Page 147 - D&D 5e - SRD
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Forcecage                                             Freedom of Movement
             7th-   level	   evocation	                            4th-   level	   abjuration	   
             Casting	   Time:	   1	   action	                      Casting	   Time:	   1	   action	   
             Range:	   100	   feet	                                Range:	   Touch	   
             Components:	   V,	   S,	   M	   (ruby	   dust	   worth	   1,500	   gp)	     Components:	   V,	   S,	   M	   (a	   leather	   strap,	   bound	   around	   
             Duration:	   1	   hour	                                 the	   arm	   or	   a	   similar	   appendage)	   
                                                                   Duration:	   1	   hour	   
             An	   immobile,	   invisible,	   cube-   shaped	   prison	   
             composed	   of	   magical	   force	   springs	   into	   existence	     You	   touch	   a	   willing	   creature.	   For	   the	   duration,	   the	   
             around	   an	   area	   you	   choose	   within	   range.	   The	   prison	     target’s	   movement	   is	   unaffected	   by	   difficult	   terrain,	   
             can	   be	   a	   cage	   or	   a	   solid	   box,	   as	   you	   choose.	     and	   spells	   and	   other	   magical	   effects	   can	   neither	   
             	    A	   prison	   in	   the	   shape	   of	   a	   cage	   can	   be	   up	   to	   20	   feet	     reduce	   the	   target’s	   speed	   nor	   cause	   the	   target	   to	   be	   
             on	   a	   side	   and	   is	   made	   from	   1/2-   inch	   diameter	   bars	     paralyzed	   or	   restrained.	   
             spaced	   1/2	   inch	   apart.	                      	    The	   target	   can	   also	   spend	   5	   feet	   of	   movement	   to	   
             	    A	   prison	   in	   the	   shape	   of	   a	   box	   can	   be	   up	   to	   10	   feet	     automatically	   escape	   from	   nonmagical	   restraints,	   
             on	   a	   side,	   creating	   a	   solid	   barrier	   that	   prevents	   any	     such	   as	   manacles	   or	   a	   creature	   that	   has	   it	   grappled.	   
             matter	   from	   passing	   through	   it	   and	   blocking	   any	     Finally,	   being	   underwater	   imposes	   no	   penalties	   on	   
             spells	   cast	   into	   or	   out	   from	   the	   area.	     the	   target’s	   movement	   or	   attacks.	   
             	    When	   you	   cast	   the	   spell,	   any	   creature	   that	   is	   
             completely	   inside	   the	   cage’s	   area	   is	   trapped.	     Freezing Sphere
             Creatures	   only	   partially	   within	   the	   area,	   or	   those	   too	     6th-   level	   evocation	   
             large	   to	   fit	   inside	   the	   area,	   are	   pushed	   away	   from	   the	     Casting	   Time:	   1	   action	   
             center	   of	   the	   area	   until	   they	   are	   completely	   outside	     Range:	   300	   feet	   
             the	   area.	                                         Components:	   V,	   S,	   M	   (a	   small	   crystal	   sphere)	   
             	    A	   creature	   inside	   the	   cage	   can’t	   leave	   it	   by	   
             nonmagical	   means.	   If	   the	   creature	   tries	   to	   use	     Duration:	   Instantaneous	   
             teleportation	   or	   interplanar	   travel	   to	   leave	   the	   cage,	     A	   frigid	   globe	   of	   cold	   energy	   streaks	   from	   your	   
             it	   must	   first	   make	   a	   Charisma	   saving	   throw.	   On	   a	     fingertips	   to	   a	   point	   of	   your	   choice	   within	   range,	   
             success,	   the	   creature	   can	   use	   that	   magic	   to	   exit	   the	     where	   it	   explodes	   in	   a	   60-   foot-   radius	   sphere.	   Each	   
             cage.	   On	   a	   failure,	   the	   creature	   can’t	   exit	   the	   cage	   and	     creature	   within	   the	   area	   must	   make	   a	   Constitution	   
             wastes	   the	   use	   of	   the	   spell	   or	   effect.	   The	   cage	   also	     saving	   throw.	   On	   a	   failed	   save,	   a	   creature	   takes	   10d6	   
             extends	   into	   the	   Ethereal	   Plane,	   blocking	   ethereal	     cold	   damage.	   On	   a	   successful	   save,	   it	   takes	   half	   as	   
             travel.	                                              much	   damage.	   
             	    This	   spell	   can’t	   be	   dispelled	   by	   dispel	   magic.	     	    If	   the	   globe	   strikes	   a	   body	   of	   water	   or	   a	   liquid	   that	   
                                                                   is	   principally	   water	   (not	   including	   water-   based	   
             Foresight                                             creatures),	   it	   freezes	   the	   liquid	   to	   a	   depth	   of	   6	   inches	   
             9th-   level	   divination	                           over	   an	   area	   30	   feet	   square.	   This	   ice	   lasts	   for	   1	   
                                                                   minute.	   Creatures	   that	   were	   swimming	   on	   the	   
             Casting	   Time:	   1	   minute	                      surface	   of	   frozen	   water	   are	   trapped	   in	   the	   ice.	   A	   
             Range:	   Touch	   
             Components:	   V,	   S,	   M	   (a	   hummingbird	   feather)	     trapped	   creature	   can	   use	   an	   action	   to	   make	   a	   
                                                                   Strength	   check	   against	   your	   spell	   save	   DC	   to	   break	   
             Duration:	   8	   hours	   
                                                                   free.	   
             You	   touch	   a	   willing	   creature	   and	   bestow	   a	   limited	     	    You	   can	   refrain	   from	   firing	   the	   globe	   after	   
             ability	   to	   see	   into	   the	   immediate	   future.	   For	   the	     completing	   the	   spell,	   if	   you	   wish.	   A	   small	   globe	   about	   
             duration,	   the	   target	   can’t	   be	   surprised	   and	   has	     the	   size	   of	   a	   sling	   stone,	   cool	   to	   the	   touch,	   appears	   in	   
             advantage	   on	   attack	   rolls,	   ability	   checks,	   and	   saving	     your	   hand.	   At	   any	   time,	   you	   or	   a	   creature	   you	   give	   
             throws.	   Additionally,	   other	   creatures	   have	     the	   globe	   to	   can	   throw	   the	   globe	   (to	   a	   range	   of	   40	   
             disadvantage	   on	   attack	   rolls	   against	   the	   target	   for	     feet)	   or	   hurl	   it	   with	   a	   sling	   (to	   the	   sling’s	   normal	   
             the	   duration.	                                     range).	   It	   shatters	   on	   impact,	   with	   the	   same	   effect	   as	   
             	    This	   spell	   immediately	   ends	   if	   you	   cast	   it	   again	     the	   normal	   casting	   of	   the	   spell.	   You	   can	   also	   set	   the	   
             before	   its	   duration	   ends.	                   globe	   down	   without	   shattering	   it.	   After	   1	   minute,	   if	   
                                                                   the	   globe	   hasn’t	   already	   shattered,	   it	   explodes.	   








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