Page 142 - D&D 5e - SRD
P. 142

Faithful Hound                                        whatever	   it	   is	   holding	   and	   become	   frightened	   for	   the	   
             4th-   level	   conjuration	                          duration.	   
                                                                   	    While	   frightened	   by	   this	   spell,	   a	   creature	   must	   
             Casting	   Time:	   1	   action	                      take	   the	   Dash	   action	   and	   move	   away	   from	   you	   by	   the	   
             Range:	   30	   feet	                                 safest	   available	   route	   on	   each	   of	   its	   turns,	   unless	   
             Components:	   V,	   S,	   M	   (a	   tiny	   silver	   whistle,	   a	   piece	   of	     there	   is	   nowhere	   to	   move.	   If	   the	   creature	   ends	   its	   
              bone,	   and	   a	   thread)	                        turn	   in	   a	   location	   where	   it	   doesn’t	   have	   line	   of	   sight	   
             Duration:	   8	   hours	                              to	   you,	   the	   creature	   can	   make	   a	   Wisdom	   saving	   
             You	   conjure	   a	   phantom	   watchdog	   in	   an	   unoccupied	     throw.	   On	   a	   successful	   save,	   the	   spell	   ends	   for	   that	   
             space	   that	   you	   can	   see	   within	   range,	   where	   it	     creature.	   
             remains	   for	   the	   duration,	   until	   you	   dismiss	   it	   as	   an	   
             action,	   or	   until	   you	   move	   more	   than	   100	   feet	   away	     Feather Fall
             from	   it.	                                          1st-   level	   transmutation	   
             	    The	   hound	   is	   invisible	   to	   all	   creatures	   except	   you	     Casting	   Time:	   1	   reaction,	   which	   you	   take	   when	   you	   
             and	   can’t	   be	   harmed.	   When	   a	   Small	   or	   larger	     or	   a	   creature	   within	   60	   feet	   of	   you	   falls	   
             creature	   comes	   within	   30	   feet	   of	   it	   without	   first	     Range:	   60	   feet	   
             speaking	   the	   password	   that	   you	   specify	   when	   you	     Components:	   V,	   M	   (a	   small	   feather	   or	   piece	   of	   
             cast	   this	   spell,	   the	   hound	   starts	   barking	   loudly.	   The	     down)	   
             hound	   sees	   invisible	   creatures	   and	   can	   see	   into	   the	     Duration:	   1	   minute	   
             Ethereal	   Plane.	   It	   ignores	   illusions.	   
             	    At	   the	   start	   of	   each	   of	   your	   turns,	   the	   hound	     Choose	   up	   to	   five	   falling	   creatures	   within	   range.	   A	   
             attempts	   to	   bite	   one	   creature	   within	   5	   feet	   of	   it	   that	     falling	   creature’s	   rate	   of	   descent	   slows	   to	   60	   feet	   per	   
             is	   hostile	   to	   you.	   The	   hound’s	   attack	   bonus	   is	   equal	     round	   until	   the	   spell	   ends.	   If	   the	   creature	   lands	   
             to	   your	   spellcasting	   ability	   modifier	   +	   your	     before	   the	   spell	   ends,	   it	   takes	   no	   falling	   damage	   and	   
             proficiency	   bonus.	   On	   a	   hit,	   it	   deals	   4d8	   piercing	     can	   land	   on	   its	   feet,	   and	   the	   spell	   ends	   for	   that	   
             damage.	                                              creature.	   

             False Life                                            Feeblemind
             1st-   level	   necromancy	                           8th-   level	   enchantment	   

             Casting	   Time:	   1	   action	                      Casting	   Time:	   1	   action	   
             Range:	   Self	                                       Range:	   150	   feet	   
             Components:	   V,	   S,	   M	   (a	   small	   amount	   of	   alcohol	   or	     Components:	   V,	   S,	   M	   (a	   handful	   of	   clay,	   crystal,	   glass,	   
              distilled	   spirits)	                                 or	   mineral	   spheres)	   
             Duration:	   1	   hour	                               Duration:	   Instantaneous	   

             Bolstering	   yourself	   with	   a	   necromantic	   facsimile	   of	     You	   blast	   the	   mind	   of	   a	   creature	   that	   you	   can	   see	   
             life,	   you	   gain	   1d4	   +	   4	   temporary	   hit	   points	   for	   the	     within	   range,	   attempting	   to	   shatter	   its	   intellect	   and	   
             duration.	                                            personality.	   The	   target	   takes	   4d6	   psychic	   damage	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     and	   must	   make	   an	   Intelligence	   saving	   throw.	   
             spell	   slot	   of	   2nd	   level	   or	   higher,	   you	   gain	   5	   additional	     	    On	   a	   failed	   save,	   the	   creature’s	   Intelligence	   and	   
             temporary	   hit	   points	   for	   each	   slot	   level	   above	   1st.	     Charisma	   scores	   become	   1.	   The	   creature	   can’t	   cast	   
                                                                   spells,	   activate	   magic	   items,	   understand	   language,	   or	   
             Fear                                                  communicate	   in	   any	   intelligible	   way.	   The	   creature	   
             3rd-   level	   illusion	                             can,	   however,	   identify	   its	   friends,	   follow	   them,	   and	   
                                                                   even	   protect	   them.	   
             Casting	   Time:	   1	   action	                      	    At	   the	   end	   of	   every	   30	   days,	   the	   creature	   can	   
             Range:	   Self	   (30-   foot	   cone)	               repeat	   its	   saving	   throw	   against	   this	   spell.	   If	   it	   
             Components:	   V,	   S,	   M	   (a	   white	   feather	   or	   the	   heart	   of	     succeeds	   on	   its	   saving	   throw,	   the	   spell	   ends.	   
              a	   hen)	                                           	    The	   spell	   can	   also	   be	   ended	   by	   greater	   restoration,	   
             Duration:	   Concentration,	   up	   to	   1	   minute	     heal,	   or	   wish.	   

             You	   project	   a	   phantasmal	   image	   of	   a	   creature’s	   
             worst	   fears.	   Each	   creature	   in	   a	   30-   foot	   cone	   must	   
             succeed	   on	   a	   Wisdom	   saving	   throw	   or	   drop	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       142	   
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