Page 343 - D&D 5e - SRD
P. 343

Actions	                                              metal	   shield	   being	   worn	   or	   carried,	   its	   takes	   a	   
                                                                   permanent	   and	   cumulative	   −1	   penalty	   to	   the	   AC	   it	   
             Multiattack.	   The	   roper	   makes	   four	   attacks	   with	   its	   
             tendrils,	   uses	   Reel,	   and	   makes	   one	   attack	   with	   its	   bite.	     offers.	   Armor	   reduced	   to	   an	   AC	   of	   10	   or	   a	   shield	   that	   
                                                                   drops	   to	   a	   +0	   bonus	   is	   destroyed.	   If	   the	   object	   touched	   
             Bite.	   Melee	   Weapon	   Attack:	   +7	   to	   hit,	   reach	   5	   ft.,	   one	     is	   a	   held	   metal	   weapon,	   it	   rusts	   as	   described	   in	   the	   Rust	   
             target.	   Hit:	   22	   (4d8	   +	   4)	   piercing	   damage.	     Metal	   trait.	   
             Tendril.	   Melee	   Weapon	   Attack:	   +7	   to	   hit,	   reach	   50	   ft.,	     	   
             one	   creature.	   Hit:	   The	   target	   is	   grappled	   (escape	   DC	   15).	   
             Until	   the	   grapple	   ends,	   the	   target	   is	   restrained	   and	   has	     Monsters (S)
             disadvantage	   on	   Strength	   checks	   and	   Strength	   saving	   
             throws,	   and	   the	   roper	   can’t	   use	   the	   same	   tendril	   on	     	   
             another	   target.	                                   Sahuagin	   
             Reel.	   The	   roper	   pulls	   each	   creature	   grappled	   by	   it	   up	   to	     Medium	   humanoid	   (sahuagin),	   lawful	   evil	   
             25	   feet	   straight	   toward	   it.	   
             	                                                     Armor	   Class	   12	   (natural	   armor)	   
             Rust	   Monster	                                      Hit	   Points	   22	   (4d8	   +	   4)	   
             Medium	   monstrosity,	   unaligned	                  Speed	   30	   ft.,	   swim	   40	   ft.	   
             Armor	   Class	   14	   (natural	   armor)	           	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Hit	   Points	   27	   (5d8	   +	   5)	               	    13	   (+1)	    11	   (+0)	    12	   (+1)	    12	   (+1)	    13	   (+1)	    9	   (−1)	   
             Speed	   40	   ft.	                                   Skills	   Perception	   +5	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Senses	   darkvision	   120	   ft.,	   passive	   Perception	   15	   
             	    13	   (+1)	    12	   (+1)	    13	   (+1)	    2	   (−4)	    13	   (+1)	    6	   (−2)	     Languages	   Sahuagin	   
                                                                   Challenge	   1/2	   (100	   XP)	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   11	   
                                                                   	   	   
             Languages	   —	   
             Challenge	   1/2	   (100	   XP)	                      Blood	   Frenzy.	   The	   sahuagin	   has	   advantage	   on	   melee	   
                                                                   attack	   rolls	   against	   any	   creature	   that	   doesn’t	   have	   all	   
             	   	                                                 its	   hit	   points.	   
             Iron	   Scent.	   The	   rust	   monster	   can	   pinpoint,	   by	   scent,	     Limited	   Amphibiousness.	   The	   sahuagin	   can	   breathe	   air	   
             the	   location	   of	   ferrous	   metal	   within	   30	   feet	   of	   it.	     and	   water,	   but	   it	   needs	   to	   be	   submerged	   at	   least	   once	   
             Rust	   Metal.	   Any	   nonmagical	   weapon	   made	   of	   metal	     every	   4	   hours	   to	   avoid	   suffocating.	   
             that	   hits	   the	   rust	   monster	   corrodes.	   After	   dealing	     Shark	   Telepathy.	   The	   sahuagin	   can	   magically	   command	   
             damage,	   the	   weapon	   takes	   a	   permanent	   and	     any	   shark	   within	   120	   feet	   of	   it,	   using	   a	   limited	   
             cumulative	   −1	   penalty	   to	   damage	   rolls.	   If	   its	   penalty	     telepathy.	   
             drops	   to	   −5,	   the	   weapon	   is	   destroyed.	   Nonmagical	   
             ammunition	   made	   of	   metal	   that	   hits	   the	   rust	   monster	     Actions	   
             is	   destroyed	   after	   dealing	   damage.	   
                                                                   Multiattack.	   The	   sahuagin	   makes	   two	   melee	   attacks:	   
             Actions	                                              one	   with	   its	   bite	   and	   one	   with	   its	   claws	   or	   spear.	   
                                                                   Bite.	   Melee	   Weapon	   Attack:	   +3	   to	   hit,	   reach	   5	   ft.,	   one	   
             Bite.	   Melee	   Weapon	   Attack:	   +3	   to	   hit,	   reach	   5	   ft.,	   one	     target.	   Hit:	   3	   (1d4	   +	   1)	   piercing	   damage.	   
             target.	   Hit:	   5	   (1d8	   +	   1)	   piercing	   damage.	   
                                                                   Claws.	   Melee	   Weapon	   Attack:	   +3	   to	   hit,	   reach	   5	   ft.,	   one	   
             Antennae.	   The	   rust	   monster	   corrodes	   a	   nonmagical	     target.	   Hit:	   3	   (1d4	   +	   1)	   slashing	   damage.	   
             ferrous	   metal	   object	   it	   can	   see	   within	   5	   feet	   of	   it.	   If	   the	   
             object	   isn’t	   being	   worn	   or	   carried,	   the	   touch	   destroys	   a	     Spear.	   Melee	   or	   Ranged	   Weapon	   Attack:	   +3	   to	   hit,	   
             1-  foot	   cube	   of	   it.	   If	   the	   object	   is	   being	   worn	   or	   carried	     reach	   5	   ft.	   or	   range	   20/60	   ft.,	   one	   target.	   Hit:	   4	   (1d6	   +	   
             by	   a	   creature,	   the	   creature	   can	   make	   a	   DC	   11	   Dexterity	     1)	   piercing	   damage,	   or	   5	   (1d8	   +	   1)	   piercing	   damage	   if	   
             saving	   throw	   to	   avoid	   the	   rust	   monster’s	   touch.	     used	   with	   two	   hands	   to	   make	   a	   melee	   attack.	   
             	    If	   the	   object	   touched	   is	   either	   metal	   armor	   or	   a	     	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       343	   
   338   339   340   341   342   343   344   345   346   347   348