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Actions metal shield being worn or carried, its takes a
permanent and cumulative −1 penalty to the AC it
Multiattack. The roper makes four attacks with its
tendrils, uses Reel, and makes one attack with its bite. offers. Armor reduced to an AC of 10 or a shield that
drops to a +0 bonus is destroyed. If the object touched
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one is a held metal weapon, it rusts as described in the Rust
target. Hit: 22 (4d8 + 4) piercing damage. Metal trait.
Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft.,
one creature. Hit: The target is grappled (escape DC 15).
Until the grapple ends, the target is restrained and has Monsters (S)
disadvantage on Strength checks and Strength saving
throws, and the roper can’t use the same tendril on
another target. Sahuagin
Reel. The roper pulls each creature grappled by it up to Medium humanoid (sahuagin), lawful evil
25 feet straight toward it.
Armor Class 12 (natural armor)
Rust Monster Hit Points 22 (4d8 + 4)
Medium monstrosity, unaligned Speed 30 ft., swim 40 ft.
Armor Class 14 (natural armor) STR DEX CON INT WIS CHA
Hit Points 27 (5d8 + 5) 13 (+1) 11 (+0) 12 (+1) 12 (+1) 13 (+1) 9 (−1)
Speed 40 ft. Skills Perception +5
STR DEX CON INT WIS CHA Senses darkvision 120 ft., passive Perception 15
13 (+1) 12 (+1) 13 (+1) 2 (−4) 13 (+1) 6 (−2) Languages Sahuagin
Challenge 1/2 (100 XP)
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 1/2 (100 XP) Blood Frenzy. The sahuagin has advantage on melee
attack rolls against any creature that doesn’t have all
its hit points.
Iron Scent. The rust monster can pinpoint, by scent, Limited Amphibiousness. The sahuagin can breathe air
the location of ferrous metal within 30 feet of it. and water, but it needs to be submerged at least once
Rust Metal. Any nonmagical weapon made of metal every 4 hours to avoid suffocating.
that hits the rust monster corrodes. After dealing Shark Telepathy. The sahuagin can magically command
damage, the weapon takes a permanent and any shark within 120 feet of it, using a limited
cumulative −1 penalty to damage rolls. If its penalty telepathy.
drops to −5, the weapon is destroyed. Nonmagical
ammunition made of metal that hits the rust monster Actions
is destroyed after dealing damage.
Multiattack. The sahuagin makes two melee attacks:
Actions one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
target. Hit: 5 (1d8 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one
Antennae. The rust monster corrodes a nonmagical target. Hit: 3 (1d4 + 1) slashing damage.
ferrous metal object it can see within 5 feet of it. If the
object isn’t being worn or carried, the touch destroys a Spear. Melee or Ranged Weapon Attack: +3 to hit,
1- foot cube of it. If the object is being worn or carried reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 +
by a creature, the creature can make a DC 11 Dexterity 1) piercing damage, or 5 (1d8 + 1) piercing damage if
saving throw to avoid the rust monster’s touch. used with two hands to make a melee attack.
If the object touched is either metal armor or a
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