Page 131 - D&D 5e - SRD
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base,	   up	   to	   50	   feet	   wide	   at	   the	   top,	   and	   25	   feet	   tall.	     Temperature	   
             Any	   creature	   or	   object	   in	   the	   water	   and	   within	   25	     Stage	    Condition	   
             feet	   of	   the	   vortex	   is	   pulled	   10	   feet	   toward	   it.	   A	     1	     Unbearable	   heat	   
             creature	   can	   swim	   away	   from	   the	   vortex	   by	   making	   a	     2	     Hot	   
             Strength	   (Athletics)	   check	   against	   your	   spell	   save	   DC.	     3	     Warm	   
             	    When	   a	   creature	   enters	   the	   vortex	   for	   the	   first	     4	     Cool	   
             time	   on	   a	   turn	   or	   starts	   its	   turn	   there,	   it	   must	   make	   a	     5	     Cold	   
             Strength	   saving	   throw.	   On	   a	   failed	   save,	   the	   creature	     6	     Arctic	   cold	   
             takes	   2d8	   bludgeoning	   damage	   and	   is	   caught	   in	   the	     	   
             vortex	   until	   the	   spell	   ends.	   On	   a	   successful	   save,	   the	     Wind	   
             creature	   takes	   half	   damage,	   and	   isn’t	   caught	   in	   the	     Stage	    Condition	   
             vortex.	   A	   creature	   caught	   in	   the	   vortex	   can	   use	   its	     1	     Calm	   
             action	   to	   try	   to	   swim	   away	   from	   the	   vortex	   as	     2	     Moderate	   wind	   
             described	   above,	   but	   has	   disadvantage	   on	   the	     3	     Strong	   wind	   
             Strength	   (Athletics)	   check	   to	   do	   so.	     4	     Gale	   
             	    The	   first	   time	   each	   turn	   that	   an	   object	   enters	   the	     5	     Storm	   
             vortex,	   the	   object	   takes	   2d8	   bludgeoning	   damage;	   
             this	   damage	   occurs	   each	   round	   it	   remains	   in	   the	     Counterspell
             vortex.	                                              3rd-   level	   abjuration	   

             Control Weather                                       Casting	   Time:	   1	   reaction,	   which	   you	   take	   when	   you	   
             8th-   level	   transmutation	                        see	   a	   creature	   within	   60	   feet	   of	   you	   casting	   a	   spell	   
                                                                   Range:	   60	   feet	   
             Casting	   Time:	   10	   minutes	                    Components:	   S	   
             Range:	   Self	   (5-   mile	   radius)	              Duration:	   Instantaneous	   
             Components:	   V,	   S,	   M	   (burning	   incense	   and	   bits	   of	     You	   attempt	   to	   interrupt	   a	   creature	   in	   the	   process	   of	   
              earth	   and	   wood	   mixed	   in	   water)	       casting	   a	   spell.	   If	   the	   creature	   is	   casting	   a	   spell	   of	   3rd	   
             Duration:	   Concentration,	   up	   to	   8	   hours	     level	   or	   lower,	   its	   spell	   fails	   and	   has	   no	   effect.	   If	   it	   is	   
             You	   take	   control	   of	   the	   weather	   within	   5	   miles	   of	   you	     casting	   a	   spell	   of	   4th	   level	   or	   higher,	   make	   an	   ability	   
             for	   the	   duration.	   You	   must	   be	   outdoors	   to	   cast	   this	     check	   using	   your	   spellcasting	   ability.	   The	   DC	   equals	   
             spell.	   Moving	   to	   a	   place	   where	   you	   don’t	   have	   a	   clear	     10	   +	   the	   spell's	   level.	   On	   a	   success,	   the	   creature's	   
             path	   to	   the	   sky	   ends	   the	   spell	   early.	     spell	   fails	   and	   has	   no	   effect.	   
             	    When	   you	   cast	   the	   spell,	   you	   change	   the	   current	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             weather	   conditions,	   which	   are	   determined	   by	   the	     spell	   slot	   of	   4th	   level	   or	   higher,	   the	   interrupted	   spell	   
             GM	   based	   on	   the	   climate	   and	   season.	   You	   can	   change	     has	   no	   effect	   if	   its	   level	   is	   less	   than	   or	   equal	   to	   the	   
             precipitation,	   temperature,	   and	   wind.	   It	   takes	   1d4	   ×	     level	   of	   the	   spell	   slot	   you	   used.	   
             10	   minutes	   for	   the	   new	   conditions	   to	   take	   effect.	   
             Once	   they	   do	   so,	   you	   can	   change	   the	   conditions	   again.	     Create Food and Water
             When	   the	   spell	   ends,	   the	   weather	   gradually	   returns	     3rd-   level	   conjuration	   
             to	   normal.	                                        Casting	   Time:	   1	   action	   
             	    When	   you	   change	   the	   weather	   conditions,	   find	   a	     Range:	   30	   feet	   
             current	   condition	   on	   the	   following	   tables	   and	   change	     Components:	   V,	   S	   
             its	   stage	   by	   one,	   up	   or	   down.	   When	   changing	   the	     Duration:	   Instantaneous	   
             wind,	   you	   can	   change	   its	   direction.	   
                                                                   You	   create	   45	   pounds	   of	   food	   and	   30	   gallons	   of	   
             Precipitation	                                        water	   on	   the	   ground	   or	   in	   containers	   within	   range,	   
             Stage	    Condition	                                  enough	   to	   sustain	   up	   to	   fifteen	   humanoids	   or	   five	   
              1	     Clear	                                        steeds	   for	   24	   hours.	   The	   food	   is	   bland	   but	   nourishing,	   
              2	     Light	   clouds	                              and	   spoils	   if	   uneaten	   after	   24	   hours.	   The	   water	   is	   
              3	     Overcast	   or	   ground	   fog	              clean	   and	   doesn’t	   go	   bad.	   
              4	     Rain,	   hail,	   or	   snow	   
              5	     Torrential	   rain,	   driving	   hail,	   or	   blizzard	   
             	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       131	   
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