Page 31 - Monster Manual Expanded III Dragonix
P. 31
Gorbel
A gorbel is a distant, dimwitted relative of the beholder and is
often mistaken as one. However, the gorbel is much smaller
than a beholder and lacks a large central eye. It resembles a
3-foot diameter, floating globe with reddish, rubbery, and semi-
translucent skin. Six flexible and retractable eyestalks crown
the gorbel's upper body, enabling it to view all directions
simultaneously. Two stubby arms protrude from
underneath its body, both ending in sharp talon-like claws.
Dominating the center of its body is its mouth,
which is filled with rows of small jagged teeth.
Volatile Balloon. A gorbel has no skeletal
structure. Its body is composed mainly
of flesh, cartilage, and gases. Its
hide is so rubbery that bludgeoning
attacks mostly bounce off them, hardly
damaging the gorbel. The gases inside
its body are hot and keep's the gorbel
buoyant. However, the gases are also
volatile. If exposed to air, the gases will
ignite and cause the gorbel to burst in
a fiery explosion, burning anyone close
to it, even other gorbels.
Pack Hunters. Unlike a beholder,
gorbels are always encountered in packs.
They attack and eat anything that moves
and will even swarm much larger prey.
They attack by silently drifting down
towards their targets, then digging their
sharp claws into the victim's shoulders or
back. Once the gorbel has latched on to its
target, it will start biting the prey as well.
Once attached, a gorbel will not release its
grip until it or its victim is dead.
Ambush Predators. Gorbels are relatively
slow and rely on stealth, surprise, and numbers
to hunt successfully. It is no surprise that they
are often encountered in types of terrain
that can provide cover for them, such as
stalactite-filled caverns, thick-canopied
forests, and jungles with dense foliage
where they can wait unnoticed until
prey passes below them.
Gorbel Each creature within 5 feet of it must succeed on a DC 10 Dexterity
saving throw, taking 7 (2d6) fire damage on a failed save, or half as
Small aberration, unaligned
much damage on a successful one.
Pack Tactics. The gorbel has advantage on an attack roll against
Armor Class 13 (natural armor)
a creature if at least one of the gorbel's allies is within 5 feet of the
Hit Points 10 (3d6)
creature and the ally isn't incapacitated.
Speed 10 ft., fly 20 ft. (hover)
Actions
STR DEX CON INT WIS CHA
Multiattack. The gorbel attacks with its Claws. If it is grappling with
10 (+0) 12 (+1) 10 (+0) 3 (-4) 10 (+0) 6 (-2)
a creature, it can also use its Bite
Skills Perception +4, Stealth +5 Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Damage Resistances bludgeoning from nonmagical attacks Hit: 6 (2d4 + 1) piercing damage, and the target is grappled (escape
Condition Immunities prone DC 10). Until this grapple ends, the target is restrained, the gorbel
Senses darkvision 60 ft., passive Perception 14 can automatically hit the target with its claws, and the gorbel can't
Languages --- attack another target with its claws.
Challenge 1 (200 XP) Proficiency Bonus +2
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target it is
grappling with. Hit: 4 (1d6 + 1) piercing damage.
Death Burst. The gorbel explodes when it drops to 0 hit points.
30
Bestiary

