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Actions Ancient Blue Dragon
Multiattack. The dragon makes three attacks: one with Gargantuan dragon, lawful evil
its bite and two with its claws. Armor Class 22 (natural armor)
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one Hit Points 481 (26d20 + 208)
target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8)
acid damage. Speed 40 ft., burrow 40 ft., fly 80 ft.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one STR DEX CON INT WIS CHA
target. Hit: 11 (2d6 + 4) slashing damage. 29 (+9) 10 (+0) 27 (+8) 18 (+4) 17 (+3) 21 (+5)
Acid Breath (Recharge 5–6). The dragon exhales acid in
a 30- foot line that is 5 feet wide. Each creature in that Saving Throws Dex +7, Con +15, Wis +10, Cha +12
line must make a DC 14 Dexterity saving throw, taking Skills Perception +17, Stealth +7
49 (11d8) acid damage on a failed save, or half as much Damage Immunities lightning
damage on a successful one.
Senses blindsight 60 ft., darkvision 120 ft., passive
Perception 27
Black Dragon Wyrmling Languages Common, Draconic
Medium dragon, chaotic evil Challenge 23 (50,000 XP)
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6) Legendary Resistance (3/Day). If the dragon fails a
Speed 30 ft., fly 60 ft., swim 30 ft. saving throw, it can choose to succeed instead.
STR DEX CON INT WIS CHA Actions
15 (+2) 14 (+2) 13 (+1) 10 (+0) 11 (+0) 13 (+1) Multiattack. The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two
Saving Throws Dex +4, Con +3, Wis +2, Cha +3 with its claws.
Skills Perception +4, Stealth +4
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft.,
Damage Immunities acid one target. Hit: 20 (2d10 + 9) piercing damage plus 11
Senses blindsight 10 ft., darkvision 60 ft., passive (2d10) lightning damage.
Perception 14 Claw. Melee Weapon Attack: +16 to hit, reach 10 ft.,
Languages Draconic one target. Hit: 16 (2d6 + 9) slashing damage.
Challenge 2 (450 XP) Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one
target. Hit: 18 (2d8 + 9) bludgeoning damage.
Amphibious. The dragon can breathe air and water. Frightful Presence. Each creature of the dragon’s
choice that is within 120 feet of the dragon and aware
Actions of it must succeed on a DC 20 Wisdom saving throw or
become frightened for 1 minute. A creature can repeat
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one the saving throw at the end of each of its turns, ending
target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) the effect on itself on a success. If a creature’s saving
acid damage. throw is successful or the effect ends for it, the
Acid Breath (Recharge 5–6). The dragon exhales acid in creature is immune to the dragon’s Frightful Presence
a 15- foot line that is 5 feet wide. Each creature in that for the next 24 hours.
line must make a DC 11 Dexterity saving throw, taking Lightning Breath (Recharge 5–6). The dragon exhales
22 (5d8) acid damage on a failed save, or half as much lightning in a 120- foot line that is 10 feet wide. Each
damage on a successful one. creature in that line must make a DC 23 Dexterity
saving throw, taking 88 (16d10) lightning damage on a
failed save, or half as much damage on a successful one.
Blue Dragon
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 282

