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A moderate wind (at least 10 miles per hour) Each round you maintain concentration on this
disperses the cloud after 4 rounds. A strong wind (at spell, the storm produces additional effects on your
least 20 miles per hour) disperses it after 1 round. turn.
Round 2. Acidic rain falls from the cloud. Each
Stone Shape creature and object under the cloud takes 1d6 acid
4th- level transmutation damage.
Round 3. You call six bolts of lightning from the
Casting Time: 1 action cloud to strike six creatures or objects of your choice
Range: Touch beneath the cloud. A given creature or object can’t be
Components: V, S, M (soft clay, which must be struck by more than one bolt. A struck creature must
worked into roughly the desired shape of the make a Dexterity saving throw. The creature takes
stone object)
Duration: Instantaneous 10d6 lightning damage on a failed save, or half as
much damage on a successful one.
You touch a stone object of Medium size or smaller Round 4. Hailstones rain down from the cloud.
or a section of stone no more than 5 feet in any Each creature under the cloud takes 2d6
dimension and form it into any shape that suits your bludgeoning damage.
purpose. So, for example, you could shape a large Round 5–10. Gusts and freezing rain assail the
rock into a weapon, idol, or coffer, or make a small area under the cloud. The area becomes difficult
passage through a wall, as long as the wall is less terrain and is heavily obscured. Each creature there
than 5 feet thick. You could also shape a stone door takes 1d6 cold damage. Ranged weapon attacks in
or its frame to seal the door shut. The object you the area are impossible. The wind and rain count as
create can have up to two hinges and a latch, but a severe distraction for the purposes of maintaining
finer mechanical detail isn’t possible. concentration on spells. Finally, gusts of strong wind
(ranging from 20 to 50 miles per hour)
Stoneskin automatically disperse fog, mists, and similar
4th- level abjuration phenomena in the area, whether mundane or
magical.
Casting Time: 1 action
Range: Touch Suggestion
Components: V, S, M (diamond dust worth 100 gp, 2nd- level enchantment
which the spell consumes)
Duration: Concentration, up to 1 hour Casting Time: 1 action
Range: 30 feet
This spell turns the flesh of a willing creature you Components: V, M (a snake’s tongue and either a bit
touch as hard as stone. Until the spell ends, the of honeycomb or a drop of sweet oil)
target has resistance to nonmagical bludgeoning, Duration: Concentration, up to 8 hours
piercing, and slashing damage.
You suggest a course of activity (limited to a
Storm of Vengeance sentence or two) and magically influence a creature
9th- level conjuration you can see within range that can hear and
understand you. Creatures that can’t be charmed are
Casting Time: 1 action immune to this effect. The suggestion must be
Range: Sight worded in such a manner as to make the course of
Components: V, S action sound reasonable. Asking the creature to stab
Duration: Concentration, up to 1 minute
itself, throw itself onto a spear, immolate itself, or do
A churning storm cloud forms, centered on a point some other obviously harmful act ends the spell.
you can see and spreading to a radius of 360 feet. The target must make a Wisdom saving throw. On
Lightning flashes in the area, thunder booms, and a failed save, it pursues the course of action you
strong winds roar. Each creature under the cloud described to the best of its ability. The suggested
(no more than 5,000 feet beneath the cloud) when it course of action can continue for the entire duration.
appears must make a Constitution saving throw. On If the suggested activity can be completed in a
a failed save, a creature takes 2d6 thunder damage shorter time, the spell ends when the subject
and becomes deafened for 5 minutes. finishes what it was asked to do.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 183

