Page 30 - Monster Manual Expanded III Dragonix
P. 30
Eye of Gulguthra damage and be stunned until the end of the eye of gulguthra's next
turn. On a successful save, the target takes half the bludgeoning
Large aberration, lawful evil
damage and isn't stunned.
Eye Rays. The eye of gulguthra shoots two of the following magical
Armor Class 16 (natural armor)
eye rays at random (reroll duplicates), choosing one to two targets it
Hit Points 152 (16d10 + 64)
can see within 120 feet of it:
Speed 10 ft., fly 20 ft. (hover)
1. Paralyzing Ray. The targeted creature must succeed on a DC 16
Constitution saving throw or be paralyzed for 1 minute. The target
STR DEX CON INT WIS CHA
can repeat the saving throw at the end of each of its turns, ending
14 (+2) 12 (+1) 18 (+4) 13 (+1) 14 (+2) 11 (+0)
the effect on itself on a success.
2. Fear Ray. The targeted creature must succeed on a DC 16
Saving Throws Con +8, Int +6, Wis +6 Wisdom saving throw or be frightened for 1 minute. The target can
Skills Perception +10 repeat the saving throw at the end of each of its turns, ending the
Condition Immunities prone effect on itself on a success.
Senses darkvision 120 ft., passive Perception 20 3. Enervation Ray. The targeted creature must succeed on a DC
Languages Deep Speech, Undercommon, telepathy 120 ft. 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a
Challenge 11 (7,200 XP) Proficiency Bonus +4 failed save, or half as much damage on a successful one.
4. Exhaustion Ray. The targeted creature must succeed on a DC
Putrefying Cone. The eye of gulguthra's central eye creates an area 16 Constitution saving throw or gain 1 level of exhaustion.
of rot and debilitating sickness, in a 150-foot cone. While inside 5. Weakening Ray. The targeted creature must succeed on a DC 16
the area of effect, a creature has disadvantage to Strength and Strength saving throw or the target's Strength score is reduced by
1d6. The target dies if this reduces its Strength to 0. Otherwise, the
Constitution saving throws. If a creature ends its turn within the
reduction lasts until the target finishes a long rest.
area of effect, it takes 5 (1d10) necrotic damage. At the start of each
6. Slowing Ray. The targeted creature must succeed on a DC 16
of its turns, the eye of gulguthra decides which way the cone faces
Dexterity saving throw. On a failed save, the target’s speed is halved
and whether the cone is active.
for 1 minute. In addition, the creature can’t take reactions, and it
Actions can take either an action or a bonus action on its turn, not both. The
creature can repeat the saving throw at the end of each of its turns,
Multiattack. The eye of gulguthra makes three attacks: one with its
ending the effect on itself on a success.
Bite and two with its Tentacle.
7. Mindrotting Ray. The targeted creature must succeed on a DC
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 16 Intelligence saving throw or the target's Intelligence score is
(2d8 + 2) piercing damage. If the target is a creature, it must succeed reduced by 1d6. The target's Intelligence score cannot go below
on a DC 16 Constitution saving throw against disease or become 1. If the target's Intelligence score is 1, the target can't cast spells,
poisoned until the disease is cured. Every 24 hours that elapse, the activate magic items, understand language, or communicate in any
target must repeat the saving throw, reducing its hit point maximum intelligible way. The target can, however, identify its friends, follow
by 5 (1d10) on a failure. The disease is cured on a success. The them, and even protect them. Otherwise, the reduction lasts until
target dies if the disease reduces its hit point maximum to 0. This the target finishes a long rest.
reduction to the target's hit point maximum lasts until the disease is 8. Death Ray. The targeted creature must succeed on a DC 16
cured. Dexterity saving throw or take 55 (10d10) necrotic damage. The
target dies if the ray reduces it to 0 hit points.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) piercing damage. Legendary Actions
If the target is Medium or smaller, it is grappled (escape DC 12)
The eye of gulguthra can take 3 legendary actions, using the Eye
and restrained until the grapple ends. The eye of gulguthra has two
Ray option below. It can take only one legendary action at a time
tentacles, each of which can grapple one target.
and only at the end of another creature’s turn. The eye of gulguthra
Tentacle Slam. The eye of gulguthra slams creatures grappled by it regains spent legendary actions at the start of its turn.
into each other or a solid surface. Each creature must succeed on Eye Ray. The eye of gulguthra uses one random eye ray.
a DC 14 Constitution saving throw or take 9 (2d6 + 2) bludgeoning Tentacle. The eye of gulguthra attacks with its tentacle.

