Page 28 - Monster Manual Expanded III Dragonix
P. 28
Bariaur Hunter Bariaur Priest of Ehlonna
Large celestial, chaotic good Large celestial, chaotic good
Armor Class 17 (hide armor, shield) Armor Class 15 (hide armor, shield)
Hit Points 52 (8d10 + 8) Hit Points 75 (10d10 + 20)
Speed 40 ft., climb 30 ft. Speed 40 ft., climb 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 12 (+1) 12 (+1) 14 (+2) 11 (+0) 18 (+4) 14 (+2)
Skills Perception +4, Stealth +5, Survival +6 Skills Nature +2, Perception +6, Survival +6
Senses darkvision 60 ft., passive Perception 14 Senses darkvision 60 ft., passive Perception 16
Languages Celestial, Common Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2 Challenge 4 (1,100 XP) Proficiency Bonus +2
Charge. If the bariaur moves at least 20 feet straight toward a target Charge. If the bariaur moves at least 20 feet straight toward a target
and then hits it with a Ram attack on the same turn, the target takes and then hits it with a Ram attack on the same turn, the target takes
an extra 5 (2d4) damage. an extra 5 (2d4) damage.
Magic Resistance. The bariaur has advantage on saving throws Magic Resistance. The bariaur has advantage on saving throws
against spells and other magical effects. against spells and other magical effects.
Sure-Footed. The bariaur has advantage on Strength and Dexterity Sure-Footed. The bariaur has advantage on Strength and Dexterity
saving throws made against effects that would knock it prone. saving throws made against effects that would knock it prone.
Slayer. In the first round of a combat, the bariaur has advantage Actions
on attack rolls against any creature that hasn’t taken a turn yet. If
Multiattack. The bariaur makes two attacks: one with its Scimitar or
the bariaur hits a creature that round who was surprised, the hit is
Ram and one with its Hooves.
automatically a critical hit.
Actions Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) slashing damage.
Multiattack. The bariaur makes two melee attacks: one with its
Hooves. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Scimitar or Ram and one with its Hooves. Or it makes two Longbow
Hit: 6 (2d4 + 1) bludgeoning damage.
attacks.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
(1d4 + 1) bludgeoning damage.
Hit: 6 (1d6 + 3) slashing damage.
Spellcasting. The bariaur is a 5th-level spellcaster. Its spellcasting
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
ability is Wisdom (save DC 14, +6 to hit with spell attacks). The
Hit: 8 (2d4 + 3) bludgeoning damage.
bariaur has the following cleric spells prepared:
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 Cantrips (at will): guidance, sacred flame (2d8), thaumaturgy
(1d4 + 3) bludgeoning damage. 1st level (4 slots): animal friendship, bless, detect evil and good,
guiding bolt, healing word, speak with animals
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one
2nd level (3 slots): aid, barkskin, lesser restoration, prayer of healing,
creature. Hit: 7 (1d8 + 3) piercing damage.
protection from poison, summon beast
3rd level (2 slots): erupting earth, plant growth, spirit guardians
Bariaur Shaman Sure-Footed. The bariaur has advantage on Strength and Dexterity
saving throws made against effects that would knock it prone.
Large celestial, chaotic good
Actions
Armor Class 16 (hide armor, shield)
Multiattack. The bariaur makes two attacks: one with its Scimitar or
Hit Points 67 (9d10 + 18)
Ram and one with its Hooves.
Speed 40 ft., climb 30 ft.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
STR DEX CON INT WIS CHA Hit: 5 (1d6 + 2) slashing damage.
12 (+1) 14 (+2) 14 (+2) 10 (+0) 16 (+3) 13 (+1) Hooves. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
6 (2d4 + 1) bludgeoning damage.
Skills Nature +2, Perception +5, Survival +5
Senses darkvision 60 ft., passive Perception 15 Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
Languages Celestial, Common (1d4 + 1) bludgeoning damage.
Challenge 3 (700 XP) Proficiency Bonus +2 Spellcasting. The bariaur is a 3rd-level spellcaster. Its spellcasting
ability is Wisdom (save DC 13, +5 to hit with spell attacks). The
Charge. If the bariaur moves at least 20 feet straight toward a target bariaur has the following druid spells prepared:
and then hits it with a Ram attack on the same turn, the target takes
Cantrips (at will): druidcraft, thorn whip, thunderclap
an extra 5 (2d4) damage.
1st level (4 slots): earth tremor, entangle, jump, thunderwave
Magic Resistance. The bariaur has advantage on saving throws 2nd level (2 slots): healing spirit, spike growth
against spells and other magical effects.

