Page 287 - D&D 5e - SRD
P. 287
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one Languages Common, Draconic
target. Hit: 19 (2d8 + 10) bludgeoning damage. Challenge 17 (18,000 XP)
Frightful Presence. Each creature of the dragon’s
choice that is within 120 feet of the dragon and aware Legendary Resistance (3/Day). If the dragon fails a
of it must succeed on a DC 21 Wisdom saving throw or saving throw, it can choose to succeed instead.
become frightened for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, ending Actions
the effect on itself on a success. If a creature’s saving
throw is successful or the effect ends for it, the Multiattack. The dragon can use its Frightful Presence.
creature is immune to the dragon’s Frightful Presence It then makes three attacks: one with its bite and two
for the next 24 hours. with its claws.
Fire Breath (Recharge 5–6). The dragon exhales fire in Bite. Melee Weapon Attack: +14 to hit, reach 10 ft.,
a 90- foot cone. Each creature in that area must make a one target. Hit: 19 (2d10 + 8) piercing damage plus 7
DC 24 Dexterity saving throw, taking 91 (26d6) fire (2d6) fire damage.
damage on a failed save, or half as much damage on a Claw. Melee Weapon Attack: +14 to hit, reach 5 ft.,
successful one. one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one
Legendary Actions target. Hit: 17 (2d8 + 8) bludgeoning damage.
The dragon can take 3 legendary actions, choosing Frightful Presence. Each creature of the dragon’s
from the options below. Only one legendary action choice that is within 120 feet of the dragon and aware
option can be used at a time and only at the end of of it must succeed on a DC 19 Wisdom saving throw or
another creature’s turn. The dragon regains spent become frightened for 1 minute. A creature can repeat
legendary actions at the start of its turn. the saving throw at the end of each of its turns, ending
Detect. The dragon makes a Wisdom (Perception) the effect on itself on a success. If a creature’s saving
check. throw is successful or the effect ends for it, the
Tail Attack. The dragon makes a tail attack. creature is immune to the dragon’s Frightful Presence
for the next 24 hours.
Wing Attack (Costs 2 Actions). The dragon beats its
wings. Each creature within 15 feet of the dragon Fire Breath (Recharge 5–6). The dragon exhales fire in
must succeed on a DC 25 Dexterity saving throw or a 60- foot cone. Each creature in that area must make a
take 17 (2d6 + 10) bludgeoning damage and be DC 21 Dexterity saving throw, taking 63 (18d6) fire
knocked prone. The dragon can then fly up to half its damage on a failed save, or half as much damage on a
flying speed. successful one.
Legendary Actions
Adult Red Dragon
The dragon can take 3 legendary actions, choosing
Huge dragon, chaotic evil from the options below. Only one legendary action
Armor Class 19 (natural armor) option can be used at a time and only at the end of
Hit Points 256 (19d12 + 133) another creature’s turn. The dragon regains spent
legendary actions at the start of its turn.
Speed 40 ft., climb 40 ft., fly 80 ft.
Detect. The dragon makes a Wisdom (Perception)
STR DEX CON INT WIS CHA check.
27 (+8) 10 (+0) 25 (+7) 16 (+3) 13 (+1) 21 (+5) Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its
Saving Throws Dex +6, Con +13, Wis +7, Cha +11
wings. Each creature within 10 feet of the dragon
Skills Perception +13, Stealth +6 must succeed on a DC 22 Dexterity saving throw or
Damage Immunities fire take 15 (2d6 + 8) bludgeoning damage and be
Senses blindsight 60 ft., darkvision 120 ft., passive knocked prone. The dragon can then fly up to half its
Perception 23 flying speed.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 287

