Page 66 - Monster Manual Expanded III Dragonix
P. 66
Young Gray Dragon Actions
Large dragon, chaotic evil Multiattack. The dragon makes three attacks: one with its Bite or
Tail and two with its Claws.
Armor Class 18 (natural armor)
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18
Hit Points 133 (14d10 + 56)
(4d6 + 4) piercing damage plus 4 (1d8) acid damage.
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11
STR DEX CON INT WIS CHA (2d6 + 4) slashing damage.
18 (+4) 10 (+0) 19 (+4) 9 (-1) 12 (+1) 12 (+1)
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 18
(4d6 + 4) piercing damage and if the target is a Medium or smaller
Saving Throws Dex +3, Con +7, Wis +4, Cha +4
creature, it is grappled (escape DC 15). Until this grapple ends, the
Skills Perception +7, Stealth +3 dragon can automatically hit the target with its tail, and the dragon
Damage Immunities acid
can't attack another target with its tail.
Condition Immunities petrification
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17 Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
Languages Common, Draconic acid in a 30-foot cone. Each creature in that area must make a DC
Challenge 7 (2,900 XP) Proficiency Bonus +3 15 Dexterity saving throw. On failed save, a creature takes 31 (7d8)
acid damage immediately and 18 (4d8) acid damage at the end of its
Mimicry. The dragon can mimic animal sounds and humanoid next turn. On a successful save, a creature takes half as much of the
voices. A creature that hears the sounds can tell they are imitations initial damage and no damage at the end of its next turn.
with a successful DC 14 Wisdom (Insight) check.
65
Bestiary

