Page 281 - D&D 5e - SRD
P. 281
Detect. The dragon makes a Wisdom (Perception) the saving throw at the end of each of its turns, ending
check. the effect on itself on a success. If a creature’s saving
Tail Attack. The dragon makes a tail attack. throw is successful or the effect ends for it, the
creature is immune to the dragon’s Frightful Presence
Wing Attack (Costs 2 Actions). The dragon beats its for the next 24 hours.
wings. Each creature within 15 feet of the dragon
must succeed on a DC 23 Dexterity saving throw or Acid Breath (Recharge 5–6). The dragon exhales acid in
take 15 (2d6 + 8) bludgeoning damage and be a 60- foot line that is 5 feet wide. Each creature in that
knocked prone. The dragon can then fly up to half its line must make a DC 18 Dexterity saving throw, taking
flying speed. 54 (12d8) acid damage on a failed save, or half as much
damage on a successful one.
Adult Black Dragon Legendary Actions
Huge dragon, chaotic evil The dragon can take 3 legendary actions, choosing
Armor Class 19 (natural armor) from the options below. Only one legendary action
Hit Points 195 (17d12 + 85) option can be used at a time and only at the end of
another creature’s turn. The dragon regains spent
Speed 40 ft., fly 80 ft., swim 40 ft. legendary actions at the start of its turn.
STR DEX CON INT WIS CHA Detect. The dragon makes a Wisdom (Perception)
23 (+6) 14 (+2) 21 (+5) 14 (+2) 13 (+1) 17 (+3) check.
Tail Attack. The dragon makes a tail attack.
Saving Throws Dex +7, Con +10, Wis +6, Cha +8 Wing Attack (Costs 2 Actions). The dragon beats its
Skills Perception +11, Stealth +7 wings. Each creature within 10 feet of the dragon
Damage Immunities acid must succeed on a DC 19 Dexterity saving throw or
Senses blindsight 60 ft., darkvision 120 ft., passive take 13 (2d6 + 6) bludgeoning damage and be
Perception 21 knocked prone. The dragon can then fly up to half its
flying speed.
Languages Common, Draconic
Challenge 14 (11,500 XP)
Young Black Dragon
Large dragon, chaotic evil
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a Armor Class 18 (natural armor)
saving throw, it can choose to succeed instead. Hit Points 127 (15d10 + 45)
Speed 40 ft., fly 80 ft., swim 40 ft.
Actions
Multiattack. The dragon can use its Frightful Presence. STR DEX CON INT WIS CHA
It then makes three attacks: one with its bite and two 19 (+4) 14 (+2) 17 (+3) 12 (+1) 11 (+0) 15 (+2)
with its claws. Saving Throws Dex +5, Con +6, Wis +3, Cha +5
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
one target. Hit: 17 (2d10 + 6) piercing damage plus 4 Skills Perception +6, Stealth +5
(1d8) acid damage. Damage Immunities acid
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., Senses blindsight 30 ft., darkvision 120 ft., passive
one target. Hit: 13 (2d6 + 6) slashing damage. Perception 16
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one Languages Common, Draconic
target. Hit: 15 (2d8 + 6) bludgeoning damage. Challenge 7 (2,900 XP)
Frightful Presence. Each creature of the dragon’s
choice that is within 120 feet of the dragon and aware Amphibious. The dragon can breathe air and water.
of it must succeed on a DC 16 Wisdom saving throw or
become frightened for 1 minute. A creature can repeat
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 281

