Page 24 - SUD_ Player - The Homebrewery
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General & Combat Changes
            We Have changed several combat rules to make things work better, and make combat more intense and rewarding. Most of these changes are minor, however
            some are unique to our server.



           Speaking

             Any thing said when in the game is sayed in chatacter unless you
             specify before hand "out of character".
             Any information that your character has not gathered themselves can
             only be introduced with the  Gm's permission, introduducing it without
             permission is considerd metagaming and can be punished by the  GM.

           Cover
             Making a ranged attack against a target with a creature between you
             and the target provides 3/4  cover to the target.

           No Actions Required

           You do not require any acion types to do the following:
             Dropping a Held Item
             Dropping consentration on a spell.

           Free Actions

           Free actions would normaly be part of your main action or movment but
           are now seperate. Object interactions are renamed to free actions.  You
           can now use a free action to do the following;
             Stow or draw a weapon
             Stow or draw an item.
           you can convert the following into free actions;
             1/2  Movement
             Action
             Bonus Action

           Advantage & Disadvantage
           Sources of disadvantage and advantage stack to cancel each other out
           instead of rolling flat if there is more than one source of each. (e .g. two
           sources of disadvantage and one source of advantage results in
           disadvantage for the roll.)

           Flanking


           we do use the variant Flankning rule. (advantage when flanking.)
































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