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Skills	   Deception	   +6,	   Insight	   +3	          	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Condition	   Immunities	   charmed	                   	    27	   (+8)	    14	   (+2)	    25	   (+7)	    16	   (+3)	    15	   (+2)	    19	   (+4)	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   11	   
                                                                   Saving	   Throws	   Dex	   +9,	   Con	   +14,	   Wis	   +9,	   Cha	   +11	   
             Languages	   Common	   
                                                                   Skills	   Perception	   +16,	   Stealth	   +9	   
             Challenge	   3	   (700	   XP)	   
                                                                   Damage	   Immunities	   acid	   
             	   	                                                 Senses	   blindsight	   60	   ft.,	   darkvision	   120	   ft.,	   passive	   
             Shapechanger.	   The	   doppelganger	   can	   use	   its	   action	   to	     Perception	   26	   
             polymorph	   into	   a	   Small	   or	   Medium	   humanoid	   it	   has	     Languages	   Common,	   Draconic	   
             seen,	   or	   back	   into	   its	   true	   form.	   Its	   statistics,	   other	   than	   
             its	   size,	   are	   the	   same	   in	   each	   form.	   Any	   equipment	   it	   is	     Challenge	   21	   (33,000	   XP)	   
             wearing	   or	   carrying	   isn’t	   transformed.	   It	   reverts	   to	   its	     	   
             true	   form	   if	   it	   dies.	                    Amphibious.	   The	   dragon	   can	   breathe	   air	   and	   water.	   
             Ambusher.	   In	   the	   first	   round	   of	   a	   combat,	   the	     Legendary	   Resistance	   (3/Day).	   If	   the	   dragon	   fails	   a	   
             doppelganger	   has	   advantage	   on	   attack	   rolls	   against	   any	     saving	   throw,	   it	   can	   choose	   to	   succeed	   instead.	   
             creature	   it	   has	   surprised.	   
             Surprise	   Attack.	   If	   the	   doppelganger	   surprises	   a	     Actions	   
             creature	   and	   hits	   it	   with	   an	   attack	   during	   the	   first	     Multiattack.	   The	   dragon	   can	   use	   its	   Frightful	   Presence.	   
             round	   of	   combat,	   the	   target	   takes	   an	   extra	   10	   (3d6)	     It	   then	   makes	   three	   attacks:	   one	   with	   its	   bite	   and	   two	   
             damage	   from	   the	   attack.	                     with	   its	   claws.	   
             Actions	                                              Bite.	   Melee	   Weapon	   Attack:	   +15	   to	   hit,	   reach	   15	   ft.,	   
                                                                   one	   target.	   Hit:	   19	   (2d10	   +	   8)	   piercing	   damage	   plus	   9	   
             Multiattack.	   The	   doppelganger	   makes	   two	   melee	     (2d8)	   acid	   damage.	   
             attacks.	   
                                                                   Claw.	   Melee	   Weapon	   Attack:	   +15	   to	   hit,	   reach	   10	   ft.,	   
             Slam.	   Melee	   Weapon	   Attack:	   +6	   to	   hit,	   reach	   5	   ft.,	   one	     one	   target.	   Hit:	   15	   (2d6	   +	   8)	   slashing	   damage.	   
             target.	   Hit:	   7	   (1d6	   +	   4)	   bludgeoning	   damage.	     Tail.	   Melee	   Weapon	   Attack:	   +15	   to	   hit,	   reach	   20	   ft.,	   one	   
             Read	   Thoughts.	   The	   doppelganger	   magically	   reads	   the	     target.	   Hit:	   17	   (2d8	   +	   8)	   bludgeoning	   damage.	   
             surface	   thoughts	   of	   one	   creature	   within	   60	   feet	   of	   it.	     Frightful	   Presence.	   Each	   creature	   of	   the	   dragon’s	   
             The	   effect	   can	   penetrate	   barriers,	   but	   3	   feet	   of	   wood	   or	     choice	   that	   is	   within	   120	   feet	   of	   the	   dragon	   and	   aware	   
             dirt,	   2	   feet	   of	   stone,	   2	   inches	   of	   metal,	   or	   a	   thin	   sheet	     of	   it	   must	   succeed	   on	   a	   DC	   19	   Wisdom	   saving	   throw	   or	   
             of	   lead	   blocks	   it.	   While	   the	   target	   is	   in	   range,	   the	     become	   frightened	   for	   1	   minute.	   A	   creature	   can	   repeat	   
             doppelganger	   can	   continue	   reading	   its	   thoughts,	   as	     the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   
             long	   as	   the	   doppelganger’s	   concentration	   isn’t	   broken	     the	   effect	   on	   itself	   on	   a	   success.	   If	   a	   creature’s	   saving	   
             (as	   if	   concentrating	   on	   a	   spell).	   While	   reading	   the	     throw	   is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	   
             target’s	   mind,	   the	   doppelganger	   has	   advantage	   on	     creature	   is	   immune	   to	   the	   dragon’s	   Frightful	   Presence	   
             Wisdom	   (Insight)	   and	   Charisma	   (Deception,	     for	   the	   next	   24	   hours.	   
             Intimidation,	   and	   Persuasion)	   checks	   against	   the	   target.	   
                                                                   Acid	   Breath	   (Recharge	   5–6).	   The	   dragon	   exhales	   acid	   in	   
             	                                                     a	   90-  foot	   line	   that	   is	   10	   feet	   wide.	   Each	   creature	   in	   that	   
             Dragons, Chromatic                                    line	   must	   make	   a	   DC	   22	   Dexterity	   saving	   throw,	   taking	   
                                                                   67	   (15d8)	   acid	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   
             Black Dragon                                          damage	   on	   a	   successful	   one.	   
             	                                                     Legendary	   Actions	   
             Ancient	   Black	   Dragon	   
                                                                   The	   dragon	   can	   take	   3	   legendary	   actions,	   choosing	   
             Gargantuan	   dragon,	   chaotic	   evil	   
                                                                   from	   the	   options	   below.	   Only	   one	   legendary	   action	   
             Armor	   Class	   22	   (natural	   armor)	           option	   can	   be	   used	   at	   a	   time	   and	   only	   at	   the	   end	   of	   
             Hit	   Points	   367	   (21d20	   +	   147)	          another	   creature’s	   turn.	   The	   dragon	   regains	   spent	   
             Speed	   40	   ft.,	   fly	   80	   ft.,	   swim	   40	   ft.	     legendary	   actions	   at	   the	   start	   of	   its	   turn.	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       280	   
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