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Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., Senses blindsight 60 ft., darkvision 120 ft., passive
one target. Hit: 15 (2d6 + 8) slashing damage. Perception 21
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one Languages Common, Draconic
target. Hit: 17 (2d8 + 8) bludgeoning damage. Challenge 13 (10,000 XP)
Frightful Presence. Each creature of the dragon’s
choice that is within 120 feet of the dragon and aware
of it must succeed on a DC 16 Wisdom saving throw or Ice Walk. The dragon can move across and climb icy
surfaces without needing to make an ability check.
become frightened for 1 minute. A creature can repeat Additionally, difficult terrain composed of ice or snow
the saving throw at the end of each of its turns, ending doesn’t cost it extra moment.
the effect on itself on a success. If a creature’s saving
throw is successful or the effect ends for it, the Legendary Resistance (3/Day). If the dragon fails a
creature is immune to the dragon’s Frightful Presence saving throw, it can choose to succeed instead.
for the next 24 hours.
Cold Breath (Recharge 5–6). The dragon exhales an icy Actions
blast in a 90- foot cone. Each creature in that area must Multiattack. The dragon can use its Frightful Presence.
make a DC 22 Constitution saving throw, taking 72 It then makes three attacks: one with its bite and two
(16d8) cold damage on a failed save, or half as much with its claws.
damage on a successful one. Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
one target. Hit: 17 (2d10 + 6) piercing damage plus 4
Legendary Actions (1d8) cold damage.
The dragon can take 3 legendary actions, choosing Claw. Melee Weapon Attack: +11 to hit, reach 5 ft.,
from the options below. Only one legendary action one target. Hit: 13 (2d6 + 6) slashing damage.
option can be used at a time and only at the end of Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one
another creature’s turn. The dragon regains spent target. Hit: 15 (2d8 + 6) bludgeoning damage.
legendary actions at the start of its turn. Frightful Presence. Each creature of the dragon’s
Detect. The dragon makes a Wisdom (Perception) choice that is within 120 feet of the dragon and aware
check. of it must succeed on a DC 14 Wisdom saving throw or
Tail Attack. The dragon makes a tail attack. become frightened for 1 minute. A creature can repeat
Wing Attack (Costs 2 Actions). The dragon beats its the saving throw at the end of each of its turns, ending
wings. Each creature within 15 feet of the dragon the effect on itself on a success. If a creature’s saving
must succeed on a DC 22 Dexterity saving throw or throw is successful or the effect ends for it, the
take 15 (2d6 + 8) bludgeoning damage and be creature is immune to the dragon’s Frightful Presence
knocked prone. The dragon can then fly up to half its for the next 24 hours.
flying speed. Cold Breath (Recharge 5–6). The dragon exhales an icy
blast in a 60- foot cone. Each creature in that area must
Adult White Dragon make a DC 19 Constitution saving throw, taking 54
(12d8) cold damage on a failed save, or half as much
Huge dragon, chaotic evil damage on a successful one.
Armor Class 18 (natural armor)
Hit Points 200 (16d12 + 96) Legendary Actions
The dragon can take 3 legendary actions, choosing
Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
from the options below. Only one legendary action
STR DEX CON INT WIS CHA option can be used at a time and only at the end of
22 (+6) 10 (+0) 22 (+6) 8 (−1) 12 (+1) 12 (+1) another creature’s turn. The dragon regains spent
legendary actions at the start of its turn.
Saving Throws Dex +5, Con +11, Wis +6, Cha +6 Detect. The dragon makes a Wisdom (Perception)
Skills Perception +11, Stealth +5 check.
Damage Immunities cold Tail Attack. The dragon makes a tail attack.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 289

