Page 106 - Monster Manual [11th Print]
P. 106

ADULT BRASS DRAGON                                Frightf u l Presence. Each creature of the dragon's choice that
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            Huge dragon, chaotic good                         is within 1 2 0 feet of the  r agon and aware of it  u st succeed
                                                              on a DC  6   Wisdom saving throw or become frightened for l
                                                                    1
                                                              minute. A creature can repeat the saving throw at the end of
            Armor Class 18 (natural armor)
                    1
            Hit Points  7 2 (15dl2 + 75)                      each of its turns, ending the effect on itself on a success. If a
            Speed 40 ft., burrow 30 ft., fly 80 ft.           creature's saving throw is successful or the effect ends for it,
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                                                              the creature is immune to the  r agon's Frightful Presence f o r
              STR     DEX    CON     I N T   WIS   CHA        the next 24 hours.
             23  (+6)   10 (+0)   21  (+5)   14  (+2)   13  (+l)   17 (+3)   Breath Weapons (Recharge 5-6). The  r agon uses one of the
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                                                              following breath weapons.
            Saving Throws Dex +5, Con +10, Wis +6, Cha +8
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            Skills H i story +7, Perception +  1 ,   Persuasion +8, Stealth +5   Fire Breath. The dragon exhales  r e  n   an 60-foot line that is
                                  1
            Damage Immunities fire                              5 feet wide. Each creature in that line must make a DC 18
            Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21   Dexterity saving throw, taking 45 (13d6) fi r e damage on a
            Languages Common, Draconic                          failed save, or half as much damage on a successful one.
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            Challenge 13 (10,000 XP)                          Sleep Breath. The  r agon exhales sleep gas in a 60-foot
                                                               cone. Each  creature in that area must succeed on a DC  8
                                                                                                       1
                                                               Constitution saving throw or fall unconscious for 10 minutes.
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            Legendary Resistance (3/Day).  If the  r agon fails a saving   This effect ends for a creature if the creature takes damage or
            throw, it can choose to succeed instead.            someone uses an action to wake it.
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            AC I O  N S                                       LE E N  D A R Y AC I O  N S
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            Multiattack. The dragon can use its Frightful  Presence.  t   then   The  r agon can take 3 legendary actions, choosing from the
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            makes three attacks: one with its bite and two with its claws.   options below. Only one legendary action option can be used
                                                              at a time and only at the end of another creature's turn. The
                                 1
            Bite. Melee Weapon Attack: +  1   to hit, reach l 0 ft., one target.
            Hit: 17 (2dl0 + 6) piercing damage.               dragon regains spent legendary actions at the start of its turn.
                                                              Detect. The dragon makes a Wisdom (Perception) check.
            Claw. Melee Weapon Attack: + 11  to hit, reach 5 ft., one target.
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            Hit: 13  (2d6 + 6) slashing damage.               T a il Attack. The  r agon makes a tail attack.
                                                              Wing Attack (Costs 2 Actions). The dragon beats its wings.
            Tail. Melee Weapon Attack: + 11  to hit, reach 1 5   ft., one target.   Each creature within 10 feet of the dragon must succeed
               1
            Hit:  5   (2d8 + 6) bludgeoning damage.            on a DC 19 Dexterity saving throw or take 13  (2d6 + 6)
                                                               bludgeoning damage and be knocked prone. The dragon can
                                                               then fly up to half its flying speed.
            Y O UNG BRASS DRAGON                              Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
                                                                 1
            Large dragon, chaotic good                        Hit:  5   (2dl0 + 4) piercing damage.
                                                              Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
            Armor Class 1 7   (natural armor)                 Hit:  1   (2d6 + 4) slashing damage.
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            Hit Points 1 1 0   (13dl0 + 39)
            Speed 40 ft., burrow 20 ft., fly 80 ft.           Breath Weapons (Recharge 5-6). The dragon uses one of the
                                                              following breath weapons.
              STR     DEX    CON     INT    WIS    CHA
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             1 9   (+4)   10 (+O)   1 7   (+3)   1 2   (+1)   11  (+O)   15  (+2)   Fire Breath. The  r agon exhales  r e in a 40-foot line that is
                                                               5 feet wide. Each creature in that line must make a DC 14
                                                               Dexterity saving throw, taking 42 (12 6 ) fi r e damage on a
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            Saving Throws Dex +3,  Con +6, Wis +3, Cha +5      failed save, or half as much damage on a successful one.
            Skills Perception +6, Persuasion +5, Stealth +3   Sleep Breath. The  r agon exhales sleep gas in a 30-foot
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            Damage Immunities fire                             cone. Each creature in that area must succeed on a DC 14
            Senses blindsight 30 ft., darkvision  2 0 ft., passive Perception 1 6    Constitution saving throw or fall  n conscious for 5 minutes.
                                     1
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            Languages Common, Draco i c                        This effect ends for a creature if the creature takes damage or
                                n
            Challenge 6 (2,300 XP)                             someone uses an action to' wake it.
            AC I O  N S
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            Multiattack. The dragon makes three attacks: one with its bite
            and two with its claws.
                                                                                                   D  R AGONS
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