Page 31 - Monster Manual Expanded III Dragonix
P. 31

Gorbel
        A gorbel is a distant, dimwitted relative of the beholder and is
        often mistaken as one. However, the gorbel is much smaller
        than a beholder and lacks a large central eye. It resembles a
        3-foot diameter, floating globe with reddish, rubbery, and semi-
        translucent skin. Six flexible and retractable eyestalks crown
        the gorbel's upper body, enabling it to view all directions
        simultaneously. Two stubby arms protrude from
        underneath its body, both ending in sharp talon-like claws.
        Dominating the center of its body is its mouth,
        which is filled with rows of small jagged teeth.
          Volatile Balloon. A gorbel has no skeletal
        structure. Its body is composed mainly
        of flesh, cartilage, and gases.  Its
        hide is so rubbery that bludgeoning
        attacks mostly bounce off them, hardly
        damaging the gorbel. The gases inside
        its body are hot and keep's the gorbel
        buoyant. However, the gases are also
        volatile. If exposed to air, the gases will
        ignite and cause the gorbel to burst in
        a fiery explosion, burning anyone close
        to it, even other gorbels.
          Pack Hunters. Unlike a beholder,
        gorbels are always encountered in packs.
        They attack and eat anything that moves
        and will even swarm much larger prey.
        They attack by silently drifting down
        towards their targets, then digging their
        sharp claws into the victim's shoulders or
        back. Once the gorbel has latched on to its
        target, it will start biting the prey as well.
        Once attached, a gorbel will not release its
        grip until it or its victim is dead.
          Ambush Predators. Gorbels are relatively
        slow and rely on stealth, surprise, and numbers
        to hunt successfully. It is no surprise that they
        are often encountered in types of terrain
        that can provide cover for them, such as
        stalactite-filled caverns, thick-canopied
        forests, and jungles with dense foliage
        where they can wait unnoticed until
        prey passes below them.




          Gorbel                                                Each creature within 5 feet of it must succeed on a DC 10 Dexterity
                                                                saving throw, taking 7 (2d6) fire damage on a failed save, or half as
          Small aberration, unaligned
                                                                much damage on a successful one.
                                                                Pack Tactics. The gorbel has advantage on an attack roll against
          Armor Class 13 (natural armor)
                                                                a creature if at least one of the gorbel's allies is within 5 feet of the
          Hit Points 10 (3d6)
                                                                creature and the ally isn't incapacitated.
          Speed 10 ft., fly 20 ft. (hover)
                                                                Actions

              STR           DEX           CON           INT           WIS           CHA
                                                                Multiattack. The gorbel attacks with its Claws. If it is grappling with
                 10 (+0)       12 (+1)       10 (+0)       3 (-4)       10 (+0)         6 (-2)
                                                                a creature, it can also use its Bite

          Skills Perception +4, Stealth +5                      Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
          Damage Resistances bludgeoning from nonmagical attacks   Hit: 6 (2d4 + 1) piercing damage, and the target is grappled (escape
          Condition Immunities prone                            DC 10). Until this grapple ends, the target is restrained, the gorbel
          Senses darkvision 60 ft., passive Perception 14       can automatically hit the target with its claws, and the gorbel can't
          Languages ---                                         attack another target with its claws.
          Challenge 1 (200 XP)        Proficiency Bonus +2
                                                                Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target it is
                                                                grappling with. Hit: 4 (1d6 + 1) piercing damage.
          Death Burst. The gorbel explodes when it drops to 0 hit points.
        30
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