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monster	   might	   have	   a	   larger-   than-   expected	   bonus	     Tremorsense
             (usually	   double	   its	   proficiency	   bonus)	   to	   account	   for	     A	   monster	   with	   tremorsense	   can	   detect	   and	   pinpoint	   
             its	   heightened	   expertise.	                      the	   origin	   of	   vibrations	   within	   a	   specific	   radius,	   
             Vulnerabilities, Resistances, and                     provided	   that	   the	   monster	   and	   the	   source	   of	   the	   
                                                                   vibrations	   are	   in	   contact	   with	   the	   same	   ground	   or	   
             Immunities                                            substance.	   Tremorsense	   can’t	   be	   used	   to	   detect	   
                                                                   flying	   or	   incorporeal	   creatures.	   Many	   burrowing	   
             Some	   creatures	   have	   vulnerability,	   resistance,	   or	     creatures,	   such	   as	   ankhegs	   and	   umber	   hulks,	   have	   
             immunity	   to	   certain	   types	   of	   damage.	   Particular	     this	   special	   sense.	   
             creatures	   are	   even	   resistant	   or	   immune	   to	   damage	   
             from	   nonmagical	   attacks	   (a	   magical	   attack	   is	   an	     Truesight
             attack	   delivered	   by	   a	   spell,	   a	   magic	   item,	   or	   another	     A	   monster	   with	   truesight	   can,	   out	   to	   a	   specific	   range,	   
             magical	   source).	   In	   addition,	   some	   creatures	   are	     see	   in	   normal	   and	   magical	   darkness,	   see	   invisible	   
             immune	   to	   certain	   conditions.	               creatures	   and	   objects,	   automatically	   detect	   visual	   
             Senses                                                illusions	   and	   succeed	   on	   saving	   throws	   against	   them,	   
                                                                   and	   perceive	   the	   original	   form	   of	   a	   shapechanger	   or	   
             The	   Senses	   entry	   notes	   a	   monster’s	   passive	   Wisdom	     a	   creature	   that	   is	   transformed	   by	   magic.	   
             (Perception)	   score,	   as	   well	   as	   any	   special	   senses	   the	     Furthermore,	   the	   monster	   can	   see	   into	   the	   Ethereal	   
             monster	   might	   have.	   Special	   senses	   are	   described	     Plane	   within	   the	   same	   range.	   
             below.	   
                                                                   Languages
             Blindsight                                            The	   languages	   that	   a	   monster	   can	   speak	   are	   listed	   in	   
             A	   monster	   with	   blindsight	   can	   perceive	   its	     alphabetical	   order.	   Sometimes	   a	   monster	   can	   
             surroundings	   without	   relying	   on	   sight,	   within	   a	     understand	   a	   language	   but	   can’t	   speak	   it,	   and	   this	   is	   
             specific	   radius.	   	                              noted	   in	   its	   entry.	   A	   “—”	   indicates	   that	   a	   creature	   
             	    Creatures	   without	   eyes,	   such	   as	   grimlocks	   and	     neither	   speaks	   nor	   understands	   any	   language.	   	   
             gray	   oozes,	   typically	   have	   this	   special	   sense,	   as	   do	   
             creatures	   with	   echolocation	   or	   heightened	   senses,	     Telepathy
             such	   as	   bats	   and	   true	   dragons.	        Telepathy	   is	   a	   magical	   ability	   that	   allows	   a	   monster	   
             	    If	   a	   monster	   is	   naturally	   blind,	   it	   has	   a	     to	   communicate	   mentally	   with	   another	   creature	   
             parenthetical	   note	   to	   this	   effect,	   indicating	   that	   the	     within	   a	   specified	   range.	   The	   contacted	   creature	   
             radius	   of	   its	   blindsight	   defines	   the	   maximum	   range	     doesn’t	   need	   to	   share	   a	   language	   with	   the	   monster	   to	   
             of	   its	   perception.	   	                         communicate	   in	   this	   way	   with	   it,	   but	   it	   must	   be	   able	   

             Darkvision                                            to	   understand	   at	   least	   one	   language.	   A	   creature	   
                                                                   without	   telepathy	   can	   receive	   and	   respond	   to	   
             A	   monster	   with	   darkvision	   can	   see	   in	   the	   dark	   within	     telepathic	   messages	   but	   can’t	   initiate	   or	   terminate	   a	   
             a	   specific	   radius.	   The	   monster	   can	   see	   in	   dim	   light	     telepathic	   conversation.	   
             within	   the	   radius	   as	   if	   it	   were	   bright	   light,	   and	   in	     	    A	   telepathic	   monster	   doesn’t	   need	   to	   see	   a	   
             darkness	   as	   if	   it	   were	   dim	   light.	   The	   monster	   can’t	     contacted	   creature	   and	   can	   end	   the	   telepathic	   
             discern	   color	   in	   darkness,	   only	   shades	   of	   gray.	   Many	     contact	   at	   any	   time.	   The	   contact	   is	   broken	   as	   soon	   as	   
             creatures	   that	   live	   underground	   have	   this	   special	     the	   two	   creatures	   are	   no	   longer	   within	   range	   of	   each	   
             sense.	   
                                                                   other	   or	   if	   the	   telepathic	   monster	   contacts	   a	   
             Armor, Weapon, and Tool Proficiencies                 different	   creature	   within	   range.	   A	   telepathic	   monster	   
                                                                   can	   initiate	   or	   terminate	   a	   telepathic	   conversation	   
             Assume	   that	   a	   creature	   is	   proficient	   with	   its	   armor,	   weapons,	     without	   using	   an	   action,	   but	   while	   the	   monster	   is	   
             and	   tools.	   If	   you	   swap	   them	   out,	   you	   decide	   whether	   the	     incapacitated,	   it	   can’t	   initiate	   telepathic	   contact,	   and	   
             creature	   is	   proficient	   with	   its	   new	   equipment.	   
             	    For	   example,	   a	   hill	   giant	   typically	   wears	   hide	   armor	   and	     any	   current	   contact	   is	   terminated.	   
             wields	   a	   greatclub.	   You	   could	   equip	   a	   hill	   giant	   with	   chain	     	    A	   creature	   within	   the	   area	   of	   an	   antimagic	   field	   or	   
             mail	   and	   a	   greataxe	   instead,	   and	   assume	   the	   giant	   is	     in	   any	   other	   location	   where	   magic	   doesn’t	   function	   
             proficient	   with	   both,	   one	   or	   the	   other,	   or	   neither.	     can’t	   send	   or	   receive	   telepathic	   messages.	   
             	    See	   the	   Player’s	   Handbook	   for	   rules	   on	   using	   armor	   or	   
             weapons	   without	   proficiency.	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       257	   
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