Page 323 - D&D 5e - SRD
P. 323

Languages	   understands	   the	   languages	   of	   its	   creator	   but	     Wakeful.	   While	   the	   hydra	   sleeps,	   at	   least	   one	   of	   its	   
              can’t	   speak	                                      heads	   is	   awake.	   
             Challenge	   0	   (10	   XP)	   
             	   	                                                 Actions	   
             Telepathic	   Bond.	   While	   the	   homunculus	   is	   on	   the	   same	     Multiattack.	   The	   hydra	   makes	   as	   many	   bite	   attacks	   as	   
             plane	   of	   existence	   as	   its	   master,	   it	   can	   magically	   convey	     it	   has	   heads.	   
             what	   it	   senses	   to	   its	   master,	   and	   the	   two	   can	     Bite.	   Melee	   Weapon	   Attack:	   +8	   to	   hit,	   reach	   10	   ft.,	   one	   
             communicate	   telepathically.	                       target.	   Hit:	   10	   (1d10	   +	   5)	   piercing	   damage.	   
                                                                   	   
             Actions	   
             Bite.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   ft.,	   one	     Monsters (I)
             creature.	   Hit:	   1	   piercing	   damage,	   and	   the	   target	   must	   
             succeed	   on	   a	   DC	   10	   Constitution	   saving	   throw	   or	   be	     	   
             poisoned	   for	   1	   minute.	   If	   the	   saving	   throw	   fails	   by	   5	   or	     Invisible	   Stalker	   
             more,	   the	   target	   is	   instead	   poisoned	   for	   5	   (1d10)	     Medium	   elemental, neutral	   
             minutes	   and	   unconscious	   while	   poisoned	   in	   this	   way.	   
                                                                   Armor	   Class	   14	   
             	   
             Hydra	                                                Hit	   Points	   104	   (16d8	   +	   32)	   
                                                                   Speed	   50	   ft.,	   fly	   50	   ft.	   (hover)	   
             Huge	   monstrosity,	   unaligned	   
             Armor	   Class	   15	   (natural	   armor)	           	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Hit	   Points	   172	   (15d12	   +	   75)	           	    16	   (+3)	    19	   (+4)	    14	   (+2)	    10	   (+0)	    15	   (+2)	    11	   (+0)	   
             Speed	   30	   ft.,	   swim	   30	   ft.	             Skills	   Perception	   +8,	   Stealth	   +10	   

             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Damage	   Resistances	   bludgeoning,	   piercing,	   and	   
             	    20	   (+5)	    12	   (+1)	    20	   (+5)	    2	   (−4)	    10	   (+0)	    7	   (−2)	     slashing	   from	   nonmagical	   attacks	   
                                                                   Damage	   Immunities	   poison	   
             Skills	   Perception	   +6	                           Condition	   Immunities	   exhaustion,	   grappled,	   paralyzed,	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   16	     petrified,	   poisoned,	   prone,	   restrained,	   unconscious	   
             Languages	   —	                                       Senses	   darkvision	   60	   ft.,	   passive	   Perception	   18	   
             Challenge	   8	   (3,900	   XP)	                      Languages	   Auran,	   understands	   Common	   but	   doesn’t	   
             	   	                                                   speak	   it	   
             Hold	   Breath.	   The	   hydra	   can	   hold	   its	   breath	   for	   1	   hour.	     Challenge	   6	   (2,300	   XP)	   
             Multiple	   Heads.	   The	   hydra	   has	   five	   heads.	   While	   it	   has	     	   	   
             more	   than	   one	   head,	   the	   hydra	   has	   advantage	   on	     Invisibility.	   The	   stalker	   is	   invisible.	   
             saving	   throws	   against	   being	   blinded,	   charmed,	     Faultless	   Tracker.	   The	   stalker	   is	   given	   a	   quarry	   by	   its	   
             deafened,	   frightened,	   stunned,	   and	   knocked	     summoner.	   The	   stalker	   knows	   the	   direction	   and	   
             unconscious.	                                         distance	   to	   its	   quarry	   as	   long	   as	   the	   two	   of	   them	   are	   on	   
             	    Whenever	   the	   hydra	   takes	   25	   or	   more	   damage	   in	   a	     the	   same	   plane	   of	   existence.	   The	   stalker	   also	   knows	   the	   
             single	   turn,	   one	   of	   its	   heads	   dies.	   If	   all	   its	   heads	   die,	   the	     location	   of	   its	   summoner.	   
             hydra	   dies.	   
             	    At	   the	   end	   of	   its	   turn,	   it	   grows	   two	   heads	   for	   each	   of	     Actions	   
             its	   heads	   that	   died	   since	   its	   last	   turn,	   unless	   it	   has	   taken	   
             fire	   damage	   since	   its	   last	   turn.	   The	   hydra	   regains	   10	   hit	     Multiattack.	   The	   stalker	   makes	   two	   slam	   attacks.	   
             points	   for	   each	   head	   regrown	   in	   this	   way.	     Slam.	   Melee	   Weapon	   Attack:	   +6	   to	   hit,	   reach	   5	   ft.,	   one	   
                                                                   target.	   Hit:	   10	   (2d6	   +	   3)	   bludgeoning	   damage.	   
             Reactive	   Heads.	   For	   each	   head	   the	   hydra	   has	   beyond	   
             one,	   it	   gets	   an	   extra	   reaction	   that	   can	   be	   used	   only	   for	     	   
             opportunity	   attacks.	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       323	   
   318   319   320   321   322   323   324   325   326   327   328