Page 132 - Monster Manual [11th Print]
P. 132
VARIANT: WEB GARROTE
Some ettercaps like to strangle prey using garrotes fashioned
from webbing. An ettercap so armed gains the following
action option, which it uses in place of its claws.
Web Garrote. Melee Weapon Attack: +4 to hit, reach
5 ft., one Medium or Small creature against which the
ettercap has advantage on the attack roll. Hit: 4 (1 d4 + 2)
bludgeoning damage, and the target is grappled (escape DC
n
1 2 ) . U n til this grapple ends, the target ca ' t breathe, and the
ettercap has advantage on attack rolls against it.
ETTERCAP
Medium monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 1 5 (+2) 13 (+l) 7 (-2) 12 (+l) 8 (-1 )
Skills Perception +3, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 1 3
Languages -
Challenge 2 (450 XP)
Ettercaps are humanoid spiders that tend, feed, and Spider Climb. The ettercap can climb i fficult surfaces,
d
watch over spiders the way a shepherd oversees a flock including upside down on ceilings, without needing to make an
of sheep. They lair deep in remote forests. ability check.
Fine strands of silk stream from glands in an
ettercap's abdomen, letting it shoot sticky strands of Web Sense. While in contact with a web, the ettercap knows
webbing to bind, entrap, or strangle its victims. It can the exact location of any other creature in contact with
also use its webbing to fashion elaborate snares and the same web.
nets, which often festoon its lair. Web Walker. The ettercap ignores movement restrictions
Quiet Killers. When travelers and explorers venture caused by webbing.
into an ettercap's territory, the ettercap stalks them.
T
Some meet their end wandering blindly into traps or AC I O N S
sections of forest enclosed by webs. Others, the ettercap Multiattack. The ettercap makes two attacks: one with its bite
garrotes with strands of web or envenoms with its and one with its claws.
poisonous bite.
S y l van Despoilers. Though they dwell in the wilds, Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 6 l d 8 + 2) piercing damage plus 4 ( l d 8) poison damage.
(
ettercaps have no desire to live in harmony with nature. The target must succeed on a DC 11 Constitution saving throw
A forest infested with ettercaps transforms into a or be poisoned for 1 minute. The creature can repeat the saving
gloomy place, choked with webs and infested with giant throw at the end of each of its turns, ending the effect on itself
spiders, giant insects, and other sinister predators. on a success.
Creatures that wander too far into such a wood are soon
lost in a maze of webs that dangle with the bones and Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
lost treasures of the ettercaps' victims. Hit: 7 (2d4 + 2) slashing damage.
Enemies of h e Fey. Ettercaps are natural enemies Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range
t
of fey creatures. The foul creatures set web snares to 30/60 ft., one Large or smaller creature. Hit: The creature is re
catch sprites and pixies, which they hungrily devour, strained by webbing. As an action, the restrained creature can
and will encase a dryad's tree in webbing in a vain make a DC 11 Strength check, escaping from the webbing on a
attempt to trap the dryad. Otherwise timid fey will success. The effect also ends if the webbing is destroyed. The
sometimes approach outsiders for help in dealing with webbing has AC 0 , 5 hit points, vulnerability to fire damage,
1
an ettercap infestation, being ill-equipped to deal with and immunity to bludgeoning, poison, and psychic damage. �
the malevolent creatures themselves. �
errFRGAP
131

