Page 185 - D&D 5e - SRD
P. 185

    Discord.	   Each	   target	   must	   make	   a	   Constitution	     creature	   up	   to	   30	   feet	   in	   any	   direction,	   including	   
             saving	   throw.	   On	   a	   failed	   save,	   a	   target	   bickers	   and	     upward	   but	   not	   beyond	   the	   range	   of	   this	   spell.	   Until	   
             argues	   with	   other	   creatures	   for	   1	   minute.	   During	   this	     the	   end	   of	   your	   next	   turn,	   the	   creature	   is	   restrained	   
             time,	   it	   is	   incapable	   of	   meaningful	   communication	     in	   your	   telekinetic	   grip.	   A	   creature	   lifted	   upward	   is	   
             and	   has	   disadvantage	   on	   attack	   rolls	   and	   ability	     suspended	   in	   mid-   air.	   
             checks.	                                              	    On	   subsequent	   rounds,	   you	   can	   use	   your	   action	   to	   
             	    Fear.	   Each	   target	   must	   make	   a	   Wisdom	   saving	     attempt	   to	   maintain	   your	   telekinetic	   grip	   on	   the	   
             throw	   and	   becomes	   frightened	   for	   1	   minute	   on	   a	     creature	   by	   repeating	   the	   contest.	   
             failed	   save.	   While	   frightened,	   the	   target	   drops	     	    Object.	   You	   can	   try	   to	   move	   an	   object	   that	   weighs	   
             whatever	   it	   is	   holding	   and	   must	   move	   at	   least	   30	   feet	     up	   to	   1,000	   pounds.	   If	   the	   object	   isn’t	   being	   worn	   or	   
             away	   from	   the	   glyph	   on	   each	   of	   its	   turns,	   if	   able.	     carried,	   you	   automatically	   move	   it	   up	   to	   30	   feet	   in	   
             	    Hopelessness.	   Each	   target	   must	   make	   a	   Charisma	     any	   direction,	   but	   not	   beyond	   the	   range	   of	   this	   spell.	   
             saving	   throw.	   On	   a	   failed	   save,	   the	   target	   is	     	    If	   the	   object	   is	   worn	   or	   carried	   by	   a	   creature,	   you	   
             overwhelmed	   with	   despair	   for	   1	   minute.	   During	   this	     must	   make	   an	   ability	   check	   with	   your	   spellcasting	   
             time,	   it	   can’t	   attack	   or	   target	   any	   creature	   with	     ability	   contested	   by	   that	   creature’s	   Strength	   check.	   If	   
             harmful	   abilities,	   spells,	   or	   other	   magical	   effects.	     you	   succeed,	   you	   pull	   the	   object	   away	   from	   that	   
             	    Insanity.	   Each	   target	   must	   make	   an	   Intelligence	     creature	   and	   can	   move	   it	   up	   to	   30	   feet	   in	   any	   
             saving	   throw.	   On	   a	   failed	   save,	   the	   target	   is	   driven	     direction	   but	   not	   beyond	   the	   range	   of	   this	   spell.	   
             insane	   for	   1	   minute.	   An	   insane	   creature	   can’t	   take	     	    You	   can	   exert	   fine	   control	   on	   objects	   with	   your	   
             actions,	   can’t	   understand	   what	   other	   creatures	   say,	     telekinetic	   grip,	   such	   as	   manipulating	   a	   simple	   tool,	   
             can’t	   read,	   and	   speaks	   only	   in	   gibberish.	   The	   GM	     opening	   a	   door	   or	   a	   container,	   stowing	   or	   retrieving	   
             controls	   its	   movement,	   which	   is	   erratic.	     an	   item	   from	   an	   open	   container,	   or	   pouring	   the	   
             	    Pain.	   Each	   target	   must	   make	   a	   Constitution	   saving	     contents	   from	   a	   vial.	   
             throw	   and	   becomes	   incapacitated	   with	   excruciating	   
             pain	   for	   1	   minute	   on	   a	   failed	   save.	     Telepathic Bond
             	    Sleep.	   Each	   target	   must	   make	   a	   Wisdom	   saving	     5th-   level	   divination	   (ritual)	   
             throw	   and	   falls	   unconscious	   for	   10	   minutes	   on	   a	     Casting	   Time:	   1	   action	   
             failed	   save.	   A	   creature	   awakens	   if	   it	   takes	   damage	   or	     Range:	   30	   feet	   
             if	   someone	   uses	   an	   action	   to	   shake	   or	   slap	   it	   awake.	     Components:	   V,	   S,	   M	   (pieces	   of	   eggshell	   from	   two	   
             	    Stunning.	   Each	   target	   must	   make	   a	   Wisdom	     different	   kinds	   of	   creatures)	   
             saving	   throw	   and	   becomes	   stunned	   for	   1	   minute	   on	     Duration:	   1	   hour	   
             a	   failed	   save.	   
                                                                   You	   forge	   a	   telepathic	   link	   among	   up	   to	   eight	   willing	   
             Telekinesis                                           creatures	   of	   your	   choice	   within	   range,	   psychically	   
             5th-   level	   transmutation	                        linking	   each	   creature	   to	   all	   the	   others	   for	   the	   
                                                                   duration.	   Creatures	   with	   Intelligence	   scores	   of	   2	   or	   
             Casting	   Time:	   1	   action	   
             Range:	   60	   feet	                                 less	   aren’t	   affected	   by	   this	   spell.	   
                                                                   	    Until	   the	   spell	   ends,	   the	   targets	   can	   communicate	   
             Components:	   V,	   S	                               telepathically	   through	   the	   bond	   whether	   or	   not	   they	   
             Duration:	   Concentration,	   up	   to	   10	   minutes	   
                                                                   have	   a	   common	   language.	   The	   communication	   is	   
             You	   gain	   the	   ability	   to	   move	   or	   manipulate	   creatures	     possible	   over	   any	   distance,	   though	   it	   can’t	   extend	   to	   
             or	   objects	   by	   thought.	   When	   you	   cast	   the	   spell,	   and	     other	   planes	   of	   existence.	   
             as	   your	   action	   each	   round	   for	   the	   duration,	   you	   can	   
             exert	   your	   will	   on	   one	   creature	   or	   object	   that	   you	     Teleport
             can	   see	   within	   range,	   causing	   the	   appropriate	   effect	     7th-   level	   conjuration	   
             below.	   You	   can	   affect	   the	   same	   target	   round	   after	     Casting	   Time:	   1	   action	   
             round,	   or	   choose	   a	   new	   one	   at	   any	   time.	   If	   you	   switch	   
             targets,	   the	   prior	   target	   is	   no	   longer	   affected	   by	   the	     Range:	   10	   feet	   
                                                                   Components:	   V	   
             spell.	                                               Duration:	   Instantaneous	   
             	    Creature.	   You	   can	   try	   to	   move	   a	   Huge	   or	   smaller	   
             creature.	   Make	   an	   ability	   check	   with	   your	     This	   spell	   instantly	   transports	   you	   and	   up	   to	   eight	   
             spellcasting	   ability	   contested	   by	   the	   creature’s	     willing	   creatures	   of	   your	   choice	   that	   you	   can	   see	   
             Strength	   check.	   If	   you	   win	   the	   contest,	   you	   move	   the	     within	   range,	   or	   a	   single	   object	   that	   you	   can	   see	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       185	   
   180   181   182   183   184   185   186   187   188   189   190