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Salamander	                                           	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Large	   elemental,	   neutral	   evil	               	    12	   (+1)	    16	   (+3)	    11	   (+0)	    12	   (+1)	    10	   (+0)	    14	   (+2)	   

             Armor	   Class	   15	   (natural	   armor)	           Skills	   Perception	   +2,	   Performance	   +6,	   Stealth	   +5	   
             Hit	   Points	   90	   (12d10	   +	   24)	            Senses	   passive	   Perception	   12	   
             Speed	   30	   ft.	                                   Languages	   Common,	   Elvish,	   Sylvan	   

             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Challenge	   1/2	   (100	   XP)	   
             	    18	   (+4)	    14	   (+2)	    15	   (+2)	    11	   (+0)	    10	   (+0)	    12	   (+1)	     	   	   
                                                                   Magic	   Resistance.	   The	   satyr	   has	   advantage	   on	   saving	   
             Damage	   Vulnerabilities	   cold	                    throws	   against	   spells	   and	   other	   magical	   effects.	   
             Damage	   Resistances	   bludgeoning,	   piercing,	   and	   
              slashing	   from	   nonmagical	   attacks	           Actions	   
             Damage	   Immunities	   fire	                         Ram.	   Melee	   Weapon	   Attack:	   +3	   to	   hit,	   reach	   5	   ft.,	   one	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   10	     target.	   Hit:	   6	   (2d4	   +	   1)	   bludgeoning	   damage.	   
             Languages	   Ignan	                                   Shortsword.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   
             Challenge	   5	   (1,800	   XP)	                      ft.,	   one	   target.	   Hit:	   6	   (1d6	   +	   3)	   piercing	   damage.	   
             	   	                                                 Shortbow.	   Ranged	   Weapon	   Attack:	   +5	   to	   hit,	   range	   
                                                                   80/320	   ft.,	   one	   target.	   Hit:	   6	   (1d6	   +	   3)	   piercing	   damage.	   
             Heated	   Body.	   A	   creature	   that	   touches	   the	   salamander	   
             or	   hits	   it	   with	   a	   melee	   attack	   while	   within	   5	   feet	   of	   it	     	   
             takes	   7	   (2d6)	   fire	   damage.	               Shadow	   
             Heated	   Weapons.	   Any	   metal	   melee	   weapon	   the	     Medium	   undead,	   chaotic	   evil	   
             salamander	   wields	   deals	   an	   extra	   3	   (1d6)	   fire	   damage	     Armor	   Class	   12	   
             on	   a	   hit	   (included	   in	   the	   attack).	   
                                                                   Hit	   Points	   16	   (3d8	   +	   3)	   
             Actions	                                              Speed	   40	   ft.	   
             Multiattack.	   The	   salamander	   makes	   two	   attacks:	   one	     	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             with	   its	   spear	   and	   one	   with	   its	   tail.	     	    6	   (−2)	    14	   (+2)	    13	   (+1)	    6	   (−2)	    10	   (+0)	    8	   (−1)	   
             Spear.	   Melee	   or	   Ranged	   Weapon	   Attack:	   +7	   to	   hit,	   
             reach	   5	   ft.	   or	   range	   20	   ft./60	   ft.,	   one	   target.	   Hit:	   11	     Skills	   Stealth	   +4	   (+6	   in	   dim	   light	   or	   darkness)	   
             (2d6	   +	   4)	   piercing	   damage,	   or	   13	   (2d8	   +	   4)	   piercing	     Damage	   Vulnerabilities	   radiant	   
             damage	   if	   used	   with	   two	   hands	   to	   make	   a	   melee	   attack,	     Damage	   Resistances	   acid,	   cold,	   fire,	   lightning,	   thunder;	   
             plus	   3	   (1d6)	   fire	   damage.	                  bludgeoning,	   piercing,	   and	   slashing	   from	   nonmagical	   
             Tail.	   Melee	   Weapon	   Attack:	   +7	   to	   hit,	   reach	   10	   ft.,	   one	     attacks	   
             target.	   Hit:	   11	   (2d6	   +	   4)	   bludgeoning	   damage	   plus	   7	     Damage	   Immunities	   necrotic,	   poison	   
             (2d6)	   fire	   damage,	   and	   the	   target	   is	   grappled	   (escape	   
             DC	   14).	   Until	   this	   grapple	   ends,	   the	   target	   is	   restrained,	     Condition	   Immunities	   exhaustion,	   frightened,	   grappled,	   
             the	   salamander	   can	   automatically	   hit	   the	   target	   with	   its	     paralyzed,	   petrified,	   poisoned,	   prone,	   restrained	   
             tail,	   and	   the	   salamander	   can’t	   make	   tail	   attacks	   against	     Senses	   darkvision	   60	   ft.,	   passive	   Perception	   10	   
             other	   targets.	                                    Languages	   —	   
             	                                                     Challenge	   1/2	   (100	   XP)	   
             Satyr	                                                	   	   
             Medium	   fey,	   chaotic	   neutral	                 Amorphous.	   The	   shadow	   can	   move	   through	   a	   space	   as	   
                                                                   narrow	   as	   1	   inch	   wide	   without	   squeezing.	   
             Armor	   Class	   14	   (leather	   armor)	   
             Hit	   Points	   31	   (7d8)	                         Shadow	   Stealth.	   While	   in	   dim	   light	   or	   darkness,	   the	   
             Speed	   40	   ft.	                                   shadow	   can	   take	   the	   Hide	   action	   as	   a	   bonus	   action.	   








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