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Components: V, S, M (a lodestone and a pinch of already). If they aren’t on their home plane, undead
dust) are sent to the Shadowfell, and fey are sent to the
Duration: Instantaneous Feywild.
A thin green ray springs from your pointing finger to Dispel Magic
a target that you can see within range. The target can 3rd- level abjuration
be a creature, an object, or a creation of magical
force, such as the wall created by wall of force. Casting Time: 1 action
A creature targeted by this spell must make a Range: 120 feet
Dexterity saving throw. On a failed save, the target Components: V, S
takes 10d6 + 40 force damage. If this damage Duration: Instantaneous
reduces the target to 0 hit points, it is disintegrated. Choose one creature, object, or magical effect within
A disintegrated creature and everything it is range. Any spell of 3rd level or lower on the target
wearing and carrying, except magic items, are ends. For each spell of 4th level or higher on the
reduced to a pile of fine gray dust. The creature can target, make an ability check using your spellcasting
be restored to life only by means of a true ability. The DC equals 10 + the spell’s level. On a
resurrection or a wish spell. successful check, the spell ends.
This spell automatically disintegrates a Large or At Higher Levels. When you cast this spell using a
smaller nonmagical object or a creation of magical
force. If the target is a Huge or larger object or spell slot of 4th level or higher, you automatically
end the effects of a spell on the target if the spell’s
creation of force, this spell disintegrates a 10- foot- level is equal to or less than the level of the spell slot
cube portion of it. A magic item is unaffected by this you used.
spell.
At Higher Levels. When you cast this spell using a Divination
spell slot of 7th level or higher, the damage increases 4th- level divination (ritual)
by 3d6 for each slot level above 6th.
Casting Time: 1 action
Dispel Evil and Good Range: Self
5th- level abjuration Components: V, S, M (incense and a sacrificial
offering appropriate to your religion, together
Casting Time: 1 action worth at least 25 gp, which the spell consumes)
Range: Self Duration: Instantaneous
Components: V, S, M (holy water or powdered silver
and iron) Your magic and an offering put you in contact with a
Duration: Concentration, up to 1 minute god or a god’s servants. You ask a single question
concerning a specific goal, event, or activity to occur
Shimmering energy surrounds and protects you within 7 days. The GM offers a truthful reply. The
from fey, undead, and creatures originating from reply might be a short phrase, a cryptic rhyme, or an
beyond the Material Plane. For the duration,
celestials, elementals, fey, fiends, and undead have omen.
The spell doesn’t take into account any possible
disadvantage on attack rolls against you. circumstances that might change the outcome, such
You can end the spell early by using either of the as the casting of additional spells or the loss or gain
following special functions. of a companion.
Break Enchantment. As your action, you touch a If you cast the spell two or more times before
creature you can reach that is charmed, frightened, finishing your next long rest, there is a cumulative
or possessed by a celestial, an elemental, a fey, a
fiend, or an undead. The creature you touch is no 25 percent chance for each casting after the first that
you get a random reading. The GM makes this roll in
longer charmed, frightened, or possessed by such secret.
creatures.
Dismissal. As your action, make a melee spell Divine Favor
attack against a celestial, an elemental, a fey, a fiend, 1st- level evocation
or an undead you can reach. On a hit, you attempt to
drive the creature back to its home plane. The Casting Time: 1 bonus action
creature must succeed on a Charisma saving throw Range: Self
or be sent back to its home plane (if it isn’t there Components: V, S
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 136

