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Faithful Hound whatever it is holding and become frightened for the
4th- level conjuration duration.
While frightened by this spell, a creature must
Casting Time: 1 action take the Dash action and move away from you by the
Range: 30 feet safest available route on each of its turns, unless
Components: V, S, M (a tiny silver whistle, a piece of there is nowhere to move. If the creature ends its
bone, and a thread) turn in a location where it doesn’t have line of sight
Duration: 8 hours to you, the creature can make a Wisdom saving
You conjure a phantom watchdog in an unoccupied throw. On a successful save, the spell ends for that
space that you can see within range, where it creature.
remains for the duration, until you dismiss it as an
action, or until you move more than 100 feet away Feather Fall
from it. 1st- level transmutation
The hound is invisible to all creatures except you Casting Time: 1 reaction, which you take when you
and can’t be harmed. When a Small or larger or a creature within 60 feet of you falls
creature comes within 30 feet of it without first Range: 60 feet
speaking the password that you specify when you Components: V, M (a small feather or piece of
cast this spell, the hound starts barking loudly. The down)
hound sees invisible creatures and can see into the Duration: 1 minute
Ethereal Plane. It ignores illusions.
At the start of each of your turns, the hound Choose up to five falling creatures within range. A
attempts to bite one creature within 5 feet of it that falling creature’s rate of descent slows to 60 feet per
is hostile to you. The hound’s attack bonus is equal round until the spell ends. If the creature lands
to your spellcasting ability modifier + your before the spell ends, it takes no falling damage and
proficiency bonus. On a hit, it deals 4d8 piercing can land on its feet, and the spell ends for that
damage. creature.
False Life Feeblemind
1st- level necromancy 8th- level enchantment
Casting Time: 1 action Casting Time: 1 action
Range: Self Range: 150 feet
Components: V, S, M (a small amount of alcohol or Components: V, S, M (a handful of clay, crystal, glass,
distilled spirits) or mineral spheres)
Duration: 1 hour Duration: Instantaneous
Bolstering yourself with a necromantic facsimile of You blast the mind of a creature that you can see
life, you gain 1d4 + 4 temporary hit points for the within range, attempting to shatter its intellect and
duration. personality. The target takes 4d6 psychic damage
At Higher Levels. When you cast this spell using a and must make an Intelligence saving throw.
spell slot of 2nd level or higher, you gain 5 additional On a failed save, the creature’s Intelligence and
temporary hit points for each slot level above 1st. Charisma scores become 1. The creature can’t cast
spells, activate magic items, understand language, or
Fear communicate in any intelligible way. The creature
3rd- level illusion can, however, identify its friends, follow them, and
even protect them.
Casting Time: 1 action At the end of every 30 days, the creature can
Range: Self (30- foot cone) repeat its saving throw against this spell. If it
Components: V, S, M (a white feather or the heart of succeeds on its saving throw, the spell ends.
a hen) The spell can also be ended by greater restoration,
Duration: Concentration, up to 1 minute heal, or wish.
You project a phantasmal image of a creature’s
worst fears. Each creature in a 30- foot cone must
succeed on a Wisdom saving throw or drop
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