Page 154 - D&D 5e - SRD
P. 154

At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     of	   its	   turns.	   When	   the	   spell	   ends,	   the	   target	   loses	   any	   
             spell	   slot	   of	   3rd	   level	   or	   higher,	   the	   damage	     remaining	   temporary	   hit	   points	   from	   this	   spell.	   
             increases	   by	   1d8	   for	   each	   slot	   level	   above	   2nd.	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
                                                                   spell	   slot	   of	   2nd	   level	   or	   higher,	   you	   can	   target	   one	   
             Hellish Rebuke                                        additional	   creature	   for	   each	   slot	   level	   above	   1st.	   
             1st-   level	   evocation	   
                                                                   Hideous Laughter
             Casting	   Time:	   1	   reaction,	   which	   you	   take	   in	     1st-   level	   enchantment	   
             response	   to	   being	   damaged	   by	   a	   creature	   within	   60	   
             feet	   of	   you	   that	   you	   can	   see	       Casting	   Time:	   1	   action	   
             Range:	   60	   feet	                                 Range:	   30	   feet	   
             Components:	   V,	   S	                               Components:	   V,	   S,	   M	   (tiny	   tarts	   and	   a	   feather	   that	   is	   
             Duration:	   Instantaneous	                             waved	   in	   the	   air)	   
             You	   point	   your	   finger,	   and	   the	   creature	   that	     Duration:	   Concentration,	   up	   to	   1	   minute	   
             damaged	   you	   is	   momentarily	   surrounded	   by	   hellish	   
             flames.	   The	   creature	   must	   make	   a	   Dexterity	   saving	     A	   creature	   of	   your	   choice	   that	   you	   can	   see	   within	   
                                                                   range	   perceives	   everything	   as	   hilariously	   funny	   and	   
             throw.	   It	   takes	   2d10	   fire	   damage	   on	   a	   failed	   save,	   or	     falls	   into	   fits	   of	   laughter	   if	   this	   spell	   affects	   it.	   The	   
             half	   as	   much	   damage	   on	   a	   successful	   one.	     target	   must	   succeed	   on	   a	   Wisdom	   saving	   throw	   or	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             spell	   slot	   of	   2nd	   level	   or	   higher,	   the	   damage	     fall	   prone,	   becoming	   incapacitated	   and	   unable	   to	   
                                                                   stand	   up	   for	   the	   duration.	   A	   creature	   with	   an	   
             increases	   by	   1d10	   for	   each	   slot	   level	   above	   1st.	   
                                                                   Intelligence	   score	   of	   4	   or	   less	   isn’t	   affected.	   
             Heroes’ Feast                                         	    At	   the	   end	   of	   each	   of	   its	   turns,	   and	   each	   time	   it	   
             6th-   level	   conjuration	                          takes	   damage,	   the	   target	   can	   make	   another	   Wisdom	   
                                                                   saving	   throw.	   The	   target	   has	   advantage	   on	   the	   
             Casting	   Time:	   10	   minutes	                    saving	   throw	   if	   it’s	   triggered	   by	   damage.	   On	   a	   
             Range:	   30	   feet	                                 success,	   the	   spell	   ends.	   
             Components:	   V,	   S	   ,	   M	   (a	   gem-   encrusted	   bowl	   worth	   
              at	   least	   1,000	   gp,	   which	   the	   spell	   consumes)	     Hold Monster
             Duration:	   Instantaneous	                           5th-   level	   enchantment	   
             You	   bring	   forth	   a	   great	   feast,	   including	   magnificent	     Casting	   Time:	   1	   action	   
             food	   and	   drink.	   The	   feast	   takes	   1	   hour	   to	   consume	     Range:	   90	   feet	   
             and	   disappears	   at	   the	   end	   of	   that	   time,	   and	   the	     Components:	   V,	   S,	   M	   (a	   small,	   straight	   piece	   of	   iron)	   
             beneficial	   effects	   don’t	   set	   in	   until	   this	   hour	   is	   over.	     Duration:	   Concentration,	   up	   to	   1	   minute	   
             Up	   to	   twelve	   other	   creatures	   can	   partake	   of	   the	   feast.	     Choose	   a	   creature	   that	   you	   can	   see	   within	   range.	   The	   
             	    A	   creature	   that	   partakes	   of	   the	   feast	   gains	   several	     target	   must	   succeed	   on	   a	   Wisdom	   saving	   throw	   or	   be	   
             benefits.	   The	   creature	   is	   cured	   of	   all	   diseases	   and	     paralyzed	   for	   the	   duration.	   This	   spell	   has	   no	   effect	   
             poison,	   becomes	   immune	   to	   poison	   and	   being	   
             frightened,	   and	   makes	   all	   Wisdom	   saving	   throws	     on	   undead.	   At	   the	   end	   of	   each	   of	   its	   turns,	   the	   target	   
                                                                   can	   make	   another	   Wisdom	   saving	   throw.	   On	   a	   
             with	   advantage.	   Its	   hit	   point	   maximum	   also	     success,	   the	   spell	   ends	   on	   the	   target.	   
             increases	   by	   2d10,	   and	   it	   gains	   the	   same	   number	   of	   
             hit	   points.	   These	   benefits	   last	   for	   24	   hours.	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
                                                                   spell	   slot	   of	   6th	   level	   or	   higher,	   you	   can	   target	   one	   
             Heroism                                               additional	   creature	   for	   each	   slot	   level	   above	   5th.	   The	   
             1st-   level	   enchantment	                          creatures	   must	   be	   within	   30	   feet	   of	   each	   other	   when	   
                                                                   you	   target	   them.	   
             Casting	   Time:	   1	   action	   
             Range:	   Touch	                                      Hold Person
             Components:	   V,	   S	                               2nd-   level	   enchantment	   
             Duration:	   Concentration,	   up	   to	   1	   minute	   
                                                                   Casting	   Time:	   1	   action	   
             A	   willing	   creature	   you	   touch	   is	   imbued	   with	   bravery.	     Range:	   60	   feet	   
             Until	   the	   spell	   ends,	   the	   creature	   is	   immune	   to	   being	     Components:	   V,	   S,	   M	   (a	   small,	   straight	   piece	   of	   iron)	   
             frightened	   and	   gains	   temporary	   hit	   points	   equal	   to	     Duration:	   Concentration,	   up	   to	   1	   minute	   
             your	   spellcasting	   ability	   modifier	   at	   the	   start	   of	   each	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       154	   
   149   150   151   152   153   154   155   156   157   158   159