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STR DEX CON INT WIS CHA Skills Perception +2
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1) Damage Immunities bludgeoning, piercing, and
slashing from nonmagical attacks not made with
Skills Perception +7 silvered weapons Senses passive Perception 12
Damage Immunities bludgeoning, piercing, and Languages Common (can’t speak in boar form)
slashing from nonmagical attacks not made with
silvered weapons Challenge 4 (1,100 XP)
Senses passive Perception 17
Languages Common (can’t speak in bear form) Shapechanger. The wereboar can use its action to
polymorph into a boar- humanoid hybrid or into a boar,
Challenge 5 (1,800 XP) or back into its true form, which is humanoid. Its
statistics, other than its AC, are the same in each form.
Shapechanger. The werebear can use its action to Any equipment it is wearing or carrying isn’t
polymorph into a Large bear- humanoid hybrid or into a transformed. It reverts to its true form if it dies.
Large bear, or back into its true form, which is Charge (Boar or Hybrid Form Only). If the wereboar
humanoid. Its statistics, other than its size and AC, are moves at least 15 feet straight toward a target and
the same in each form. Any equipment it is wearing or then hits it with its tusks on the same turn, the target
carrying isn’t transformed. It reverts to its true form if takes an extra 7 (2d6) slashing damage. If the target is
it dies. a creature, it must succeed on a DC 13 Strength saving
Keen Smell. The werebear has advantage on Wisdom throw or be knocked prone.
(Perception) checks that rely on smell. Relentless (Recharges after a Short or Long Rest). If
the wereboar takes 14 damage or less that would
Actions reduce it to 0 hit points, it is reduced to 1 hit point
Multiattack. In bear form, the werebear makes two instead.
claw attacks. In humanoid form, it makes two greataxe
attacks. In hybrid form, it can attack like a bear or a Actions
humanoid. Multiattack (Humanoid or Hybrid Form Only). The
Bite (Bear or Hybrid Form Only). Melee Weapon wereboar makes two attacks, only one of which can be
Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + with its tusks.
4) piercing damage. If the target is a humanoid, it must Maul (Humanoid or Hybrid Form Only). Melee
succeed on a DC 14 Constitution saving throw or be Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
cursed with werebear lycanthropy. 10 (2d6 + 3) bludgeoning damage.
Claw (Bear or Hybrid Form Only). Melee Weapon Tusks (Boar or Hybrid Form Only). Melee Weapon
Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 +
4) slashing damage. 3) slashing damage. If the target is a humanoid, it must
Greataxe (Humanoid or Hybrid Form Only). Melee succeed on a DC 12 Constitution saving throw or be
Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: cursed with wereboar lycanthropy.
10 (1d12 + 4) slashing damage.
Wererat
Wereboar Medium humanoid (human, shapechanger), lawful evil
Medium humanoid (human, shapechanger), neutral evil Armor Class 12
Armor Class 10 in humanoid form, 11 (natural armor) Hit Points 33 (6d8 + 6)
in boar or hybrid form
Speed 30 ft.
Hit Points 78 (12d8 + 24)
STR DEX CON INT WIS CHA
Speed 30 ft. (40 ft. in boar form)
10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (−1)
STR DEX CON INT WIS CHA Skills Perception +2, Stealth +4
17 (+3) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 8 (−1)
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 327

