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Legendary	   Resistance	   (3/Day).	   If	   the	   dragon	   fails	   a	     Legendary	   Actions	   
             saving	   throw,	   it	   can	   choose	   to	   succeed	   instead.	   
                                                                   The	   dragon	   can	   take	   3	   legendary	   actions,	   choosing	   
             Actions	                                              from	   the	   options	   below.	   Only	   one	   legendary	   action	   
                                                                   option	   can	   be	   used	   at	   a	   time	   and	   only	   at	   the	   end	   of	   
             Multiattack.	   The	   dragon	   can	   use	   its	   Frightful	   Presence.	     another	   creature’s	   turn.	   The	   dragon	   regains	   spent	   
             It	   then	   makes	   three	   attacks:	   one	   with	   its	   bite	   and	   two	     legendary	   actions	   at	   the	   start	   of	   its	   turn.	   
             with	   its	   claws.	   
                                                                   Detect.	   The	   dragon	   makes	   a	   Wisdom	   (Perception)	   
             Bite.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   15	   ft.,	     check.	   
             one	   target.	   Hit:	   19	   (2d10	   +	   8)	   piercing	   damage.	     Tail	   Attack.	   The	   dragon	   makes	   a	   tail	   attack.	   
             Claw.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   10	   ft.,	     Wing	   Attack	   (Costs	   2	   Actions).	   The	   dragon	   beats	   its	   
             one	   target.	   Hit:	   15	   (2d6	   +	   8)	   slashing	   damage.	   
                                                                     wings.	   Each	   creature	   within	   15	   feet	   of	   the	   dragon	   
             Tail.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   20	   ft.,	   one	     must	   succeed	   on	   a	   DC	   22	   Dexterity	   saving	   throw	   or	   
             target.	   Hit:	   17	   (2d8	   +	   8)	   bludgeoning	   damage.	     take	   15	   (2d6	   +	   8)	   bludgeoning	   damage	   and	   be	   
             Frightful	   Presence.	   Each	   creature	   of	   the	   dragon’s	     knocked	   prone.	   The	   dragon	   can	   then	   fly	   up	   to	   half	   its	   
             choice	   that	   is	   within	   120	   feet	   of	   the	   dragon	   and	   aware	     flying	   speed.	   
             of	   it	   must	   succeed	   on	   a	   DC	   18	   Wisdom	   saving	   throw	   or	     	   
             become	   frightened	   for	   1	   minute.	   A	   creature	   can	   repeat	     Adult	   Brass	   Dragon	   
             the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   
             the	   effect	   on	   itself	   on	   a	   success.	   If	   a	   creature’s	   saving	     Huge	   dragon,	   chaotic	   good	   
             throw	   is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	     Armor	   Class	   18	   (natural	   armor)	   
             creature	   is	   immune	   to	   the	   dragon’s	   Frightful	   Presence	     Hit	   Points	   172	   (15d12	   +	   75)	   
             for	   the	   next	   24	   hours.	                   Speed	   40	   ft.,	   burrow	   30	   ft.,	   fly	   80	   ft.	   
             Breath	   Weapons	   (Recharge	   5–6).	   The	   dragon	   uses	   one	   
             of	   the	   following	   breath	   weapons:	         	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Fire	   Breath.	   The	   dragon	   exhales	   fire	   in	   an	   90-  foot	   line	     	    23	   (+6)	    10	   (+0)	    21	   (+5)	    14	   (+2)	    13	   (+1)	    17	   (+3)	   
              that	   is	   10	   feet	   wide.	   Each	   creature	   in	   that	   line	   must	   
              make	   a	   DC	   21	   Dexterity	   saving	   throw,	   taking	   56	     Saving	   Throws	   Dex	   +5,	   Con	   +10,	   Wis	   +6,	   Cha	   +8	   
              (16d6)	   fire	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	     Skills	   History	   +7,	   Perception	   +11,	   Persuasion	   +8,	   Stealth	   
              damage	   on	   a	   successful	   one.	               +5	   
             Sleep	   Breath.	   The	   dragon	   exhales	   sleep	   gas	   in	   a	   90-  foot	     Damage	   Immunities	   fire	   
              cone.	   Each	   creature	   in	   that	   area	   must	   succeed	   on	   a	     Senses	   blindsight	   60	   ft.,	   darkvision	   120	   ft.,	   passive	   
              DC	   21	   Constitution	   saving	   throw	   or	   fall	   unconscious	     Perception	   21	   
              for	   10	   minutes.	   This	   effect	   ends	   for	   a	   creature	   if	   the	     Languages	   Common,	   Draconic	   
              creature	   takes	   damage	   or	   someone	   uses	   an	   action	   to	   
              wake	   it.	                                         Challenge	   13	   (10,000	   XP)	   
             Change	   Shape.	   The	   dragon	   magically	   polymorphs	   into	     	   	   
             a	   humanoid	   or	   beast	   that	   has	   a	   challenge	   rating	   no	     Legendary	   Resistance	   (3/Day).	   If	   the	   dragon	   fails	   a	   
             higher	   than	   its	   own,	   or	   back	   into	   its	   true	   form.	   It	     saving	   throw,	   it	   can	   choose	   to	   succeed	   instead.	   
             reverts	   to	   its	   true	   form	   if	   it	   dies.	   Any	   equipment	   it	   is	   
             wearing	   or	   carrying	   is	   absorbed	   or	   borne	   by	   the	   new	     Actions	   
             form	   (the	   dragon’s	   choice).	                 Multiattack.	   The	   dragon	   can	   use	   its	   Frightful	   Presence.	   
             	    In	   a	   new	   form,	   the	   dragon	   retains	   its	   alignment,	   hit	     It	   then	   makes	   three	   attacks:	   one	   with	   its	   bite	   and	   two	   
             points,	   Hit	   Dice,	   ability	   to	   speak,	   proficiencies,	     with	   its	   claws.	   
             Legendary	   Resistance,	   lair	   actions,	   and	   Intelligence,	     Bite.	   Melee	   Weapon	   Attack:	   +11	   to	   hit,	   reach	   10	   ft.,	   
             Wisdom,	   and	   Charisma	   scores,	   as	   well	   as	   this	   action.	   Its	     one	   target.	   Hit:	   17	   (2d10	   +	   6)	   piercing	   damage.	   
             statistics	   and	   capabilities	   are	   otherwise	   replaced	   by	   
             those	   of	   the	   new	   form,	   except	   any	   class	   features	   or	     Claw.	   Melee	   Weapon	   Attack:	   +11	   to	   hit,	   reach	   5	   ft.,	   
             legendary	   actions	   of	   that	   form.	          one	   target.	   Hit:	   13	   (2d6	   +	   6)	   slashing	   damage.	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       291	   
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