Page 68 - Monster Manual Expanded III Dragonix
P. 68
Old Gray Dragon Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit:
Gargantuan dragon, chaotic evil 21 (4d6 + 7) piercing damage and if the target is a Huge or smaller
creature, it is grappled (escape DC 21). Until this grapple ends, the
dragon can automatically hit the target with its tail, and the dragon
Armor Class 20 (natural armor)
Hit Points 280 (16d20 + 112) can't attack another target with its tail.
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft. Frightful Presence. Each creature of the dragon's choice that is
within 120 feet of the dragon and aware of it must succeed on a
STR DEX CON INT WIS CHA DC 15 Wisdom saving throw or become frightened for 1 minute. A
24 (+7) 10 (+0) 25 (+7) 12 (+1) 13 (+1) 13 (+1) creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success. If a creature's saving throw
Saving Throws Dex +6, Con +13, Wis +7, Cha +7 is successful or the effect ends for it, the creature is immune to the
Skills Perception +13, Stealth +6 dragon's Frightful Presence for the next 24 hours.
Damage Immunities acid Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
Condition Immunities petrification acid in a 90-foot cone. Each creature in that area must make a
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23 DC 21 Dexterity saving throw. On failed save, a creature takes 45
Languages Common, Draconic (10d8) acid damage immediately and 22 (5d8) acid damage at the
Challenge 17 (18,000 XP) Proficiency Bonus +6
end of its next turn. On a successful save, a creature takes half as
much of the initial damage and no damage at the end of its next
Legendary Resistance (3/Day). If the dragon fails a saving throw, it turn.
can choose to succeed instead.
Legendary Actions
Mimicry. The dragon can mimic animal sounds and humanoid
voices. A creature that hears the sounds can tell they are imitations The dragon can take 3 legendary actions, choosing from the options
with a successful DC 14 Wisdom (Insight) check. below. Only one legendary action option can be used at a time and
Actions only at the end of another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
Multiattack. The dragon can use its Frightful Presence. It then Detect. The dragon makes a Wisdom (Perception) check.
makes one Bite attack and two Claw attacks. Tail Attack. The dragon makes a Tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit:
creature within 15 feet of the dragon must succeed on a DC 21
21 (4d6 + 7) piercing damage plus 9 (2d8) acid damage.
Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: and be knocked prone. The dragon can then fly up to half its flying
14 (2d6 + 7) slashing damage. speed.
Ancient Gray Dragon Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit:
22 (4d6 + 8) piercing damage and if the target is a Huge or smaller
Gargantuan dragon, chaotic evil
creature, it is grappled (escape DC 22). Until this grapple ends, the
dragon can automatically hit the target with its tail, and the dragon
Armor Class 21 (natural armor)
can't attack another target with its tail.
Hit Points 333 (18d20 + 144)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 30 ft. Frightful Presence. Each creature of the dragon's choice that is
within 120 feet of the dragon and aware of it must succeed on a
STR DEX CON INT WIS CHA DC 16 Wisdom saving throw or become frightened for 1 minute. A
26 (+8) 10 (+0) 27 (+8) 13 (+1) 14 (+2) 14 (+2) creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +6, Con +14, Wis +8, Cha +8
dragon's Frightful Presence for the next 24 hours.
Skills Perception +14, Stealth +6
Damage Immunities acid Acid Breath (Recharge 5–6). The dragon exhales sticky, corrosive
Condition Immunities petrification acid in a 90-foot cone. Each creature in that area must make a
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24 DC 22 Dexterity saving throw. On failed save, a creature takes 49
Languages Common, Draconic (11d8) acid damage immediately and 27 (6d8) acid damage at the
Challenge 20 (25,000 XP) Proficiency Bonus +6 end of its next turn. On a successful save, a creature takes half as
much of the initial damage and no damage at the end of its next
Legendary Resistance (3/Day). If the dragon fails a saving throw, it turn.
can choose to succeed instead. Legendary Actions
Mimicry. The dragon can mimic animal sounds and humanoid
The dragon can take 3 legendary actions, choosing from the options
voices. A creature that hears the sounds can tell they are imitations
below. Only one legendary action option can be used at a time and
with a successful DC 14 Wisdom (Insight) check.
only at the end of another creature's turn. The dragon regains spent
Actions legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Multiattack. The dragon can use its Frightful Presence. It then
Tail Attack. The dragon makes a Tail attack.
makes one Bite attack and two Claw attacks.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: creature within 15 feet of the dragon must succeed on a DC 22
22 (4d6 + 8) piercing damage plus 9 (2d8) acid damage. Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: and be knocked prone. The dragon can then fly up to half its flying
15 (2d6 + 8) slashing damage. speed.
67
Bestiary

