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can	   pick	   a	   special	   purpose	   or	   roll	   on	   the	   following	     throw,	   with	   a	   DC	   equal	   to	   12	   +	   the	   item’s	   Charisma	   
             table.	                                               modifier.	   On	   a	   failed	   save,	   the	   wielder	   is	   charmed	   by	   
                                                                   the	   item	   for	   1d12	   hours.	   While	   charmed,	   the	   wielder	   
             d10	    Purpose	   
             1	     Aligned:	   The	   item	   seeks	   to	   defeat	   or	   destroy	   those	   of	   a	     must	   try	   to	   follow	   the	   item’s	   commands.	   If	   the	   
                 diametrically	   opposed	   alignment.	   (Such	   an	   item	   is	     wielder	   takes	   damage,	   it	   can	   repeat	   the	   saving	   throw,	   
                 never	   neutral.)	                               ending	   the	   effect	   on	   a	   success.	   Whether	   the	   attempt	   
             2	     Bane:	   The	   item	   seeks	   to	   defeat	   or	   destroy	   creatures	   of	     to	   control	   its	   user	   succeeds	   or	   fails,	   the	   item	   can’t	   
                 a	   particular	   kind,	   such	   as	   fiends,	   shapechangers,	   trolls,	     use	   this	   power	   again	   until	   the	   next	   dawn.	   
                 or	   wizards.	   
             3	     Protector:	   The	   item	   seeks	   to	   defend	   a	   particular	   race	     Artifacts
                 or	   kind	   of	   creature,	   such	   as	   elves	   or	   druids.	   
             4	     Crusader:	   The	   item	   seeks	   to	   defeat,	   weaken,	   or	   
                 destroy	   the	   servants	   of	   a	   particular	   deity.	     Orb of Dragonkind
             5	     Templar:	   The	   item	   seeks	   to	   defend	   the	   servants	   and	     Wondrous	   item,	   artifact	   (requires	   attunement)	   
                 interests	   of	   a	   particular	   deity.	   
             6	     Destroyer:	   The	   item	   craves	   destruction	   and	   goads	   its	     Ages	   past,	   elves	   and	   humans	   waged	   a	   terrible	   war	   
                 user	   to	   fight	   arbitrarily.	              against	   evil	   dragons.	   When	   the	   world	   seemed	   
             7	     Glory	   Seeker:	   The	   item	   seeks	   renown	   as	   the	   greatest	     doomed,	   powerful	   wizards	   came	   together	   and	   
                 magic	   item	   in	   the	   world,	   by	   establishing	   its	   user	   as	   a	     worked	   their	   greatest	   magic,	   forging	   five	   Orbs	   of	   
                 famous	   or	   notorious	   figure.	             Dragonkind	   (or	   Dragon	   Orbs)	   to	   help	   them	   defeat	   the	   
             8	     Lore	   Seeker:	   The	   item	   craves	   knowledge	   or	   is	     dragons.	   One	   orb	   was	   taken	   to	   each	   of	   the	   five	   
                 determined	   to	   solve	   a	   mystery,	   learn	   a	   secret,	   or	     wizard	   towers,	   and	   there	   they	   were	   used	   to	   speed	   
                 unravel	   a	   cryptic	   prophecy.	             the	   war	   toward	   a	   victorious	   end.	   The	   wizards	   used	   
             9	     Destiny	   Seeker:	   The	   item	   is	   convinced	   that	   it	   and	   its	     the	   orbs	   to	   lure	   dragons	   to	   them,	   then	   destroyed	   the	   
                 wielder	   have	   key	   roles	   to	   play	   in	   future	   events.	     dragons	   with	   powerful	   magic.	   
             10	     Creator	   Seeker:	   The	   item	   seeks	   its	   creator	   and	   wants	     	    As	   the	   wizard	   towers	   fell	   in	   later	   ages,	   the	   orbs	   
                 to	   understand	   why	   it	   was	   created.	     were	   destroyed	   or	   faded	   into	   legend,	   and	   only	   three	   
             	   
                                                                   are	   thought	   to	   survive.	   Their	   magic	   has	   been	   warped	   
             Conflict                                              and	   twisted	   over	   the	   centuries,	   so	   although	   their	   
                                                                   primary	   purpose	   of	   calling	   dragons	   still	   functions,	   
             A	   sentient	   item	   has	   a	   will	   of	   its	   own,	   shaped	   by	   its	     they	   also	   allow	   some	   measure	   of	   control	   over	   
             personality	   and	   alignment.	   If	   its	   wielder	   acts	   in	   a	     dragons.	   
             manner	   opposed	   to	   the	   item’s	   alignment	   or	   purpose,	     	    Each	   orb	   contains	   the	   essence	   of	   an	   evil	   dragon,	   a	   
             conflict	   can	   arise.	   When	   such	   a	   conflict	   occurs,	   the	     presence	   that	   resents	   any	   attempt	   to	   coax	   magic	   
             item	   makes	   a	   Charisma	   check	   contested	   by	   the	     from	   it.	   Those	   lacking	   in	   force	   of	   personality	   might	   
             wielder’s	   Charisma	   check.	   If	   the	   item	   wins	   the	     find	   themselves	   enslaved	   to	   an	   orb.	   
             contest,	   it	   makes	   one	   or	   more	   of	   the	   following	     	    An	   orb	   is	   an	   etched	   crystal	   globe	   about	   10	   inches	   
             demands:	                                             in	   diameter.	   When	   used,	   it	   grows	   to	   about	   20	   inches	   
                                                                   in	   diameter,	   and	   mist	   swirls	   inside	   it.	   
             •   The	   item	   insists	   on	   being	   carried	   or	   worn	   at	   all	     	    While	   attuned	   to	   an	   orb,	   you	   can	   use	   an	   action	   to	   
              times.	                                              peer	   into	   the	   orb’s	   depths	   and	   speak	   its	   command	   
             •   The	   item	   demands	   that	   its	   wielder	   dispose	   of	     word.	   You	   must	   then	   make	   a	   DC	   15	   Charisma	   check.	   
              anything	   the	   item	   finds	   repugnant.	      On	   a	   successful	   check,	   you	   control	   the	   orb	   for	   as	   long	   
             •   The	   item	   demands	   that	   its	   wielder	   pursue	   the	     as	   you	   remain	   attuned	   to	   it.	   On	   a	   failed	   check,	   you	   
              item’s	   goals	   to	   the	   exclusion	   of	   all	   other	   goals.	     become	   charmed	   by	   the	   orb	   for	   as	   long	   as	   you	   
             •   The	   item	   demands	   to	   be	   given	   to	   someone	   else.	     remain	   attuned	   to	   it.	   
             	    If	   its	   wielder	   refuses	   to	   comply	   with	   the	   item’s	     	    While	   you	   are	   charmed	   by	   the	   orb,	   you	   can’t	   
             wishes,	   the	   item	   can	   do	   any	   or	   all	   of	   the	   following:	     voluntarily	   end	   your	   attunement	   to	   it,	   and	   the	   orb	   
                                                                   casts	   suggestion	   on	   you	   at	   will	   (save	   DC	   18),	   urging	   
             •   Make	   it	   impossible	   for	   its	   wielder	   to	   attune	   to	   it.	     you	   to	   work	   toward	   the	   evil	   ends	   it	   desires.	   The	   
             •   Suppress	   one	   or	   more	   of	   its	   activated	   properties.	     dragon	   essence	   within	   the	   orb	   might	   want	   many	   
             •   Attempt	   to	   take	   control	   of	   its	   wielder.	     things:	   the	   annihilation	   of	   a	   particular	   people,	   
             	    If	   a	   sentient	   item	   attempts	   to	   take	   control	   of	   its	     freedom	   from	   the	   orb,	   to	   spread	   suffering	   in	   the	   
             wielder,	   the	   wielder	   must	   make	   a	   Charisma	   saving	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       252	   
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