Page 105 - Monster Manual [11th Print]
P. 105

ANCIENT BRASS DRAGON                              the creature is immune to the dragon's Frightful Presence for
           Gargantuan dragon, chaotic good                   the next 24 hours.
                                                             Breath Weapons (Recharge 5-6). The dragon uses one of the
           Armor Class 20 (natural armor)                    following breath weapons:
           Hit Points 297  1 7 d20 + 1 1 9)
                      (
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           Speed 40 ft., burrow 40 ft., fly 80 ft.           Fire Breath. The dragon exhales  r e in an 90-foot line that is
                                                               10 feet wide. Each creature in that line must make a DC 21
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             STR     DEX    CON     I N T   WIS   CHA         Dexterity saving throw, taking 56 (1 6d6)  r e damage on a
            27 (+8)   10 (+O)   25 (+7)   1 6   (+3)   1 5   (+2)   19 {+4)   failed save, or half as much damage on a successful one.
                                                             Sleep Breath. The dragon exhales sleep gas in a 90-foot
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           Saving Throws Dex +6, Con +  3 ,   Wis +8, Cha +  0    cone. Each creature in that area must succeed on a DC 21
           Skills History +9, Perception +14, Persuasion +10, Stealth +6   Constitution saving throw or fall unconscious for 10 minutes.
           Damage Immunities  r e                             This effect ends for a creature if the creature takes damage or
                          fi
                                    1
           Senses blindsight 60 ft., darkvision  2 0 ft., passive Perception 24   someone uses an action to wake it.
           Languages Common, Draconic                        Change Shape. The dragon magically polymorphs into a
           Challenge 20 (25,000 XP)                          humanoid or beast that has a challenge rating no higher than
                                                             its own, or back into its true form. It reverts to its true form if
                                                             it dies. Any equipment it is wearing or carrying is absorbed or
           Legendary Resistance (3/Day).  If the dragon fails a saving
           throw, it can choose to succeed instead.          borne by the new form (the dragon's choice).
                                                              In a new form, the dragon retains its alignment, hit points,
           ACTI O  N  S                                      H i t Dice, ability to speak, proficiencies, Legendary Resistance,
                                                             lair actions, and I n telligence, Wisdom, and Charisma scores, as
                       d
                                                   I
           Multiattack. The  r agon can use its Frightful Presence.  t   then   well as this action. Its statistics and capabilities are otherwise
           makes three attacks: one with its bite and two with its claws.
                                                             replaced by those of the new form, except any class features or
           Bite. Melee Weapon Attack: + 14 to  i t, reach 15 ft., one target.   legendary actions of that form.
                                   h
           Hit: 19 (2d10 + 8) piercing damage.
                                                             LEG E N  D A R Y AC I O  N S
                                                                           T
           Claw. Melee Weapon Attack: + 14 to hit, reach 10 ft., one target.
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           Hit:  5   (2d6 + 8) slashing damage.              The  r agon can take 3 legendary actions, choosing from the
              1
                                                             options below. Only one legendary action option can be used
           T a il. Melee Weapon Attack: + 14 to hit, reach 20 ft., one target.   at a time and only at the end of another creature's turn. The
           Hit: 17 (2d8 + 8) bludgeoning damage.             dragon regains spent legendary actions at the start of its turn.
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           Frightf u l Presence.  Each creature of the dragon's choice that   Detect. The  r agon makes a Wisdom (Perception) check.
                                                                        d
                 1
           is within  2 0 feet of the dragon and aware of it must succeed   Tail Attack. The  r agon makes a tail attack.
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           on a DC 18 Wisdom  saving throw or become frightened for 1   Wing Attack (Costs 2 Actions). The  r agon beats its wings.
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           minute. A creature can repeat the saving throw at the end of   Each creature within 15 feet of the  r agon must succeed
                                                                                            1
           each of its turns, ending the effect on itself on a success. If a   on a DC 22 Dexterity saving throw or take  5   (2d6 + 8)
           creature's saving throw is successful or the effect ends for it,   bludgeoning damage and be knocked prone. The dragon can
                                                              then fly up to  half its flying speed.
           D  RA  GONS
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