Page 130 - Monster Manual [11th Print]
P. 130

Medium humanoid (e/f), neutral evil
            Medium humanoid (e/f), neutral evil
                                                              Armor Class  6   (scale mail)
                                                                       1
                                                              Hit Points 71  (13d8 + 1 3 )
            Armor Class  2   ( 1 5   with mage armor)         Speed 30 ft.
                     1
            Hit Points 45 (10d8)
            Speed 30 ft.
                                                                STR     DEX    CON     INT    WIS    CHA
                                                               10  (+O)   14  (+2)   1 2   (+ )    1 3   (+l)   17 (+3)   18 (+4)
                                                                                  1
              STR     DEX    CON     INT
              9 (-1)   14 (+2)   10 (+O)   1 7   (+3)
                                                              Saving Throws Con +4, Wis +6, Cha +7
                                                              Skills I n sight +6, Perception +6,  Religion +4,  Stealth +S
            Skills Arcana +6, Deception +5, Perception +4, Stealth +5   Senses darkvision 1 2 0 ft., passive Perception  6
                                                                                              1
                         1
            Senses darkvision  2 0 ft., passive Perception 14   Languages Elvish,  n dercommon
                                                                           U
                         U
            Languages Elvish,  n dercommon                    Challenge 8 (3,900 XP)
            Challenge 7 (2,900 XP)
                                                              Fey Ancestry. The drow has advantage on saving throws against
            Fey Ancestry. The drow has advantage on saving throws against   being charmed, and magic can't put the drow to sleep.
            being charmed, and magic can't put the drow to sleep.
                                                              Innate Spellcasting. The drow's innate spellcasting ability
                                   i
            Innate Spellcasting. The drow's  n nate spellcasting ability is   is Charisma (spell save DC  5 ). She can innately cast the
                                                                                  1
                              1
            Charisma (spell save DC  2 ) .   It can innately cast the following   following spells, requiring no material components:
            spells, requiring no material components:
                                                              At will: dancing lights
            At will: dancing lights                           l/day each: darkness f aerie fire, levitate (self only)
                                                                            .
            1 /day each: darkness.faerie fire, levitate (self only)
                                                              Spellcasting. The drow is a 10th-level spellcaster. Her
            Spellcasting. The drow is a 1 0 th-level spellcaster.  Its   spellcasting ability is Wisdom (save DC 14, +6 to hit with spell
                           I
            spellcasting ability is  n telligence (spell save DC 14, +6 to   attacks). The drow has the following cleric spells prepared:
            hit with spell attacks). The drow has the following wizard
            spells prepared:                                  Cantrips (at will): guidance, poison spray, resistance, spare the
                                                               dying, thaumaturgy
            Cantrips (at will): mage hand, minor illusion, poison spray,   1 s t level (4 slots): animal  r iendship, cure wounds, detect poison
                                                                                f
              ray o f  f r ost                                  and disease, ray of  sickness
            1 s t level  (4 slots): mage armor, magic missile, shield, witch bolt   2nd  level  (3 slots): lesser restoration, protection  r om poison, web
                                                                                               f
            2nd level  (3 slots): alter self, misty step, web   3rd level  (3 slots): conjure animals (2 giant spiders ,   dispel magic
                                                                                                 )
            3rd level (3 slots):jly, lightning bolt           4th level (3 slots): divination.freedom o f  movement
            4th level  (3 slots): Evard's black tentacles, greater invisibility   5th level (2 slots): insect plague, mass cure wounds
            5th level  (2 slots): cloudkill
                                                              Sunlight Sensitivity. While in sunlight, the drow has
                                          d
            Sunlight Sensitivity. While in sunlight, the  r ow has   disadvantage on attack rolls, as well as on Wisdom
            disadvantage on attack rolls, as well as on Wisdom   (Perception) checks that rely on sight.
            (Perception) checks that rely on sight.
                                                              ACTI O  N  S
               T
            AC I O  N S
                                                              Multiattack. The drow makes two scourge attacks.
                                +
            Staff. Melee Weapon Attack:  2   to hit, reach 5 ft., one
            target. Hit: 2  (1d6 - 1 )   bludgeoning damage, or 3  (1d8 - 1)   Scourge. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
            bludgeoning damage if used with two hands, plus 3 (1d6)   Hit: 5  (ld6 + 2) piercing damage plus 1 7   (Sd6)  poison damage.
            poison damage.
                                                              Summon Demon (1/Day). The drow attempts to magically
            Summon Demon (1/Day). The drow magically summons a   summon a yochlol with a 30 percent chance of success. If
            q u asit, or attempts to summon a shadow demon with a 50   the attempt fails, the drow takes 5  ( l d l O )  psychic damage.
            percent chance of success. The summoned demon appears in   Otherwise, the summoned demon appears in an unoccupied
            an unoccupied space within 60 feet of its summoner, acts as   space within 60 feet of its summoner,  acts as an ally of its
            an ally of its summoner, and can't summon other demons. It   summoner, and can't summon other demons. It remains for  0
                                                                                                          1
            remains for 10 minutes, until it or its summoner dies, or until   minutes, until  t   o r   its summoner dies,  r   until its summoner
                                                                         i
                                                                                          o
            its summoner dismisses it as an action.           dismisses it as an action.
                                                                                                      :   DROW
                                                                                                 ELVES
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