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to	   hit	   with	   spell	   attacks).	   The	   lich	   has	   the	   following	     Disrupt	   Life	   (Costs	   3	   Actions).	   Each	   non-  undead	   
             wizard	   spells	   prepared:	                          creature	   within	   20	   feet	   of	   the	   lich	   must	   make	   a	   DC	   
             Cantrips	   (at	   will):	   mage	   hand,	   prestidigitation,	   ray	   of	     18	   Constitution	   saving	   throw	   against	   this	   magic,	   
              frost	                                                 taking	   21	   (6d6)	   necrotic	   damage	   on	   a	   failed	   save,	   or	   
                                                                     half	   as	   much	   damage	   on	   a	   successful	   one.	   
             1st	   level	   (4	   slots):	   detect	   magic,	   magic	   missile,	   shield,	   
              thunderwave	                                         	   
             2nd	   level	   (3	   slots):	   acid	   arrow,	   detect	   thoughts,	     Lizardfolk	   
              invisibility,	   mirror	   image	                    Medium	   humanoid	   (lizardfolk),	   neutral	   
             3rd	   level	   (3	   slots):	   animate	   dead,	   counterspell,	   dispel	     Armor	   Class	   15	   (natural	   armor,	   shield)	   
              magic,	   fireball	                                  Hit	   Points	   22	   (4d8	   +	   4)	   
             4th	   level	   (3	   slots):	   blight,	   dimension	   door	     Speed	   30	   ft.,	   swim	   30	   ft.	   
             5th	   level	   (3	   slots):	   cloudkill,	   scrying	   
                                                                   	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             6th	   level	   (1	   slot):	   disintegrate,	   globe	   of	   invulnerability	   
                                                                   	    15	   (+2)	    10	   (+0)	    13	   (+1)	    7	   (−2)	    12	   (+1)	    7	   (−2)	   
             7th	   level	   (1	   slot):	   finger	   of	   death,	   plane	   shift	   
             8th	   level	   (1	   slot):	   dominate	   monster,	   power	   word	   stun	     Skills	   Perception	   +3,	   Stealth	   +4,	   Survival	   +5	   
             9th	   level	   (1	   slot):	   power	   word	   kill	     Senses	   passive	   Perception	   13	   
             Turn	   Resistance.	   The	   lich	   has	   advantage	   on	   saving	     Languages	   Draconic	   
             throws	   against	   any	   effect	   that	   turns	   undead.	     Challenge	   1/2	   (100	   XP)	   

             Actions	                                              	   	   
                                                                   Hold	   Breath.	   The	   lizardfolk	   can	   hold	   its	   breath	   for	   15	   
             Paralyzing	   Touch.	   Melee	   Spell	   Attack:	   +12	   to	   hit,	   reach	     minutes.	   
             5	   ft.,	   one	   creature.	   Hit:	   10	   (3d6)	   cold	   damage.	   The	   
             target	   must	   succeed	   on	   a	   DC	   18	   Constitution	   saving	     Actions	   
             throw	   or	   be	   paralyzed	   for	   1	   minute.	   The	   target	   can	   
             repeat	   the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	     Multiattack.	   The	   lizardfolk	   makes	   two	   melee	   attacks,	   
             ending	   the	   effect	   on	   itself	   on	   a	   success.	     each	   one	   with	   a	   different	   weapon.	   
                                                                   Bite.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   ft.,	   one	   
             Legendary	   Actions	                                 target.	   Hit:	   5	   (1d6	   +	   2)	   piercing	   damage.	   

             The	   lich	   can	   take	   3	   legendary	   actions,	   choosing	   from	     Heavy	   Club.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   
             the	   options	   below.	   Only	   one	   legendary	   action	   option	     ft.,	   one	   target.	   Hit:	   5	   (1d6	   +	   2)	   bludgeoning	   damage.	   
             can	   be	   used	   at	   a	   time	   and	   only	   at	   the	   end	   of	   another	     Javelin.	   Melee	   or	   Ranged	   Weapon	   Attack:	   +4	   to	   hit,	   
             creature’s	   turn.	   The	   lich	   regains	   spent	   legendary	     reach	   5	   ft.	   or	   range	   30/120	   ft.,	   one	   target.	   Hit:	   5	   (1d6	   +	   
             actions	   at	   the	   start	   of	   its	   turn.	     2)	   piercing	   damage.	   
             Cantrip.	   The	   lich	   casts	   a	   cantrip.	     Spiked	   Shield.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   
             Paralyzing	   Touch	   (Costs	   2	   Actions).	   The	   lich	   uses	   its	     ft.,	   one	   target.	   Hit:	   5	   (1d6	   +	   2)	   piercing	   damage.	   
              Paralyzing	   Touch.	                                	   
             Frightening	   Gaze	   (Costs	   2	   Actions).	   The	   lich	   fixes	   its	     Lycanthropes
              gaze	   on	   one	   creature	   it	   can	   see	   within	   10	   feet	   of	   it.	   
              The	   target	   must	   succeed	   on	   a	   DC	   18	   Wisdom	   saving	     Werebear	   
              throw	   against	   this	   magic	   or	   become	   frightened	   for	   1	     Medium	   humanoid	   (human,	   shapechanger),	   neutral	   
              minute.	   The	   frightened	   target	   can	   repeat	   the	   saving	     good	   
              throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   the	   
              effect	   on	   itself	   on	   a	   success.	   If	   a	   target’s	   saving	   throw	     Armor	   Class	   10	   in	   humanoid	   form,	   11	   (natural	   armor)	   
              is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	   target	   is	     in	   bear	   and	   hybrid	   form	   
              immune	   to	   the	   lich’s	   gaze	   for	   the	   next	   24	   hours.	     Hit	   Points	   135	   (18d8	   +	   54)	   
                                                                   Speed	   30	   ft.	   (40	   ft.,	   climb	   30	   ft.	   in	   bear	   or	   hybrid	   form)	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       326	   
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