Page 67 - Monster Manual Expanded III Dragonix
P. 67
Young Adult Gray Dragon Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19
Huge dragon, chaotic evil (4d6 + 5) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12
Armor Class 18 (natural armor)
(2d6 + 5) slashing damage.
Hit Points 172 (15d12 + 75)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft. Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit:
19 (4d6 + 5) piercing damage and if the target is a Large or smaller
STR DEX CON INT WIS CHA creature, it is grappled (escape DC 17). Until this grapple ends, the
20 (+5) 10 (+0) 21 (+5) 10 (+0) 13 (+1) 12 (+1) dragon can automatically hit the target with its tail, and the dragon
can't attack another target with its tail.
Saving Throws Dex +4, Con +9, Wis +5, Cha +5 Frightful Presence. Each creature of the dragon's choice that is
Skills Perception +9, Stealth +4 within 120 feet of the dragon and aware of it must succeed on a
Damage Immunities acid DC 13 Wisdom saving throw or become frightened for 1 minute. A
Condition Immunities petrification creature can repeat the saving throw at the end of each of its turns,
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 19 ending the effect on itself on a success. If a creature's saving throw
Languages Common, Draconic is successful or the effect ends for it, the creature is immune to the
Challenge 10 (5,900 XP) Proficiency Bonus +4 dragon's Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
Mimicry. The dragon can mimic animal sounds and humanoid
acid in a 60-foot cone. Each creature in that area must make a DC
voices. A creature that hears the sounds can tell they are imitations
17 Dexterity saving throw. On failed save, a creature takes 36 (8d8)
with a successful DC 14 Wisdom (Insight) check.
acid damage immediately and 18 (4d8) acid damage at the end of its
Actions next turn. On a successful save, a creature takes half as much of the
initial damage and no damage at the end of its next turn.
Multiattack. The dragon can use its Frightful Presence. It then
makes three attacks: one with its Bite or Tail and two with its Claws.
Adult Gray Dragon Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
20 (4d6 + 6) piercing damage and if the target is a Large or smaller
Huge dragon, chaotic evil
creature, it is grappled (escape DC 19). Until this grapple ends, the
dragon can automatically hit the target with its tail, and the dragon
Armor Class 19 (natural armor)
can't attack another target with its tail.
Hit Points 200 (16d12 + 96)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft. Frightful Presence. Each creature of the dragon's choice that is
within 120 feet of the dragon and aware of it must succeed on a
STR DEX CON INT WIS CHA DC 14 Wisdom saving throw or become frightened for 1 minute. A
22 (+6) 10 (+0) 23 (+6) 11 (+0) 13 (+1) 12 (+1) creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success. If a creature's saving throw
Saving Throws Dex +5, Con +11, Wis +6, Cha +6 is successful or the effect ends for it, the creature is immune to the
Skills Perception +11, Stealth +5 dragon's Frightful Presence for the next 24 hours.
Damage Immunities acid
Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
Condition Immunities petrification
acid in a 60-foot cone. Each creature in that area must make a DC
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
19 Dexterity saving throw. On failed save, a creature takes 40 (9d8)
Languages Common, Draconic
acid damage immediately and 18 (4d8) acid damage at the end of its
Challenge 14 (11,500 XP) Proficiency Bonus +5
next turn. On a successful save, a creature takes half as much of the
initial damage and no damage at the end of its next turn.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it
can choose to succeed instead. Legendary Actions
Mimicry. The dragon can mimic animal sounds and humanoid The dragon can take 3 legendary actions, choosing from the options
voices. A creature that hears the sounds can tell they are imitations below. Only one legendary action option can be used at a time and
with a successful DC 14 Wisdom (Insight) check. only at the end of another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
Actions
Detect. The dragon makes a Wisdom (Perception) check.
Multiattack. The dragon can use its Frightful Presence. It then Tail Attack. The dragon makes a Tail attack.
makes one Bite attack and two Claw attacks. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
creature within 10 feet of the dragon must succeed on a DC 19
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage
Hit: 20 (4d6 + 6) piercing damage plus 4 (1d8) acid damage.
and be knocked prone. The dragon can then fly up to half its flying
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. speed.
Hit: 13 (2d6 + 6) slashing damage.

