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Duration: 8 hours Stairs. Webs fill all stairs in the warded area from
A Large spectral guardian appears and hovers for top to bottom, as the web spell. These strands
the duration in an unoccupied space of your choice regrow in 10 minutes if they are burned or torn
that you can see within range. The guardian occupies away while guards and wards lasts.
that space and is indistinct except for a gleaming Other Spell Effect. You can place your choice of
sword and shield emblazoned with the symbol of one of the following magical effects within the
your deity. warded area of the stronghold.
Any creature hostile to you that moves to a space
within 10 feet of the guardian for the first time on a • Place dancing lights in four corridors. You can
turn must succeed on a Dexterity saving throw. The designate a simple program that the lights repeat
creature takes 20 radiant damage on a failed save, or as long as guards and wards lasts.
half as much damage on a successful one. The • Place magic mouth in two locations.
guardian vanishes when it has dealt a total of 60 • Place stinking cloud in two locations. The vapors
damage. appear in the places you designate; they return
within 10 minutes if dispersed by wind while
Guards and Wards guards and wards lasts.
6th- level abjuration • Place a constant gust of wind in one corridor or
room.
Casting Time: 10 minutes • Place a suggestion in one location. You select an
Range: Touch area of up to 5 feet square, and any creature that
Components: V, S, M (burning incense, a small enters or passes through the area receives the
measure of brimstone and oil, a knotted string, a suggestion mentally.
small amount of umber hulk blood, and a small The whole warded area radiates magic. A dispel
silver rod worth at least 10 gp)
Duration: 24 hours magic cast on a specific effect, if successful, removes
only that effect.
You create a ward that protects up to 2,500 square You can create a permanently guarded and
feet of floor space (an area 50 feet square, or one warded structure by casting this spell there every
hundred 5- foot squares or twenty- five 10- foot day for one year.
squares). The warded area can be up to 20 feet tall,
and shaped as you desire. You can ward several Guidance
stories of a stronghold by dividing the area among Divination cantrip
them, as long as you can walk into each contiguous Casting Time: 1 action
area while you are casting the spell. Range: Touch
When you cast this spell, you can specify Components: V, S
individuals that are unaffected by any or all of the Duration: Concentration, up to 1 minute
effects that you choose. You can also specify a
password that, when spoken aloud, makes the You touch one willing creature. Once before the spell
speaker immune to these effects. ends, the target can roll a d4 and add the number
Guards and wards creates the following effects rolled to one ability check of its choice. It can roll the
within the warded area. die before or after making the ability check. The
Corridors. Fog fills all the warded corridors, spell then ends.
making them heavily obscured. In addition, at each
intersection or branching passage offering a choice Guiding Bolt
of direction, there is a 50 percent chance that a 1st- level evocation
creature other than you will believe it is going in the Casting Time: 1 action
opposite direction from the one it chooses. Range: 120 feet
Doors. All doors in the warded area are magically
locked, as if sealed by an arcane lock spell. In Components: V, S
Duration: 1 round
addition, you can cover up to ten doors with an
illusion (equivalent to the illusory object function of A flash of light streaks toward a creature of your
the minor illusion spell) to make them appear as choice within range. Make a ranged spell attack
plain sections of wall. against the target. On a hit, the target takes 4d6
radiant damage, and the next attack roll made
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 151

