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Tail.	   Melee	   Weapon	   Attack:	   +17	   to	   hit,	   reach	   20	   ft.,	   one	     Languages	   Common,	   Draconic	   
             target.	   Hit:	   19	   (2d8	   +	   10)	   bludgeoning	   damage.	     Challenge	   17	   (18,000	   XP)	   
             Frightful	   Presence.	   Each	   creature	   of	   the	   dragon’s	     	   	   
             choice	   that	   is	   within	   120	   feet	   of	   the	   dragon	   and	   aware	     Legendary	   Resistance	   (3/Day).	   If	   the	   dragon	   fails	   a	   
             of	   it	   must	   succeed	   on	   a	   DC	   21	   Wisdom	   saving	   throw	   or	     saving	   throw,	   it	   can	   choose	   to	   succeed	   instead.	   
             become	   frightened	   for	   1	   minute.	   A	   creature	   can	   repeat	   
             the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	     Actions	   
             the	   effect	   on	   itself	   on	   a	   success.	   If	   a	   creature’s	   saving	   
             throw	   is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	     Multiattack.	   The	   dragon	   can	   use	   its	   Frightful	   Presence.	   
             creature	   is	   immune	   to	   the	   dragon’s	   Frightful	   Presence	     It	   then	   makes	   three	   attacks:	   one	   with	   its	   bite	   and	   two	   
             for	   the	   next	   24	   hours.	                   with	   its	   claws.	   
             Fire	   Breath	   (Recharge	   5–6).	   The	   dragon	   exhales	   fire	   in	     Bite.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   10	   ft.,	   
             a	   90-  foot	   cone.	   Each	   creature	   in	   that	   area	   must	   make	   a	     one	   target.	   Hit:	   19	   (2d10	   +	   8)	   piercing	   damage	   plus	   7	   
             DC	   24	   Dexterity	   saving	   throw,	   taking	   91	   (26d6)	   fire	     (2d6)	   fire	   damage.	   
             damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	     Claw.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   5	   ft.,	   
             successful	   one.	                                   one	   target.	   Hit:	   15	   (2d6	   +	   8)	   slashing	   damage.	   
                                                                   Tail.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   15	   ft.,	   one	   
             Legendary	   Actions	                                 target.	   Hit:	   17	   (2d8	   +	   8)	   bludgeoning	   damage.	   
             The	   dragon	   can	   take	   3	   legendary	   actions,	   choosing	     Frightful	   Presence.	   Each	   creature	   of	   the	   dragon’s	   
             from	   the	   options	   below.	   Only	   one	   legendary	   action	     choice	   that	   is	   within	   120	   feet	   of	   the	   dragon	   and	   aware	   
             option	   can	   be	   used	   at	   a	   time	   and	   only	   at	   the	   end	   of	     of	   it	   must	   succeed	   on	   a	   DC	   19	   Wisdom	   saving	   throw	   or	   
             another	   creature’s	   turn.	   The	   dragon	   regains	   spent	     become	   frightened	   for	   1	   minute.	   A	   creature	   can	   repeat	   
             legendary	   actions	   at	   the	   start	   of	   its	   turn.	     the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   
             Detect.	   The	   dragon	   makes	   a	   Wisdom	   (Perception)	     the	   effect	   on	   itself	   on	   a	   success.	   If	   a	   creature’s	   saving	   
              check.	                                              throw	   is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	   
             Tail	   Attack.	   The	   dragon	   makes	   a	   tail	   attack.	     creature	   is	   immune	   to	   the	   dragon’s	   Frightful	   Presence	   
                                                                   for	   the	   next	   24	   hours.	   
             Wing	   Attack	   (Costs	   2	   Actions).	   The	   dragon	   beats	   its	   
              wings.	   Each	   creature	   within	   15	   feet	   of	   the	   dragon	     Fire	   Breath	   (Recharge	   5–6).	   The	   dragon	   exhales	   fire	   in	   
              must	   succeed	   on	   a	   DC	   25	   Dexterity	   saving	   throw	   or	     a	   60-  foot	   cone.	   Each	   creature	   in	   that	   area	   must	   make	   a	   
              take	   17	   (2d6	   +	   10)	   bludgeoning	   damage	   and	   be	     DC	   21	   Dexterity	   saving	   throw,	   taking	   63	   (18d6)	   fire	   
              knocked	   prone.	   The	   dragon	   can	   then	   fly	   up	   to	   half	   its	     damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   
              flying	   speed.	                                    successful	   one.	   
             	                                                     Legendary	   Actions	   
             Adult	   Red	   Dragon	   
                                                                   The	   dragon	   can	   take	   3	   legendary	   actions,	   choosing	   
             Huge	   dragon,	   chaotic	   evil	                   from	   the	   options	   below.	   Only	   one	   legendary	   action	   
             Armor	   Class	   19	   (natural	   armor)	           option	   can	   be	   used	   at	   a	   time	   and	   only	   at	   the	   end	   of	   
             Hit	   Points	   256	   (19d12	   +	   133)	          another	   creature’s	   turn.	   The	   dragon	   regains	   spent	   
                                                                   legendary	   actions	   at	   the	   start	   of	   its	   turn.	   
             Speed	   40	   ft.,	   climb	   40	   ft.,	   fly	   80	   ft.	   
                                                                   Detect.	   The	   dragon	   makes	   a	   Wisdom	   (Perception)	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     check.	   
             	    27	   (+8)	    10	   (+0)	    25	   (+7)	    16	   (+3)	    13	   (+1)	    21	   (+5)	     Tail	   Attack.	   The	   dragon	   makes	   a	   tail	   attack.	   
                                                                   Wing	   Attack	   (Costs	   2	   Actions).	   The	   dragon	   beats	   its	   
             Saving	   Throws	   Dex	   +6,	   Con	   +13,	   Wis	   +7,	   Cha	   +11	   
                                                                     wings.	   Each	   creature	   within	   10	   feet	   of	   the	   dragon	   
             Skills	   Perception	   +13,	   Stealth	   +6	          must	   succeed	   on	   a	   DC	   22	   Dexterity	   saving	   throw	   or	   
             Damage	   Immunities	   fire	                           take	   15	   (2d6	   +	   8)	   bludgeoning	   damage	   and	   be	   
             Senses	   blindsight	   60	   ft.,	   darkvision	   120	   ft.,	   passive	     knocked	   prone.	   The	   dragon	   can	   then	   fly	   up	   to	   half	   its	   
              Perception	   23	                                      flying	   speed.	   
                                                                   	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       287	   
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