Page 180 - D&D 5e - SRD
P. 180

    Physical	   interaction	   with	   the	   image	   reveals	   it	   to	   be	     Duration:	   1	   minute	   
             an	   illusion,	   because	   things	   can	   pass	   through	   it.	   A	     This	   spell	   sends	   creatures	   into	   a	   magical	   slumber.	   
             creature	   that	   uses	   its	   action	   to	   examine	   the	   image	     Roll	   5d8;	   the	   total	   is	   how	   many	   hit	   points	   of	   
             can	   determine	   that	   it	   is	   an	   illusion	   with	   a	   successful	   
             Intelligence	   (Investigation)	   check	   against	   your	   spell	     creatures	   this	   spell	   can	   affect.	   Creatures	   within	   20	   
                                                                   feet	   of	   a	   point	   you	   choose	   within	   range	   are	   affected	   
             save	   DC.	   If	   a	   creature	   discerns	   the	   illusion	   for	   what	   it	     in	   ascending	   order	   of	   their	   current	   hit	   points	   
             is,	   the	   creature	   can	   see	   through	   the	   image.	   
                                                                   (ignoring	   unconscious	   creatures).	   
             Simulacrum                                            	    Starting	   with	   the	   creature	   that	   has	   the	   lowest	   
             7th-   level	   illusion	                             current	   hit	   points,	   each	   creature	   affected	   by	   this	   
                                                                   spell	   falls	   unconscious	   until	   the	   spell	   ends,	   the	   
             Casting	   Time:	   12	   hours	                      sleeper	   takes	   damage,	   or	   someone	   uses	   an	   action	   to	   
             Range:	   Touch	                                      shake	   or	   slap	   the	   sleeper	   awake.	   Subtract	   each	   
             Components:	   V,	   S,	   M	   (snow	   or	   ice	   in	   quantities	     creature’s	   hit	   points	   from	   the	   total	   before	   moving	   on	   
              sufficient	   to	   made	   a	   life-   size	   copy	   of	   the	   duplicated	     to	   the	   creature	   with	   the	   next	   lowest	   hit	   points.	   A	   
              creature;	   some	   hair,	   fingernail	   clippings,	   or	   other	     creature’s	   hit	   points	   must	   be	   equal	   to	   or	   less	   than	   
              piece	   of	   that	   creature’s	   body	   placed	   inside	   the	     the	   remaining	   total	   for	   that	   creature	   to	   be	   affected.	   
              snow	   or	   ice;	   and	   powdered	   ruby	   worth	   1,500	   gp,	     	    Undead	   and	   creatures	   immune	   to	   being	   charmed	   
              sprinkled	   over	   the	   duplicate	   and	   consumed	   by	   the	     aren’t	   affected	   by	   this	   spell.	   
              spell)	                                              	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             Duration:	   Until	   dispelled	                      spell	   slot	   of	   2nd	   level	   or	   higher,	   roll	   an	   additional	   
                                                                   2d8	   for	   each	   slot	   level	   above	   1st.	   
             You	   shape	   an	   illusory	   duplicate	   of	   one	   beast	   or	   
             humanoid	   that	   is	   within	   range	   for	   the	   entire	   casting	     Sleet Storm
             time	   of	   the	   spell.	   The	   duplicate	   is	   a	   creature,	   partially	     3rd-   level	   conjuration	   
             real	   and	   formed	   from	   ice	   or	   snow,	   and	   it	   can	   take	   
             actions	   and	   otherwise	   be	   affected	   as	   a	   normal	     Casting	   Time:	   1	   action	   
             creature.	   It	   appears	   to	   be	   the	   same	   as	   the	   original,	     Range:	   150	   feet	   
             but	   it	   has	   half	   the	   creature’s	   hit	   point	   maximum	   and	     Components:	   V,	   S,	   M	   (a	   pinch	   of	   dust	   and	   a	   few	   
             is	   formed	   without	   any	   equipment.	   Otherwise,	   the	     drops	   of	   water)	   
             illusion	   uses	   all	   the	   statistics	   of	   the	   creature	   it	     Duration:	   Concentration,	   up	   to	   1	   minute	   
             duplicates.	                                          Until	   the	   spell	   ends,	   freezing	   rain	   and	   sleet	   fall	   in	   a	   
             	    The	   simulacrum	   is	   friendly	   to	   you	   and	   creatures	     20-   foot-   tall	   cylinder	   with	   a	   40-   foot	   radius	   centered	   
             you	   designate.	   It	   obeys	   your	   spoken	   commands,	   
             moving	   and	   acting	   in	   accordance	   with	   your	   wishes	     on	   a	   point	   you	   choose	   within	   range.	   The	   area	   is	   
                                                                   heavily	   obscured,	   and	   exposed	   flames	   in	   the	   area	   are	   
             and	   acting	   on	   your	   turn	   in	   combat.	   The	   simulacrum	     doused.	   
             lacks	   the	   ability	   to	   learn	   or	   become	   more	   powerful,	     	    The	   ground	   in	   the	   area	   is	   covered	   with	   slick	   ice,	   
             so	   it	   never	   increases	   its	   level	   or	   other	   abilities,	   nor	   
             can	   it	   regain	   expended	   spell	   slots.	     making	   it	   difficult	   terrain.	   When	   a	   creature	   enters	   
                                                                   the	   spell’s	   area	   for	   the	   first	   time	   on	   a	   turn	   or	   starts	   
             	    If	   the	   simulacrum	   is	   damaged,	   you	   can	   repair	   it	   in	     its	   turn	   there,	   it	   must	   make	   a	   Dexterity	   saving	   throw.	   
             an	   alchemical	   laboratory,	   using	   rare	   herbs	   and	     On	   a	   failed	   save,	   it	   falls	   prone.	   
             minerals	   worth	   100	   gp	   per	   hit	   point	   it	   regains.	   The	   
             simulacrum	   lasts	   until	   it	   drops	   to	   0	   hit	   points,	   at	     	    If	   a	   creature	   is	   concentrating	   in	   the	   spell’s	   area,	   
                                                                   the	   creature	   must	   make	   a	   successful	   Constitution	   
             which	   point	   it	   reverts	   to	   snow	   and	   melts	   instantly.	     saving	   throw	   against	   your	   spell	   save	   DC	   or	   lose	   
             	    If	   you	   cast	   this	   spell	   again,	   any	   currently	   active	   
             duplicates	   you	   created	   with	   this	   spell	   are	   instantly	     concentration.	   
             destroyed.	                                           Slow

             Sleep                                                 3rd-   level	   transmutation	   
             1st-   level	   enchantment	                          Casting	   Time:	   1	   action	   
                                                                   Range:	   120	   feet	   
             Casting	   Time:	   1	   action	   
             Range:	   90	   feet	                                 Components:	   V,	   S,	   M	   (a	   drop	   of	   molasses)	   
                                                                   Duration:	   Concentration,	   up	   to	   1	   minute	   
             Components:	   V,	   S,	   M	   (a	   pinch	   of	   fine	   sand,	   rose	   
              petals,	   or	   a	   cricket)	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       180	   
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