Page 24 - SUD_ Player - The Homebrewery
P. 24
General & Combat Changes
We Have changed several combat rules to make things work better, and make combat more intense and rewarding. Most of these changes are minor, however
some are unique to our server.
Speaking
Any thing said when in the game is sayed in chatacter unless you
specify before hand "out of character".
Any information that your character has not gathered themselves can
only be introduced with the Gm's permission, introduducing it without
permission is considerd metagaming and can be punished by the GM.
Cover
Making a ranged attack against a target with a creature between you
and the target provides 3/4 cover to the target.
No Actions Required
You do not require any acion types to do the following:
Dropping a Held Item
Dropping consentration on a spell.
Free Actions
Free actions would normaly be part of your main action or movment but
are now seperate. Object interactions are renamed to free actions. You
can now use a free action to do the following;
Stow or draw a weapon
Stow or draw an item.
you can convert the following into free actions;
1/2 Movement
Action
Bonus Action
Advantage & Disadvantage
Sources of disadvantage and advantage stack to cancel each other out
instead of rolling flat if there is more than one source of each. (e .g. two
sources of disadvantage and one source of advantage results in
disadvantage for the roll.)
Flanking
we do use the variant Flankning rule. (advantage when flanking.)
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