Page 67 - Monster Manual Expanded III Dragonix
P. 67

Young Adult Gray Dragon                                Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19

         Huge dragon, chaotic evil                              (4d6 + 5) piercing damage plus 4 (1d8) acid damage.
                                                                Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12
         Armor Class 18 (natural armor)
                                                                (2d6 + 5) slashing damage.
         Hit Points 172 (15d12 + 75)
         Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft.   Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit:
                                                                19 (4d6 + 5) piercing damage and if the target is a Large or smaller
             STR           DEX           CON           INT           WIS           CHA   creature, it is grappled (escape DC 17).  Until this grapple ends, the
                20 (+5)       10 (+0)      21 (+5)      10 (+0)     13 (+1)      12 (+1)  dragon can automatically hit the target with its tail, and the dragon
                                                                can't attack another target with its tail.
         Saving Throws Dex +4, Con +9, Wis +5, Cha +5           Frightful Presence. Each creature of the dragon's choice that is
         Skills Perception +9, Stealth +4                       within 120 feet of the dragon and aware of it must succeed on a
         Damage Immunities acid                                 DC 13 Wisdom saving throw or become frightened for 1 minute. A
         Condition Immunities petrification                     creature can repeat the saving throw at the end of each of its turns,
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 19  ending the effect on itself on a success. If a creature's saving throw
         Languages Common, Draconic                             is successful or the effect ends for it, the creature is immune to the
         Challenge 10 (5,900 XP)       Proficiency Bonus +4     dragon's Frightful Presence for the next 24 hours.
                                                                Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
         Mimicry. The dragon can mimic animal sounds and humanoid
                                                                acid in a 60-foot cone. Each creature in that area must make a DC
         voices. A creature that hears the sounds can tell they are imitations
                                                                17 Dexterity saving throw.  On failed save, a creature takes 36 (8d8)
         with a successful DC 14 Wisdom (Insight) check.
                                                                acid damage immediately and 18 (4d8) acid damage at the end of its
         Actions                                                next turn.  On a successful save, a creature takes half as much of the
                                                                initial damage and no damage at the end of its next turn.
         Multiattack. The dragon can use its Frightful Presence. It then
         makes three attacks: one with its Bite or Tail and two with its Claws.









          Adult Gray Dragon                                      Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:

                                                                 20 (4d6 + 6) piercing damage and if the target is a Large or smaller
          Huge dragon, chaotic evil
                                                                 creature, it is grappled (escape DC 19).  Until this grapple ends, the
                                                                 dragon can automatically hit the target with its tail, and the dragon
          Armor Class 19 (natural armor)
                                                                 can't attack another target with its tail.
          Hit Points 200 (16d12 + 96)
          Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft.   Frightful Presence. Each creature of the dragon's choice that is
                                                                 within 120 feet of the dragon and aware of it must succeed on a
              STR           DEX           CON           INT           WIS           CHA   DC 14 Wisdom saving throw or become frightened for 1 minute. A
                 22 (+6)       10 (+0)      23 (+6)      11 (+0)     13 (+1)      12 (+1)  creature can repeat the saving throw at the end of each of its turns,
                                                                 ending the effect on itself on a success. If a creature's saving throw
          Saving Throws Dex +5, Con +11, Wis +6, Cha +6          is successful or the effect ends for it, the creature is immune to the
          Skills Perception +11, Stealth +5                      dragon's Frightful Presence for the next 24 hours.
          Damage Immunities acid
                                                                 Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
          Condition Immunities petrification
                                                                 acid in a 60-foot cone. Each creature in that area must make a DC
          Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
                                                                 19 Dexterity saving throw.  On failed save, a creature takes 40 (9d8)
          Languages Common, Draconic
                                                                 acid damage immediately and 18 (4d8) acid damage at the end of its
          Challenge 14 (11,500 XP)      Proficiency Bonus +5
                                                                 next turn.  On a successful save, a creature takes half as much of the
                                                                 initial damage and no damage at the end of its next turn.
          Legendary Resistance (3/Day). If the dragon fails a saving throw, it
          can choose to succeed instead.                         Legendary Actions
          Mimicry. The dragon can mimic animal sounds and humanoid   The dragon can take 3 legendary actions, choosing from the options
          voices. A creature that hears the sounds can tell they are imitations   below. Only one legendary action option can be used at a time and
          with a successful DC 14 Wisdom (Insight) check.        only at the end of another creature's turn. The dragon regains spent
                                                                 legendary actions at the start of its turn.
          Actions
                                                                 Detect. The dragon makes a Wisdom (Perception) check.
          Multiattack. The dragon can use its Frightful Presence. It then   Tail Attack. The dragon makes a Tail attack.
          makes one Bite attack and two Claw attacks.            Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                                   creature within 10 feet of the dragon must succeed on a DC 19
          Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
                                                                   Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage
          Hit: 20 (4d6 + 6) piercing damage plus 4 (1d8) acid damage.
                                                                   and be knocked prone. The dragon can then fly up to half its flying
          Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.     speed.
          Hit: 13 (2d6 + 6) slashing damage.
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