Page 154 - D&D 5e - SRD
P. 154
At Higher Levels. When you cast this spell using a of its turns. When the spell ends, the target loses any
spell slot of 3rd level or higher, the damage remaining temporary hit points from this spell.
increases by 1d8 for each slot level above 2nd. At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, you can target one
Hellish Rebuke additional creature for each slot level above 1st.
1st- level evocation
Hideous Laughter
Casting Time: 1 reaction, which you take in 1st- level enchantment
response to being damaged by a creature within 60
feet of you that you can see Casting Time: 1 action
Range: 60 feet Range: 30 feet
Components: V, S Components: V, S, M (tiny tarts and a feather that is
Duration: Instantaneous waved in the air)
You point your finger, and the creature that Duration: Concentration, up to 1 minute
damaged you is momentarily surrounded by hellish
flames. The creature must make a Dexterity saving A creature of your choice that you can see within
range perceives everything as hilariously funny and
throw. It takes 2d10 fire damage on a failed save, or falls into fits of laughter if this spell affects it. The
half as much damage on a successful one. target must succeed on a Wisdom saving throw or
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, the damage fall prone, becoming incapacitated and unable to
stand up for the duration. A creature with an
increases by 1d10 for each slot level above 1st.
Intelligence score of 4 or less isn’t affected.
Heroes’ Feast At the end of each of its turns, and each time it
6th- level conjuration takes damage, the target can make another Wisdom
saving throw. The target has advantage on the
Casting Time: 10 minutes saving throw if it’s triggered by damage. On a
Range: 30 feet success, the spell ends.
Components: V, S , M (a gem- encrusted bowl worth
at least 1,000 gp, which the spell consumes) Hold Monster
Duration: Instantaneous 5th- level enchantment
You bring forth a great feast, including magnificent Casting Time: 1 action
food and drink. The feast takes 1 hour to consume Range: 90 feet
and disappears at the end of that time, and the Components: V, S, M (a small, straight piece of iron)
beneficial effects don’t set in until this hour is over. Duration: Concentration, up to 1 minute
Up to twelve other creatures can partake of the feast. Choose a creature that you can see within range. The
A creature that partakes of the feast gains several target must succeed on a Wisdom saving throw or be
benefits. The creature is cured of all diseases and paralyzed for the duration. This spell has no effect
poison, becomes immune to poison and being
frightened, and makes all Wisdom saving throws on undead. At the end of each of its turns, the target
can make another Wisdom saving throw. On a
with advantage. Its hit point maximum also success, the spell ends on the target.
increases by 2d10, and it gains the same number of
hit points. These benefits last for 24 hours. At Higher Levels. When you cast this spell using a
spell slot of 6th level or higher, you can target one
Heroism additional creature for each slot level above 5th. The
1st- level enchantment creatures must be within 30 feet of each other when
you target them.
Casting Time: 1 action
Range: Touch Hold Person
Components: V, S 2nd- level enchantment
Duration: Concentration, up to 1 minute
Casting Time: 1 action
A willing creature you touch is imbued with bravery. Range: 60 feet
Until the spell ends, the creature is immune to being Components: V, S, M (a small, straight piece of iron)
frightened and gains temporary hit points equal to Duration: Concentration, up to 1 minute
your spellcasting ability modifier at the start of each
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 154

