Page 66 - Monster Manual Expanded III Dragonix
P. 66

Young Gray Dragon                                      Actions

         Large dragon, chaotic evil                             Multiattack. The dragon makes three attacks: one with its Bite or
                                                                Tail and two with its Claws.
         Armor Class 18 (natural armor)
                                                                Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18
         Hit Points 133 (14d10 + 56)
                                                                (4d6 + 4) piercing damage plus 4 (1d8) acid damage.
         Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft.
                                                                Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11
             STR           DEX           CON           INT           WIS           CHA   (2d6 + 4) slashing damage.
                18 (+4)       10 (+0)      19 (+4)        9 (-1)       12 (+1)      12 (+1)
                                                                Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 18
                                                                (4d6 + 4) piercing damage and if the target is a Medium or smaller
         Saving Throws Dex +3, Con +7, Wis +4, Cha +4
                                                                creature, it is grappled (escape DC 15).  Until this grapple ends, the
         Skills Perception +7, Stealth +3                       dragon can automatically hit the target with its tail, and the dragon
         Damage Immunities acid
                                                                can't attack another target with its tail.
         Condition Immunities petrification
         Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17  Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
         Languages Common, Draconic                             acid in a 30-foot cone. Each creature in that area must make a DC
         Challenge 7 (2,900 XP)       Proficiency Bonus +3      15 Dexterity saving throw.  On failed save, a creature takes 31 (7d8)
                                                                acid damage immediately and 18 (4d8) acid damage at the end of its
         Mimicry. The dragon can mimic animal sounds and humanoid   next turn.  On a successful save, a creature takes half as much of the
         voices. A creature that hears the sounds can tell they are imitations   initial damage and no damage at the end of its next turn.
         with a successful DC 14 Wisdom (Insight) check.

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