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Skills Deception +6, Insight +3 STR DEX CON INT WIS CHA
Condition Immunities charmed 27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 19 (+4)
Senses darkvision 60 ft., passive Perception 11
Saving Throws Dex +9, Con +14, Wis +9, Cha +11
Languages Common
Skills Perception +16, Stealth +9
Challenge 3 (700 XP)
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive
Shapechanger. The doppelganger can use its action to Perception 26
polymorph into a Small or Medium humanoid it has Languages Common, Draconic
seen, or back into its true form. Its statistics, other than
its size, are the same in each form. Any equipment it is Challenge 21 (33,000 XP)
wearing or carrying isn’t transformed. It reverts to its
true form if it dies. Amphibious. The dragon can breathe air and water.
Ambusher. In the first round of a combat, the Legendary Resistance (3/Day). If the dragon fails a
doppelganger has advantage on attack rolls against any saving throw, it can choose to succeed instead.
creature it has surprised.
Surprise Attack. If the doppelganger surprises a Actions
creature and hits it with an attack during the first Multiattack. The dragon can use its Frightful Presence.
round of combat, the target takes an extra 10 (3d6) It then makes three attacks: one with its bite and two
damage from the attack. with its claws.
Actions Bite. Melee Weapon Attack: +15 to hit, reach 15 ft.,
one target. Hit: 19 (2d10 + 8) piercing damage plus 9
Multiattack. The doppelganger makes two melee (2d8) acid damage.
attacks.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft.,
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one one target. Hit: 15 (2d6 + 8) slashing damage.
target. Hit: 7 (1d6 + 4) bludgeoning damage. Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one
Read Thoughts. The doppelganger magically reads the target. Hit: 17 (2d8 + 8) bludgeoning damage.
surface thoughts of one creature within 60 feet of it. Frightful Presence. Each creature of the dragon’s
The effect can penetrate barriers, but 3 feet of wood or choice that is within 120 feet of the dragon and aware
dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of it must succeed on a DC 19 Wisdom saving throw or
of lead blocks it. While the target is in range, the become frightened for 1 minute. A creature can repeat
doppelganger can continue reading its thoughts, as the saving throw at the end of each of its turns, ending
long as the doppelganger’s concentration isn’t broken the effect on itself on a success. If a creature’s saving
(as if concentrating on a spell). While reading the throw is successful or the effect ends for it, the
target’s mind, the doppelganger has advantage on creature is immune to the dragon’s Frightful Presence
Wisdom (Insight) and Charisma (Deception, for the next 24 hours.
Intimidation, and Persuasion) checks against the target.
Acid Breath (Recharge 5–6). The dragon exhales acid in
a 90- foot line that is 10 feet wide. Each creature in that
Dragons, Chromatic line must make a DC 22 Dexterity saving throw, taking
67 (15d8) acid damage on a failed save, or half as much
Black Dragon damage on a successful one.
Legendary Actions
Ancient Black Dragon
The dragon can take 3 legendary actions, choosing
Gargantuan dragon, chaotic evil
from the options below. Only one legendary action
Armor Class 22 (natural armor) option can be used at a time and only at the end of
Hit Points 367 (21d20 + 147) another creature’s turn. The dragon regains spent
Speed 40 ft., fly 80 ft., swim 40 ft. legendary actions at the start of its turn.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 280

