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Sunlight Weakness. While in sunlight, the shadow has succeed on a DC 14 Constitution saving throw at the
disadvantage on attack rolls, ability checks, and saving start of each of the mound’s turns or take 13 (2d8 + 4)
throws. bludgeoning damage. If the mound moves, the
engulfed target moves with it. The mound can have
Actions only one creature engulfed at a time.
Strength Drain. Melee Weapon Attack: +4 to hit, reach
5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, Shield Guardian
and the target’s Strength score is reduced by 1d4. The Large construct, unaligned
target dies if this reduces its Strength to 0. Otherwise,
the reduction lasts until the target finishes a short or Armor Class 17 (natural armor)
long rest. Hit Points 142 (15d10 + 60)
If a non- evil humanoid dies from this attack, a new Speed 30 ft.
shadow rises from the corpse 1d4 hours later.
STR DEX CON INT WIS CHA
Shambling Mound 18 (+4) 8 (−1) 18 (+4) 7 (−2) 10 (+0) 3 (−4)
Large plant, unaligned Senses blindsight 10 ft., darkvision 60 ft., passive
Armor Class 15 (natural armor) Perception 10
Hit Points 136 (16d10 + 48) Damage Immunities poison
Speed 20 ft., swim 20 ft. Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned
STR DEX CON INT WIS CHA Languages understands commands given in any
18 (+4) 8 (−1) 16 (+3) 5 (−3) 10 (+0) 5 (−3) language but can’t speak
Skills Stealth +2 Challenge 7 (2,900 XP)
Damage Resistances cold, fire
Damage Immunities lightning Bound. The shield guardian is magically bound to an
Condition Immunities blinded, deafened, exhaustion amulet. As long as the guardian and its amulet are on
the same plane of existence, the amulet’s wearer can
Senses blindsight 60 ft. (blind beyond this radius), telepathically call the guardian to travel to it, and the
passive Perception 10 guardian knows the distance and direction to the
Languages — amulet. If the guardian is within 60 feet of the amulet’s
Challenge 5 (1,800 XP) wearer, half of any damage the wearer takes (rounded
up) is transferred to the guardian.
Regeneration. The shield guardian regains 10 hit points
Lightning Absorption. Whenever the shambling mound at the start of its turn if it has at least 1 hit point.
is subjected to lightning damage, it takes no damage
and regains a number of hit points equal to the Spell Storing. A spellcaster who wears the shield
lightning damage dealt. guardian’s amulet can cause the guardian to store one
spell of 4th level or lower. To do so, the wearer must
Actions cast the spell on the guardian. The spell has no effect
but is stored within the guardian. When commanded
Multiattack. The shambling mound makes two slam to do so by the wearer or when a situation arises that
attacks. If both attacks hit a Medium or smaller target, was predefined by the spellcaster, the guardian casts
the target is grappled (escape DC 14), and the the stored spell with any parameters set by the original
shambling mound uses its Engulf on it.
caster, requiring no components. When the spell is cast
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one or a new spell is stored, any previously stored spell is
target. Hit: 13 (2d8 + 4) bludgeoning damage. lost.
Engulf. The shambling mound engulfs a Medium or
smaller creature grappled by it. The engulfed target is Actions
blinded, restrained, and unable to breathe, and it must Multiattack. The guardian makes two fist attacks.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 345

