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Salamander STR DEX CON INT WIS CHA
Large elemental, neutral evil 12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
Armor Class 15 (natural armor) Skills Perception +2, Performance +6, Stealth +5
Hit Points 90 (12d10 + 24) Senses passive Perception 12
Speed 30 ft. Languages Common, Elvish, Sylvan
STR DEX CON INT WIS CHA Challenge 1/2 (100 XP)
18 (+4) 14 (+2) 15 (+2) 11 (+0) 10 (+0) 12 (+1)
Magic Resistance. The satyr has advantage on saving
Damage Vulnerabilities cold throws against spells and other magical effects.
Damage Resistances bludgeoning, piercing, and
slashing from nonmagical attacks Actions
Damage Immunities fire Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one
Senses darkvision 60 ft., passive Perception 10 target. Hit: 6 (2d4 + 1) bludgeoning damage.
Languages Ignan Shortsword. Melee Weapon Attack: +5 to hit, reach 5
Challenge 5 (1,800 XP) ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range
80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heated Body. A creature that touches the salamander
or hits it with a melee attack while within 5 feet of it
takes 7 (2d6) fire damage. Shadow
Heated Weapons. Any metal melee weapon the Medium undead, chaotic evil
salamander wields deals an extra 3 (1d6) fire damage Armor Class 12
on a hit (included in the attack).
Hit Points 16 (3d8 + 3)
Actions Speed 40 ft.
Multiattack. The salamander makes two attacks: one STR DEX CON INT WIS CHA
with its spear and one with its tail. 6 (−2) 14 (+2) 13 (+1) 6 (−2) 10 (+0) 8 (−1)
Spear. Melee or Ranged Weapon Attack: +7 to hit,
reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 Skills Stealth +4 (+6 in dim light or darkness)
(2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing Damage Vulnerabilities radiant
damage if used with two hands to make a melee attack, Damage Resistances acid, cold, fire, lightning, thunder;
plus 3 (1d6) fire damage. bludgeoning, piercing, and slashing from nonmagical
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one attacks
target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 Damage Immunities necrotic, poison
(2d6) fire damage, and the target is grappled (escape
DC 14). Until this grapple ends, the target is restrained, Condition Immunities exhaustion, frightened, grappled,
the salamander can automatically hit the target with its paralyzed, petrified, poisoned, prone, restrained
tail, and the salamander can’t make tail attacks against Senses darkvision 60 ft., passive Perception 10
other targets. Languages —
Challenge 1/2 (100 XP)
Satyr
Medium fey, chaotic neutral Amorphous. The shadow can move through a space as
narrow as 1 inch wide without squeezing.
Armor Class 14 (leather armor)
Hit Points 31 (7d8) Shadow Stealth. While in dim light or darkness, the
Speed 40 ft. shadow can take the Hide action as a bonus action.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 344

