Speed 40 ft., climb 30 ft.
                                                               Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
             STR           DEX           CON           INT           WIS           CHA   Hit: 5 (1d6 + 2) slashing damage.
                 12 (+1)      14 (+2)      14 (+2)      10 (+0)     16 (+3)       13 (+1)  Hooves. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
                                                               6 (2d4 + 1) bludgeoning damage.
         Skills Nature +2, Perception +5, Survival +5
         Senses darkvision 60 ft., passive Perception 15       Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
         Languages Celestial, Common                           (1d4 + 1) bludgeoning damage.
         Challenge 3 (700 XP)         Proficiency Bonus +2     Spellcasting. The bariaur is a 3rd-level spellcaster. Its spellcasting
                                                               ability is Wisdom (save DC 13, +5 to hit with spell attacks). The
         Charge. If the bariaur moves at least 20 feet straight toward a target   bariaur has the following druid spells prepared:
         and then hits it with a Ram attack on the same turn, the target takes
                                                               Cantrips (at will): druidcraft, thorn whip, thunderclap
         an extra 5 (2d4) damage.
                                                               1st level (4 slots): earth tremor, entangle, jump, thunderwave
         Magic Resistance. The bariaur has advantage on saving throws   2nd level (2 slots): healing spirit, spike growth
         against spells and other magical effects.
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