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can pick a special purpose or roll on the following throw, with a DC equal to 12 + the item’s Charisma
table. modifier. On a failed save, the wielder is charmed by
the item for 1d12 hours. While charmed, the wielder
d10 Purpose
1 Aligned: The item seeks to defeat or destroy those of a must try to follow the item’s commands. If the
diametrically opposed alignment. (Such an item is wielder takes damage, it can repeat the saving throw,
never neutral.) ending the effect on a success. Whether the attempt
2 Bane: The item seeks to defeat or destroy creatures of to control its user succeeds or fails, the item can’t
a particular kind, such as fiends, shapechangers, trolls, use this power again until the next dawn.
or wizards.
3 Protector: The item seeks to defend a particular race Artifacts
or kind of creature, such as elves or druids.
4 Crusader: The item seeks to defeat, weaken, or
destroy the servants of a particular deity. Orb of Dragonkind
5 Templar: The item seeks to defend the servants and Wondrous item, artifact (requires attunement)
interests of a particular deity.
6 Destroyer: The item craves destruction and goads its Ages past, elves and humans waged a terrible war
user to fight arbitrarily. against evil dragons. When the world seemed
7 Glory Seeker: The item seeks renown as the greatest doomed, powerful wizards came together and
magic item in the world, by establishing its user as a worked their greatest magic, forging five Orbs of
famous or notorious figure. Dragonkind (or Dragon Orbs) to help them defeat the
8 Lore Seeker: The item craves knowledge or is dragons. One orb was taken to each of the five
determined to solve a mystery, learn a secret, or wizard towers, and there they were used to speed
unravel a cryptic prophecy. the war toward a victorious end. The wizards used
9 Destiny Seeker: The item is convinced that it and its the orbs to lure dragons to them, then destroyed the
wielder have key roles to play in future events. dragons with powerful magic.
10 Creator Seeker: The item seeks its creator and wants As the wizard towers fell in later ages, the orbs
to understand why it was created. were destroyed or faded into legend, and only three
are thought to survive. Their magic has been warped
Conflict and twisted over the centuries, so although their
primary purpose of calling dragons still functions,
A sentient item has a will of its own, shaped by its they also allow some measure of control over
personality and alignment. If its wielder acts in a dragons.
manner opposed to the item’s alignment or purpose, Each orb contains the essence of an evil dragon, a
conflict can arise. When such a conflict occurs, the presence that resents any attempt to coax magic
item makes a Charisma check contested by the from it. Those lacking in force of personality might
wielder’s Charisma check. If the item wins the find themselves enslaved to an orb.
contest, it makes one or more of the following An orb is an etched crystal globe about 10 inches
demands: in diameter. When used, it grows to about 20 inches
in diameter, and mist swirls inside it.
• The item insists on being carried or worn at all While attuned to an orb, you can use an action to
times. peer into the orb’s depths and speak its command
• The item demands that its wielder dispose of word. You must then make a DC 15 Charisma check.
anything the item finds repugnant. On a successful check, you control the orb for as long
• The item demands that its wielder pursue the as you remain attuned to it. On a failed check, you
item’s goals to the exclusion of all other goals. become charmed by the orb for as long as you
• The item demands to be given to someone else. remain attuned to it.
If its wielder refuses to comply with the item’s While you are charmed by the orb, you can’t
wishes, the item can do any or all of the following: voluntarily end your attunement to it, and the orb
casts suggestion on you at will (save DC 18), urging
• Make it impossible for its wielder to attune to it. you to work toward the evil ends it desires. The
• Suppress one or more of its activated properties. dragon essence within the orb might want many
• Attempt to take control of its wielder. things: the annihilation of a particular people,
If a sentient item attempts to take control of its freedom from the orb, to spread suffering in the
wielder, the wielder must make a Charisma saving
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 252

