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Claw.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   10	   ft.,	     Senses	   blindsight	   60	   ft.,	   darkvision	   120	   ft.,	   passive	   
             one	   target.	   Hit:	   15	   (2d6	   +	   8)	   slashing	   damage.	     Perception	   21	   
             Tail.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	   20	   ft.,	   one	     Languages	   Common,	   Draconic	   
             target.	   Hit:	   17	   (2d8	   +	   8)	   bludgeoning	   damage.	     Challenge	   13	   (10,000	   XP)	   
             Frightful	   Presence.	   Each	   creature	   of	   the	   dragon’s	     	   	   
             choice	   that	   is	   within	   120	   feet	   of	   the	   dragon	   and	   aware	   
             of	   it	   must	   succeed	   on	   a	   DC	   16	   Wisdom	   saving	   throw	   or	     Ice	   Walk.	   The	   dragon	   can	   move	   across	   and	   climb	   icy	   
                                                                   surfaces	   without	   needing	   to	   make	   an	   ability	   check.	   
             become	   frightened	   for	   1	   minute.	   A	   creature	   can	   repeat	     Additionally,	   difficult	   terrain	   composed	   of	   ice	   or	   snow	   
             the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	     doesn’t	   cost	   it	   extra	   moment.	   
             the	   effect	   on	   itself	   on	   a	   success.	   If	   a	   creature’s	   saving	   
             throw	   is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	     Legendary	   Resistance	   (3/Day).	   If	   the	   dragon	   fails	   a	   
             creature	   is	   immune	   to	   the	   dragon’s	   Frightful	   Presence	     saving	   throw,	   it	   can	   choose	   to	   succeed	   instead.	   
             for	   the	   next	   24	   hours.	   
             Cold	   Breath	   (Recharge	   5–6).	   The	   dragon	   exhales	   an	   icy	     Actions	   
             blast	   in	   a	   90-  foot	   cone.	   Each	   creature	   in	   that	   area	   must	     Multiattack.	   The	   dragon	   can	   use	   its	   Frightful	   Presence.	   
             make	   a	   DC	   22	   Constitution	   saving	   throw,	   taking	   72	     It	   then	   makes	   three	   attacks:	   one	   with	   its	   bite	   and	   two	   
             (16d8)	   cold	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	     with	   its	   claws.	   
             damage	   on	   a	   successful	   one.	              Bite.	   Melee	   Weapon	   Attack:	   +11	   to	   hit,	   reach	   10	   ft.,	   
                                                                   one	   target.	   Hit:	   17	   (2d10	   +	   6)	   piercing	   damage	   plus	   4	   
             Legendary	   Actions	                                 (1d8)	   cold	   damage.	   
             The	   dragon	   can	   take	   3	   legendary	   actions,	   choosing	     Claw.	   Melee	   Weapon	   Attack:	   +11	   to	   hit,	   reach	   5	   ft.,	   
             from	   the	   options	   below.	   Only	   one	   legendary	   action	     one	   target.	   Hit:	   13	   (2d6	   +	   6)	   slashing	   damage.	   
             option	   can	   be	   used	   at	   a	   time	   and	   only	   at	   the	   end	   of	     Tail.	   Melee	   Weapon	   Attack:	   +11	   to	   hit,	   reach	   15	   ft.,	   one	   
             another	   creature’s	   turn.	   The	   dragon	   regains	   spent	     target.	   Hit:	   15	   (2d8	   +	   6)	   bludgeoning	   damage.	   
             legendary	   actions	   at	   the	   start	   of	   its	   turn.	     Frightful	   Presence.	   Each	   creature	   of	   the	   dragon’s	   
             Detect.	   The	   dragon	   makes	   a	   Wisdom	   (Perception)	     choice	   that	   is	   within	   120	   feet	   of	   the	   dragon	   and	   aware	   
              check.	                                              of	   it	   must	   succeed	   on	   a	   DC	   14	   Wisdom	   saving	   throw	   or	   
             Tail	   Attack.	   The	   dragon	   makes	   a	   tail	   attack.	     become	   frightened	   for	   1	   minute.	   A	   creature	   can	   repeat	   
             Wing	   Attack	   (Costs	   2	   Actions).	   The	   dragon	   beats	   its	     the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   
              wings.	   Each	   creature	   within	   15	   feet	   of	   the	   dragon	     the	   effect	   on	   itself	   on	   a	   success.	   If	   a	   creature’s	   saving	   
              must	   succeed	   on	   a	   DC	   22	   Dexterity	   saving	   throw	   or	     throw	   is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	   
              take	   15	   (2d6	   +	   8)	   bludgeoning	   damage	   and	   be	     creature	   is	   immune	   to	   the	   dragon’s	   Frightful	   Presence	   
              knocked	   prone.	   The	   dragon	   can	   then	   fly	   up	   to	   half	   its	     for	   the	   next	   24	   hours.	   
              flying	   speed.	                                    Cold	   Breath	   (Recharge	   5–6).	   The	   dragon	   exhales	   an	   icy	   
             	                                                     blast	   in	   a	   60-  foot	   cone.	   Each	   creature	   in	   that	   area	   must	   
             Adult	   White	   Dragon	                             make	   a	   DC	   19	   Constitution	   saving	   throw,	   taking	   54	   
                                                                   (12d8)	   cold	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   
             Huge	   dragon,	   chaotic	   evil	                   damage	   on	   a	   successful	   one.	   
             Armor	   Class	   18	   (natural	   armor)	   
             Hit	   Points	   200	   (16d12	   +	   96)	           Legendary	   Actions	   
                                                                   The	   dragon	   can	   take	   3	   legendary	   actions,	   choosing	   
             Speed	   40	   ft.,	   burrow	   30	   ft.,	   fly	   80	   ft.,	   swim	   40	   ft.	   
                                                                   from	   the	   options	   below.	   Only	   one	   legendary	   action	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     option	   can	   be	   used	   at	   a	   time	   and	   only	   at	   the	   end	   of	   
             	    22	   (+6)	    10	   (+0)	    22	   (+6)	    8	   (−1)	    12	   (+1)	    12	   (+1)	     another	   creature’s	   turn.	   The	   dragon	   regains	   spent	   
                                                                   legendary	   actions	   at	   the	   start	   of	   its	   turn.	   
             Saving	   Throws	   Dex	   +5,	   Con	   +11,	   Wis	   +6,	   Cha	   +6	     Detect.	   The	   dragon	   makes	   a	   Wisdom	   (Perception)	   
             Skills	   Perception	   +11,	   Stealth	   +5	          check.	   
             Damage	   Immunities	   cold	                         Tail	   Attack.	   The	   dragon	   makes	   a	   tail	   attack.	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       289	   
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