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     STR	     DEX	     CON	     INT	     WIS	     CHA	     Skills	   Perception	   +2	   
             	    19	   (+4)	    10	   (+0)	    17	   (+3)	    11	   (+0)	    12	   (+1)	    12	   (+1)	     Damage	   Immunities	   bludgeoning,	   piercing,	   and	   
                                                                     slashing	   from	   nonmagical	   attacks	   not	   made	   with	   
             Skills	   Perception	   +7	                             silvered	   weapons	   Senses	   passive	   Perception	   12	   
             Damage	   Immunities	   bludgeoning,	   piercing,	   and	     Languages	   Common	   (can’t	   speak	   in	   boar	   form)	   
              slashing	   from	   nonmagical	   attacks	   not	   made	   with	   
              silvered	   weapons	                                 Challenge	   4	   (1,100	   XP)	   
             Senses	   passive	   Perception	   17	                	   	   
             Languages	   Common	   (can’t	   speak	   in	   bear	   form)	     Shapechanger.	   The	   wereboar	   can	   use	   its	   action	   to	   
                                                                   polymorph	   into	   a	   boar-  humanoid	   hybrid	   or	   into	   a	   boar,	   
             Challenge	   5	   (1,800	   XP)	                      or	   back	   into	   its	   true	   form,	   which	   is	   humanoid.	   Its	   
             	   	                                                 statistics,	   other	   than	   its	   AC,	   are	   the	   same	   in	   each	   form.	   
             Shapechanger.	   The	   werebear	   can	   use	   its	   action	   to	     Any	   equipment	   it	   is	   wearing	   or	   carrying	   isn’t	   
             polymorph	   into	   a	   Large	   bear-  humanoid	   hybrid	   or	   into	   a	     transformed.	   It	   reverts	   to	   its	   true	   form	   if	   it	   dies.	   
             Large	   bear,	   or	   back	   into	   its	   true	   form,	   which	   is	     Charge	   (Boar	   or	   Hybrid	   Form	   Only).	   If	   the	   wereboar	   
             humanoid.	   Its	   statistics,	   other	   than	   its	   size	   and	   AC,	   are	     moves	   at	   least	   15	   feet	   straight	   toward	   a	   target	   and	   
             the	   same	   in	   each	   form.	   Any	   equipment	   it	   is	   wearing	   or	     then	   hits	   it	   with	   its	   tusks	   on	   the	   same	   turn,	   the	   target	   
             carrying	   isn’t	   transformed.	   It	   reverts	   to	   its	   true	   form	   if	     takes	   an	   extra	   7	   (2d6)	   slashing	   damage.	   If	   the	   target	   is	   
             it	   dies.	                                          a	   creature,	   it	   must	   succeed	   on	   a	   DC	   13	   Strength	   saving	   
             Keen	   Smell.	   The	   werebear	   has	   advantage	   on	   Wisdom	     throw	   or	   be	   knocked	   prone.	   
             (Perception)	   checks	   that	   rely	   on	   smell.	     Relentless	   (Recharges	   after	   a	   Short	   or	   Long	   Rest).	   If	   
                                                                   the	   wereboar	   takes	   14	   damage	   or	   less	   that	   would	   
             Actions	                                              reduce	   it	   to	   0	   hit	   points,	   it	   is	   reduced	   to	   1	   hit	   point	   
             Multiattack.	   In	   bear	   form,	   the	   werebear	   makes	   two	     instead.	   
             claw	   attacks.	   In	   humanoid	   form,	   it	   makes	   two	   greataxe	   
             attacks.	   In	   hybrid	   form,	   it	   can	   attack	   like	   a	   bear	   or	   a	     Actions	   
             humanoid.	                                            Multiattack	   (Humanoid	   or	   Hybrid	   Form	   Only).	   The	   
             Bite	   (Bear	   or	   Hybrid	   Form	   Only).	   Melee	   Weapon	     wereboar	   makes	   two	   attacks,	   only	   one	   of	   which	   can	   be	   
             Attack:	   +7	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   15	   (2d10	   +	     with	   its	   tusks.	   
             4)	   piercing	   damage.	   If	   the	   target	   is	   a	   humanoid,	   it	   must	     Maul	   (Humanoid	   or	   Hybrid	   Form	   Only).	   Melee	   
             succeed	   on	   a	   DC	   14	   Constitution	   saving	   throw	   or	   be	     Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   
             cursed	   with	   werebear	   lycanthropy.	           10	   (2d6	   +	   3)	   bludgeoning	   damage.	   
             Claw	   (Bear	   or	   Hybrid	   Form	   Only).	   Melee	   Weapon	     Tusks	   (Boar	   or	   Hybrid	   Form	   Only).	   Melee	   Weapon	   
             Attack:	   +7	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   13	   (2d8	   +	     Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   10	   (2d6	   +	   
             4)	   slashing	   damage.	                            3)	   slashing	   damage.	   If	   the	   target	   is	   a	   humanoid,	   it	   must	   
             Greataxe	   (Humanoid	   or	   Hybrid	   Form	   Only).	   Melee	     succeed	   on	   a	   DC	   12	   Constitution	   saving	   throw	   or	   be	   
             Weapon	   Attack:	   +7	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	     cursed	   with	   wereboar	   lycanthropy.	   
             10	   (1d12	   +	   4)	   slashing	   damage.	        	   
             	                                                     Wererat	   
             Wereboar	                                             Medium	   humanoid	   (human,	   shapechanger),	   lawful	   evil	   
             Medium	   humanoid	   (human,	   shapechanger),	   neutral	   evil	     Armor	   Class	   12	   
             Armor	   Class	   10	   in	   humanoid	   form,	   11	   (natural	   armor)	     Hit	   Points	   33	   (6d8	   +	   6)	   
              in	   boar	   or	   hybrid	   form	   
                                                                   Speed	   30	   ft.	   
             Hit	   Points	   78	   (12d8	   +	   24)	   
                                                                   	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Speed	   30	   ft.	   (40	   ft.	   in	   boar	   form)	   
                                                                   	    10	   (+0)	    15	   (+2)	    12	   (+1)	    11	   (+0)	    10	   (+0)	    8	   (−1)	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Skills	   Perception	   +2,	   Stealth	   +4	   
             	    17	   (+3)	    10	   (+0)	    15	   (+2)	    10	   (+0)	    11	   (+0)	    8	   (−1)	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       327	   
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