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Legendary Resistance (3/Day). If the dragon fails a Legendary Actions
saving throw, it can choose to succeed instead.
The dragon can take 3 legendary actions, choosing
Actions from the options below. Only one legendary action
option can be used at a time and only at the end of
Multiattack. The dragon can use its Frightful Presence. another creature’s turn. The dragon regains spent
It then makes three attacks: one with its bite and two legendary actions at the start of its turn.
with its claws.
Detect. The dragon makes a Wisdom (Perception)
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., check.
one target. Hit: 19 (2d10 + 8) piercing damage. Tail Attack. The dragon makes a tail attack.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., Wing Attack (Costs 2 Actions). The dragon beats its
one target. Hit: 15 (2d6 + 8) slashing damage.
wings. Each creature within 15 feet of the dragon
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one must succeed on a DC 22 Dexterity saving throw or
target. Hit: 17 (2d8 + 8) bludgeoning damage. take 15 (2d6 + 8) bludgeoning damage and be
Frightful Presence. Each creature of the dragon’s knocked prone. The dragon can then fly up to half its
choice that is within 120 feet of the dragon and aware flying speed.
of it must succeed on a DC 18 Wisdom saving throw or
become frightened for 1 minute. A creature can repeat Adult Brass Dragon
the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature’s saving Huge dragon, chaotic good
throw is successful or the effect ends for it, the Armor Class 18 (natural armor)
creature is immune to the dragon’s Frightful Presence Hit Points 172 (15d12 + 75)
for the next 24 hours. Speed 40 ft., burrow 30 ft., fly 80 ft.
Breath Weapons (Recharge 5–6). The dragon uses one
of the following breath weapons: STR DEX CON INT WIS CHA
Fire Breath. The dragon exhales fire in an 90- foot line 23 (+6) 10 (+0) 21 (+5) 14 (+2) 13 (+1) 17 (+3)
that is 10 feet wide. Each creature in that line must
make a DC 21 Dexterity saving throw, taking 56 Saving Throws Dex +5, Con +10, Wis +6, Cha +8
(16d6) fire damage on a failed save, or half as much Skills History +7, Perception +11, Persuasion +8, Stealth
damage on a successful one. +5
Sleep Breath. The dragon exhales sleep gas in a 90- foot Damage Immunities fire
cone. Each creature in that area must succeed on a Senses blindsight 60 ft., darkvision 120 ft., passive
DC 21 Constitution saving throw or fall unconscious Perception 21
for 10 minutes. This effect ends for a creature if the Languages Common, Draconic
creature takes damage or someone uses an action to
wake it. Challenge 13 (10,000 XP)
Change Shape. The dragon magically polymorphs into
a humanoid or beast that has a challenge rating no Legendary Resistance (3/Day). If the dragon fails a
higher than its own, or back into its true form. It saving throw, it can choose to succeed instead.
reverts to its true form if it dies. Any equipment it is
wearing or carrying is absorbed or borne by the new Actions
form (the dragon’s choice). Multiattack. The dragon can use its Frightful Presence.
In a new form, the dragon retains its alignment, hit It then makes three attacks: one with its bite and two
points, Hit Dice, ability to speak, proficiencies, with its claws.
Legendary Resistance, lair actions, and Intelligence, Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Wisdom, and Charisma scores, as well as this action. Its one target. Hit: 17 (2d10 + 6) piercing damage.
statistics and capabilities are otherwise replaced by
those of the new form, except any class features or Claw. Melee Weapon Attack: +11 to hit, reach 5 ft.,
legendary actions of that form. one target. Hit: 13 (2d6 + 6) slashing damage.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 291

