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Duration:	   Concentration,	   up	   to	   1	   minute	     direction	   from	   you,	   it	   defends	   and	   preserves	   itself	   to	   
                                                                   the	   best	   of	   its	   ability.	   
             Your	   prayer	   empowers	   you	   with	   divine	   radiance.	     	    You	   can	   use	   your	   action	   to	   take	   total	   and	   precise	   
             Until	   the	   spell	   ends,	   your	   weapon	   attacks	   deal	   an	     control	   of	   the	   target.	   Until	   the	   end	   of	   your	   next	   turn,	   
             extra	   1d4	   radiant	   damage	   on	   a	   hit.	   
                                                                   the	   creature	   takes	   only	   the	   actions	   you	   choose,	   and	   
             Divine Word                                           doesn’t	   do	   anything	   that	   you	   don’t	   allow	   it	   to	   do.	   
             7th-   level	   evocation	                            During	   this	   time,	   you	   can	   also	   cause	   the	   creature	   to	   
                                                                   use	   a	   reaction,	   but	   this	   requires	   you	   to	   use	   your	   own	   
             Casting	   Time:	   1	   bonus	   action	             reaction	   as	   well.	   
             Range:	   30	   feet	                                 	    Each	   time	   the	   target	   takes	   damage,	   it	   makes	   a	   new	   
             Components:	   V	                                     Wisdom	   saving	   throw	   against	   the	   spell.	   If	   the	   saving	   
             Duration:	   Instantaneous	                           throw	   succeeds,	   the	   spell	   ends.	   
                                                                   	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   with	   a	   
             You	   utter	   a	   divine	   word,	   imbued	   with	   the	   power	   that	     5th-   level	   spell	   slot,	   the	   duration	   is	   concentration,	   up	   
             shaped	   the	   world	   at	   the	   dawn	   of	   creation.	   Choose	     to	   10	   minutes.	   When	   you	   use	   a	   6th-   level	   spell	   slot,	   
             any	   number	   of	   creatures	   you	   can	   see	   within	   range.	     the	   duration	   is	   concentration,	   up	   to	   1	   hour.	   When	   
             Each	   creature	   that	   can	   hear	   you	   must	   make	   a	     you	   use	   a	   spell	   slot	   of	   7th	   level	   or	   higher,	   the	   
             Charisma	   saving	   throw.	   On	   a	   failed	   save,	   a	   creature	     duration	   is	   concentration,	   up	   to	   8	   hours.	   
             suffers	   an	   effect	   based	   on	   its	   current	   hit	   points:	   
             •   50	   hit	   points	   or	   fewer:	   deafened	   for	   1	   minute	     Dominate Monster
             •   40	   hit	   points	   or	   fewer:	   deafened	   and	   blinded	   for	     8th-   level	   enchantment	   
              10	   minutes	                                       Casting	   Time:	   1	   action	   
             •   30	   hit	   points	   or	   fewer:	   blinded,	   deafened,	   and	     Range:	   60	   feet	   
              stunned	   for	   1	   hour	                         Components:	   V,	   S	   
             •   20	   hit	   points	   or	   fewer:	   killed	   instantly	     Duration:	   Concentration,	   up	   to	   1	   hour	   
             Regardless	   of	   its	   current	   hit	   points,	   a	   celestial,	   an	     You	   attempt	   to	   beguile	   a	   creature	   that	   you	   can	   see	   
             elemental,	   a	   fey,	   or	   a	   fiend	   that	   fails	   its	   save	   is	   forced	   
             back	   to	   its	   plane	   of	   origin	   (if	   it	   isn’t	   there	   already)	     within	   range.	   It	   must	   succeed	   on	   a	   Wisdom	   saving	   
             and	   can’t	   return	   to	   your	   current	   plane	   for	   24	   hours	     throw	   or	   be	   charmed	   by	   you	   for	   the	   duration.	   If	   you	   
                                                                   or	   creatures	   that	   are	   friendly	   to	   you	   are	   fighting	   it,	   it	   
             by	   any	   means	   short	   of	   a	   wish	   spell.	   
                                                                   has	   advantage	   on	   the	   saving	   throw.	   
             Dominate Beast                                        	    While	   the	   creature	   is	   charmed,	   you	   have	   a	   
             4th-   level	   enchantment	                          telepathic	   link	   with	   it	   as	   long	   as	   the	   two	   of	   you	   are	   
                                                                   on	   the	   same	   plane	   of	   existence.	   You	   can	   use	   this	   
             Casting	   Time:	   1	   action	                      telepathic	   link	   to	   issue	   commands	   to	   the	   creature	   
             Range:	   60	   feet	                                 while	   you	   are	   conscious	   (no	   action	   required),	   which	   
             Components:	   V,	   S	                               it	   does	   its	   best	   to	   obey.	   You	   can	   specify	   a	   simple	   and	   
             Duration:	   Concentration,	   up	   to	   1	   minute	     general	   course	   of	   action,	   such	   as	   “Attack	   that	   
                                                                   creature,”	   “Run	   over	   there,”	   or	   “Fetch	   that	   object.”	   If	   
             You	   attempt	   to	   beguile	   a	   beast	   that	   you	   can	   see	   
             within	   range.	   It	   must	   succeed	   on	   a	   Wisdom	   saving	     the	   creature	   completes	   the	   order	   and	   doesn’t	   receive	   
             throw	   or	   be	   charmed	   by	   you	   for	   the	   duration.	   If	   you	     further	   direction	   from	   you,	   it	   defends	   and	   preserves	   
                                                                   itself	   to	   the	   best	   of	   its	   ability.	   
             or	   creatures	   that	   are	   friendly	   to	   you	   are	   fighting	   it,	   it	     	    You	   can	   use	   your	   action	   to	   take	   total	   and	   precise	   
             has	   advantage	   on	   the	   saving	   throw.	   
             	    While	   the	   beast	   is	   charmed,	   you	   have	   a	   telepathic	     control	   of	   the	   target.	   Until	   the	   end	   of	   your	   next	   turn,	   
                                                                   the	   creature	   takes	   only	   the	   actions	   you	   choose,	   and	   
             link	   with	   it	   as	   long	   as	   the	   two	   of	   you	   are	   on	   the	   same	     doesn’t	   do	   anything	   that	   you	   don’t	   allow	   it	   to	   do.	   
             plane	   of	   existence.	   You	   can	   use	   this	   telepathic	   link	   to	   
             issue	   commands	   to	   the	   creature	   while	   you	   are	     During	   this	   time,	   you	   can	   also	   cause	   the	   creature	   to	   
                                                                   use	   a	   reaction,	   but	   this	   requires	   you	   to	   use	   your	   own	   
             conscious	   (no	   action	   required),	   which	   it	   does	   its	   best	     reaction	   as	   well.	   
             to	   obey.	   You	   can	   specify	   a	   simple	   and	   general	   course	     	    Each	   time	   the	   target	   takes	   damage,	   it	   makes	   a	   new	   
             of	   action,	   such	   as	   “Attack	   that	   creature,”	   “Run	   over	   
             there,”	   or	   “Fetch	   that	   object.”	   If	   the	   creature	     Wisdom	   saving	   throw	   against	   the	   spell.	   If	   the	   saving	   
                                                                   throw	   succeeds,	   the	   spell	   ends.	   
             completes	   the	   order	   and	   doesn’t	   receive	   further	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       137	   
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